
An atmospheric survival shooter placing you inside a hyper-violent maze of urban waste, environmental biohazards, and societal ruin. Scavenge, explore, and survive while finding a path out of a late stage modern Shinar
Modeled estimate, not a reported figure. How we estimate →
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About
▫Late stage Tower of Babel
The world has evolved into a desolate wasteland where enslaved humans are forced into a virtual network of strife and violent conflict. powered by human nervous systems remote controlled surrogates roam an open air combat prison of urban ruins, environmental biohazards, and societal collapse.
▫ Surrogate Combat
Navigate the polluted expanse and kill everything in your way with an intuitive and responsive EEG controlled combat machine
▫ Two Gameplay Modes
Linear : Endless retry for a more aggressive combat approach
Reality Mode : Perma death for a deeper Simulator experience . No second chances death is real
▫ Survival Mechanics
Engage your scavenging and hoarder instinct by looting urban ruins, abandoned buildings and human compounds (Nests) for resources you will use to survive a open waste of environmental disease and desolation
▫ Performance Enhancements
ingest highly affective performance enhancing combat stimulants and nutritional chemicals in a world were traditional food is all but forgotten
▫ Humanity is a Resource
Geotag Nest dwelling humans and exchange their data for upgrades to master the punishing environment
lower food chain humanity is a resource
▫ Explore Modern Culture
View inside the collective mind of a fallen humanity as codified in the cultural zeitgeist of interactable NPC characters
▫ Plug into a Purgatory Network
use various networked items and discover computer terminals to assist you in completing your ultimate goal against the ultimate sadist

* Some information above is subject to update as development progresses. follow page for frequent updates
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
does not launch in full screen and no full screen option in menu.
В эту игру невозможно играть, курсор в меню не видно, инвентарь зависает, игра требует хорошей доработки.
stayiggn a t home fro m wrewok to palyt tyhis game
lopve u james, beautiful concept, still too buggy to play unfortunately
It has some promise as a game/art project but man it really needs more time in the oven. Best to wait until it's out of early access. There are no controls listed in the menus, it was guesswork to figure out how to do anything like opening the inventory and I still don't know what most of the buttons and keybinds do. I couldn't figure out how to talk or interact with people, equip items, or pick up items. Not intuitive, and no options menu or way to go back to the main menu once you're in the game. Also the combat is quite difficult, at least what I encountered. This is less of a recommendation and more of a "before you buy" sort of thing.
The wait is finally over! What an experience so far. Really love the challenging combat. This has so much potential, really excited to see further updates. I ♥ ECS
бред какой-то мало того что весь геймплей строится на том что ты выцеливаешь мелких дронов которые тебя убивают с 3 выстрелов так еще сюжетно и визуально игра больше похожа на сблев
Sugoi ! I played the Early Access and trust me it gets good and Ferraroian after the first 3 worlds... once it clicks its awesome still some weird glitchy ♥♥♥♥♥♥♥♥ you gotta subject yourself to at this stage, but itll all be fixed good experience
atmosferi gereksiz güzel olan sayko oyun- bu arada gerçekten kullanılan seslere ve müziklere bayıldım
Been waiting for DS release since a moment now, especially after checking out Sanctuary which was a nice experience. DS has a few bugs but nothing crazy for an early access game, the lore is really interesting and goes so well with the whole ambiance of the game. the sound design is on point (can't wait for the OST to be released also) and i'm really looking forward to see how DS will evolve as a game during the early access :) that being said, thank you Mr. Ferraro for blessing us with DS.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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