
A 4-key vertical rhythm game featuring two chart types:Rhythm-focused Drum Mode and melody-driven Melody Mode. Developed by the Chinese indie music platform dizzylab, with a large and continuously expanding music library!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to experience DEFLATE 音序真空, a drop-style rhythm game carefully crafted by the domestic indie music platform dizzylab. Our inspiration comes from the classic drum machines that defined electronic music, and we hope to bring you a pure and focused rhythm challenge.

[Gameplay]
Switch between two musical dimensions in sync with the beat — you are both the melody and the rhythm.
Every character you choose in DEFLATE comes with its own unique set of timbres.
But the real magic lies in the longest key on your keyboard — the Spacebar.
Press the Spacebar as the falling bar reaches the line to enter Melody Mode.
Become a melody runner: strike classic falling notes with precision, perform the song’s intricate and expressive lead lines, and enjoy the pure thrill of your fingertips dancing across the keys.
Or press the Spacebar in time with the falling bar to instantly switch into Drum Machine Mode.
Become the heartbeat of the rhythm as the screen transforms into a classic two-step drum machine sequencer.
Lay down kicks and snares by hand and build the rhythmic backbone that drives the entire track.
[A Tribute to Rhythm and Timbre]
Characters as Timbres: We’ve prepared a selection of characters for you, each carefully designed to represent the unique timbre of a classic drum machine. We hope you enjoy these diverse auditory textures.

Customize Your Stage: In addition to timbres, you can freely mix and match different hit effects and note styles. With a simple, user-friendly interface, we aim to provide a more immersive experience that allows you to fully focus on the music.
A Promise of Continuous Growth: The current characters and content are just the beginning. We are committed to bringing you more characters and rich content in future updates.
[Partnering with Music Creators]
The game’s music library comes from the talented music creators on the dizzylab platform. They have independently uploaded nearly a thousand albums, creating a vibrant collection of fan-made, original, and indie music. We carefully select tracks from this fertile ground, ensuring your gameplay experience is always fresh and full of discovery.
This is not just a game; it’s our attempt to support the independent music ecosystem. Thank you for your attention, and we look forward to meeting you in the rhythmic world of DEFLATE音序真空.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]豪玩!!!我将无条件支持小野道ono和奶油熊子炖菜!!![/h1] 曲库比较独特,虽然有点少,毕竟刚刚发售半年不到,更新一个月一次还是可以的,我是dizzylab牢粉所以买了boost(入股了捏)。本人音游玩的比较少,就玩过喵斯和屁股肉还有同步音律和旋转音律,本来以为这个游戏4k没意思,只有两种键但是玩到鼓机之后还是非常非常爽的,配合鼓机超绝谱面有一种演奏乐器的美感,而且并不吃配置,我6750xt轻轻松松1001fps,看评论也有核显机轻松游玩的。 缺点嘛。。有些小bug,比如曲库切几下看不见变成棍木需要重新进曲库界面才可以看见。本人比较萌新还没打什么高难度歌,听说高难度有粪谱,然后难度划分比较奇怪,不同音乐3和4难度能差一大截。还有目前曲库内容较少(其实也还行)。最后是设置问题有些地方设置不太全面,比如没有帧数限制自定义,只有60 90 120 240 无限制 曲库风格看你能不能接受了,可以去游戏的商店页面找更新公告和发售公告的新闻界面看看,有列出收录曲目,试听可以去[url=store.steampowered.com]https://www.dizzylab.net/[/url],dizzylab官网搜游戏内音乐,或者上网易云 总之很推荐试试,真的不好玩我也不写这么多内容了,等个折扣试一试实在不行退款嘛 如果开发游戏的各位看见我的评论那么请留个言吧[u]祝dizzylab做大做强,合作联动越来越多,曲库疯狂扩张,DEFLATE蒸蒸日上![/u] [strike] 希望加入奶油熊的神专《少女祈祷,夜½:外面已是如此,你还愿意相信魔法吗?》喵喵喵[/strike]
i freaking love this game bro it has the elephants and chickens backflipping its so awesome uhh not alot of songs but the songs that exist are very well charted also the game is awesome
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] The game looks, feels and sounds great, and works surprisingly well given it's early access. [/h1] [b] the good things: [/b] - there's a great selection of music! it's a good mix of Chinese and Japanese vocaloid music, Chinese vocal music in varied genres including pop/RnB/electro-pop, and proper heavy EDM. the game already comes with what i would say is plenty of music for the price, then surprises you with 4 free song packs available in the shop! - the game feels great. it runs really well, and inputs feel responsive. I didn't have to do any calibrating for it to be synced up properly, which is nice, and there's a decent level of customizability. - the gimmick where you switch between the rhythm following and melody following modes is really fun! it adds a nice extra mechanic to the traditional 4k format without making it unnecessarily hard, and it's led to some interesting charting decisions that i think feel really good. [b] The bad things: [/b] - it's a bit confusing on how to get those free song packs. i had to make an account with dizzylab for it to work at all, then after doing so, clicking "get" in the shop then clicking the "download" and "i already have steam" buttons finally did the trick. i didn't think it had worked at first though, because the game provides no indication that it's downloading the song packs until the downloading is done, at which point they mysteriously show up in the song list and the packs show as "unlocked" next time you enter the shop. - the interface doesn't seem to like being in english. some parts of it are still in mandarin, and i had it automatically switch back to mandarin unexpectedly once. - THIS BIT I'M NOT SURE ABOUT BUT: one or two of the songs look like they might have AI generated background visuals. it's not egregious, just some weird animations that make them a bit suspicious, but i can't say for sure. all of the art made by the game devs looks to be real (and it looks great for that matter) but it seems like they may accept genAI content from the music producers who are included in the game. I hope i'm mistaken about that and the animations i think look weird are just animated by a smaller/still learning artist. [b] what I would like to see: [/b] - I wish there was some way to set the hit sound to be the same across both the melody and rhythm note modes. I don't hate the kick/snare hit sounds in the rhythm mode, but I would rather have the hi-hat sound be the hit sound across both modes. - I'd like to see an English language account creation/login page for the dizzylab account. I had no issue navigating the site to create an account and sign in for the game, but having that page only be in mandarin will make things difficult for many people. - the song information is almost all labelled in hanzi. i think it would be nice if the hanzi could be transliterated to pinyin when the English language is selected so that players can read what song it is and find the songs easier outside the game if they want to. these things don't need to be translated, as i think it might also be difficult to translate them properly, but at least using pinyin instead of hanzi for the English language setting would be helpful. - most of the charts only cover the first half or so of the songs. i think it would be nice if the charts could cover the full duration of the songs. [h1] overall i think it's a fun game and I can recommend it, even though it's in early access. [/h1]
