
Demonologist is a Co-Op horror game that can be played with at least 1 and up to 4 players. Your goal is to identify the type of evil spirit in cursed places and exorcise it using your equipment, either alone or with your team.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 11 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just get Phasmophobia instead
Phasmo feels like a puzzle game with a basic checklist to accomplish your goal. You need to make repeated trips and dump off equipment, occasionally checking them to see if they show anything useful until you finally get enough and you can just waltz out. Once in a while you'll get spooked or get hunted, but with enough time, it just becomes a pretty chill/boring routine. Demonlogist, from my brief time played, feels like Phasmo, but the theme park version of it. There are many scripted events or "theme park rides" to experience. While Phasmo has some, like a rocking chair moving or items being thrown, the ones used in this game feel more over the top. These are basic run of the mill jump scares. Nothing feels organic or realistic, only very hollywood-escue. I certainly prefer the more subtle and nuanced kinds of spooks and scares versus the "forced" and sudden ones. While there are a nice number of both cool and creative uses of spooks, there are also many basic and uncreative ones. Despite only playing less than two hours, I was able to see the same "spooky" events nearly every single run, completely ruining any chance of the individual run feeling unique. The equipment differences from Phasmo are nice, in general. I like them and how they did something different that feels natural. However, the complete lack of tutorial and the weak in-game guide and overview of equipment left me perplexed and lost on my first couple runs. Despite the flaws of Phasmo, feeling incomplete, janky and lazy character and ghost models; it still feels like a far far better game than Demonologist. If Demonologist were to make the game feel less like a clockwork theme park ride and more like an organic ghost hunt, I think this could be something special. I don't see this ever happening. I genuinely feel like this is a cheap knock-off of an already cheap looking/feeling game. Hard pass.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Turkish, Portuguese - Brazil, Spanish - Spain, Bulgarian, Czech, Danish +13 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is so laggy, things never load properly, I have to close it multiple times before it actually becomes good enough to play, and even then things never load. I tried uninstalling it and redownloading it, and nothing changed. It's like it's full of bugs and they never get fixed so I just have to cope and play with it with those crappy settings.
Welcome to ♥♥♥♥ your pants simulator. If you enjoy soiling your chair this game is perfect for you. Make sure to bring a poop bucket because it's gonna be overflowing. Kinda like Phasmophobia but with hella jumpscares. Way scarier.
Since the last update the game still looks blurry, the textures seem to be made of clay or like they are going to fall apart. No matter how much I touch the parameters, it does not go beyond 40 fps. It is unplayable and a shame. :steamthumbsdown:
Really enjoying the game so far. I play Phasmo often, so this was easy to get into. I like both games. 10/10 for cat ^.^
AI ART EVERYWHERE
Loved this game so much more than Phas only to find out it uses AI art. Uninstalled.
Визуал отличается от трейлеров. Очень много грубого нейросетевого художества в текстурах, картинах, интерфейсе, рисунках призрака и, кажется, даже в логотипе разработчика. Игра копирует Фазмофобию, но сильно уходит из бытовой мистики в грубое попсовое фентези. На локациях присутствуют черепа, конечности, лужи крови, кресты, алтари, какие то чаши из кэстлрока, местами просто лежат кучки фарша (не шутка). Есть скримеры, но они привязаны к локации и повторяются. Зачем нужен прибор с живым тараканом, если простой ЭМП детектор есть в строймагазине по цене шаурмы? А затем, чтоб было не как у Фазмофобии. Геймплей делится на 2 части - определение призрака и изгнание. Эти действия никак не связаны. Можно ошибиться в определении и все равно изгнать призрака и наоборот. Процесс изгнания копирует доковидные сюжетные хорроры. Это просто квест локации, типа найди/собери/принеси и посмотри финальную скрипт-сцену. Для кого это сделано? Я не знаю. Возможно, для тех, кто устал ждать новых карт в Фазме. Это не развод на деньги. В это можно играть, и скримеры пугают, но всё очень грубо, навязчиво и быстро надоедает. Поставлю плюс, только если кота сделают инструментом обнаружения комнаты призрака. Если кот шипит и ходит чёртом, значит в комнате призрак, если сидит и нализывает хобу - призрака нет.
Пока что единственный действительно затягивающий конкурент фазмы. -Реиграбельно -Криповые скримеры и звуки -Детализация и графика -10 карт, которые реально детально и красиво проработаны (их нужно открывать, что добавляет реиграбельности) -Можно провести обряд экзорцизма. На каждой карте он кардинально отличается -24 вида призраков -Можно открывать новые убежища и декор к ним -Кастомизация персонажа (немного скудная, но есть в отличии от фазмы) Есть и над чем поработать: хотелось бы увидеть новые тиры снаряжения и больший выбор персонализации персонажей (выбор лица, цвет глаз и т.д), ну и больше тематических шмоток, чтобы персонажи выглядели не только как наркоманы и ведущие детских утренников) upd: после обновления в фазме с долгожданной кастомизацией персонажей, могу сказать: нет, не такая уж и скудная кастомизация в Demonologist
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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