
Demonologist is a Co-Op horror game that can be played with at least 1 and up to 4 players. Your goal is to identify the type of evil spirit in cursed places and exorcise it using your equipment, either alone or with your team.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 11 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Визуал отличается от трейлеров. Очень много грубого нейросетевого художества в текстурах, картинах, интерфейсе, рисунках призрака и, кажется, даже в логотипе разработчика. Игра копирует Фазмофобию, но сильно уходит из бытовой мистики в грубое попсовое фентези. На локациях присутствуют черепа, конечности, лужи крови, кресты, алтари, какие то чаши из кэстлрока, местами просто лежат кучки фарша (не шутка). Есть скримеры, но они привязаны к локации и повторяются. Зачем нужен прибор с живым тараканом, если простой ЭМП детектор есть в строймагазине по цене шаурмы? А затем, чтоб было не как у Фазмофобии. Геймплей делится на 2 части - определение призрака и изгнание. Эти действия никак не связаны. Можно ошибиться в определении и все равно изгнать призрака и наоборот. Процесс изгнания копирует доковидные сюжетные хорроры. Это просто квест локации, типа найди/собери/принеси и посмотри финальную скрипт-сцену. Для кого это сделано? Я не знаю. Возможно, для тех, кто устал ждать новых карт в Фазме. Это не развод на деньги. В это можно играть, и скримеры пугают, но всё очень грубо, навязчиво и быстро надоедает. Поставлю плюс, только если кота сделают инструментом обнаружения комнаты призрака. Если кот шипит и ходит чёртом, значит в комнате призрак, если сидит и нализывает хобу - призрака нет.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Turkish, Portuguese - Brazil, Spanish - Spain, Bulgarian, Czech, Danish +13 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Desinstalando el juego ahora mismo. No pienso jugarlo hasta que los desarrolladores optimicen el juego y arreglen los centenares de errores que tiene el juego, no es justo para los jugadores estar experimentando malas experiencias y a los devs les valga chorizo. Para esto mejor no hubieran actualizado las gráficas, mucho mejor antes (aun con errores) que ahora (todavía más errores). De vez en cuando estaré al pendiente de ver si ya actualizaron o no. Mientras no me queda de otra que irme al Phasmo.
VERY BAD ONBOARDING I've played a lot of Phasmophobia, so I was hoping this game would feel like an upgrade, especially with its significantly better graphics and the option to actually kill or exorcise the ghost. Instead, I was thrown into a HUGE location that feels extremely uncomfortable to navigate and search for ghosts in, especially for newcomers. The selection of instruments is also very limited and isn't enough to identify some of the very first ghosts you encounter, as they require evidence-gathering tools that aren't available from the start. On top of that, the gameplay feels dull and unnecessarily drawn-out. And the biggest disappointment is that they didn't even include a beta version of the ghost exorcism — the MAIN feature that sets this game apart from Phasmophobia. The initial set of instruments also doesn't feel comprehensive or particularly comfortable to use. Overall, the game left me feeling like I had completely wasted my time, and I was deeply disappointed.
10 потерянных на локации грязных труселей из 10. Эта игра держит в напряжении если ты не зассал пойти на сложном режиме. Играла 60 часов. Сплю после игры просто прекрасно. Каждый раз ссышься скримеров, потому что они сделаны живыми и неожиданными. Даже если ты их ждешь, то надо время чтобы привыкнуть к их внезапности. Рекомендую!
alot of great jump scares and realistic maps
Um jogo de caça-fantasmas muito divertido, mas pode ficar repetitivo porque os eventos fantasmagóricos são pré-programados para determinados locais.
Thanks for the refund. In return, I shall give you a negative review <3 I'm very positive that all the "positive" reviews are just botted. There's no way unstable, uninspired, and unoriginal ai-generated slop like this is any good at all and if you think otherwise - you're probably a lobotomite idiot moron with the standards of a depraved rad-roach from fallout new vegas
[h1] Demonologist İncelemesi [/h1] Demonologist , yıllardır oynamaktan asla sıkılmadığımız en iyi co-op korku oyunlarından birisi olan Phasmaphobia'nın oyun dünyasına getirdiği bu yeni ghost hunt türünün Türkler tarafından tekrar elden geçirilmiş halidir. Oyun türü itibariyle Phasmaphobia klonu gibi gözüksede... Evet bu bir Phasmaphobia klonu kimse kimseyi kandırmasın. Ancak Phasmaphobia'nın eksikliklerini kapatarak çok daha başarılı bir oyun olma yolunda ilerlemekte. Peki bu türü çok seven bir oyuncunun Demonologist'te karşılaşacağı farklılıklar neler? [h3] Grafikler [/h3] Demonologist , Epic Games firmasının efsanevi oyun motoru Unreal Engine'nin en yeni sürümünün gücünden faydalanarak bize ürktücü ve güçlü bir atmosfer sunuyor. Genellikle co-op korku oyunları çok iyi grafiklere ve arayüze sahip olmazlar ancak Demonologist bize şık bir arayüz ve karakter tasarımı sunuyor. Oyun içi seslerin kalitesi türdaşlarına nazaran çok daha kaliteli tasarlanmış. Özellikle obsesif bir kişi olarak bu oyunların bu denli düzensiz ve kalitesiz arayüzler tasarlaması beni çileden çıkartan en büyük unsurdu. Bu özeni nedeniyle Demonologist benden bu konuda tam not aldı. [h3] Oynanış [/h3] Demonologist'in oynanışı türdaşı ve atası Phasmaphobia'nın oynanışına birebir benzesede, kendine has bazı içeriklerde sunmayı esirgememiş. Şeytan çıkartma, sığınaklar, karakter yaratımı ve yeni kanıt eşyaları gibi içerikler sunuyor bize Demonologist . [h3] Özet [/h3] Demonologist , gelişmekte olan yerli oyun sektörümüzün en güzel işlerinden birisi olmuş. Phasmaphobia klonu olması onu eleştirmemiz için bir neden değil çünkü battle royale türü nasıl tüm devasa şirketler tarafından kopyalandıysa bu türde aynı şekilde kopyalanabilir. Önemli olan bu türe ekstra olarak ne kattığıdır. Demonologist'e Puanım[spoiler] 8 / 10 [/spoiler] (Düzenleme Oyun İadede şuan hesabım askıya alındığından yakın süre içinde para iadesi yapıldığında satın alcam)
Devs no longer bother fixing anything involving the multiplayer. Not worth playing anymore let alone buying
This is the best horror game, and funny as hell with your buddies
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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