DEFLATE is a rhythm game developed and published by dizzylab that attempts to do more than simply challenge reaction speed and note accuracy. Built around electronic music influences and a layered gameplay structure, the title introduces mechanics that encourage players to think about rhythm from different angles rather than treating music purely as background accompaniment. While many rhythm games focus entirely on memorization and timing precision, DEFLATE aims to create a stronger connection between gameplay and musical interpretation, giving it an identity that feels distinct within a crowded genre. At first glance, DEFLATE appears familiar. The game presents a four-key vertical rhythm system where players synchronize inputs with incoming patterns while maintaining timing accuracy across increasingly demanding songs. Players familiar with rhythm titles will immediately recognize the foundation. Fast reactions, concentration, and pattern recognition remain critical to success. However, DEFLATE introduces an additional design philosophy that separates it from more traditional rhythm experiences. The defining feature is its dual gameplay structure. Rather than relying on a single method of interaction, DEFLATE divides musical engagement into separate approaches that encourage players to experience sound differently. One mode emphasizes traditional rhythm execution through precise timing and beat management. The other shifts attention toward melody, creating moments where players feel more connected to musical flow rather than purely mechanical execution. Transitioning between these systems creates variety that prevents gameplay from becoming repetitive. A particularly interesting mechanic revolves around movement between musical layers during gameplay. Players actively shift focus while maintaining performance accuracy, creating an experience that feels more dynamic than standard note-matching systems. The mechanic introduces additional complexity without overwhelming accessibility. As players improve, songs begin to feel less like obstacle courses and more like performances where rhythm and melody operate together. The musical identity becomes one of DEFLATE's greatest strengths. dizzylab originates from an independent music background, and that influence appears throughout the experience. Electronic music heavily shapes the soundtrack direction, creating a strong atmosphere that reinforces gameplay mechanics naturally. Instead of relying on generic audio support, DEFLATE places music at the center of everything it does. Sound selection feels deliberate, helping gameplay and soundtrack function together as a unified experience. Visual presentation adopts a cleaner design philosophy that prioritizes readability. Rhythm games demand clarity, particularly as chart difficulty increases, and DEFLATE understands this requirement well. Notes remain visible during fast sequences while visual effects enhance performance feedback without cluttering the screen. The interface communicates information efficiently while maintaining a sleek aesthetic that complements the electronic atmosphere. The game also introduces elements that add variety beyond raw difficulty scaling. Different musical characteristics and gameplay combinations create opportunities for experimentation, encouraging players to adapt rather than simply memorize patterns. Progression feels tied to skill development and familiarity with the game's unique systems rather than relying solely on increasing note density. Accessibility remains another important strength. DEFLATE does not exclusively target elite rhythm game players chasing technical mastery. Newcomers can gradually learn its systems while experienced players pursue optimization and higher performance rankings. This balance between challenge and approachability helps broaden the game's appeal without compromising depth. As an Early Access project, DEFLATE naturally shows areas still evolving. Technical responsiveness remains especially important within rhythm games because even small inconsistencies can affect player satisfaction. Ongoing refinement will likely determine how strong the final product ultimately becomes. Additional content expansion and continued balancing improvements should strengthen the experience over time. The learning curve may initially challenge players unfamiliar with rhythm games that demand both timing precision and adaptive thinking. Early attempts can feel overwhelming as players learn how the game's systems interact. However, gradual improvement becomes rewarding as understanding develops. Mastering difficult sections creates satisfying moments that reinforce the appeal of rhythm games as a genre. What makes DEFLATE memorable is not simply that it introduces new mechanics but that those ideas support its central musical identity. Too many rhythm games rely entirely on familiar formulas with cosmetic differences. DEFLATE demonstrates a willingness to experiment while still respecting genre fundamentals. The result feels creative without abandoning accessibility. dizzylab delivers a project that values musical engagement alongside mechanical challenge. The combination of electronic music influence, layered gameplay systems, and evolving Early Access support creates a foundation with considerable potential. Players searching for a rhythm game that attempts to offer something beyond familiar formulas may find DEFLATE particularly appealing. It may still be growing and improving, but even in its current form DEFLATE demonstrates ambition and originality. By treating rhythm and melody as equally important pieces of gameplay rather than simple supporting elements, it creates an experience that feels energetic, focused, and refreshingly different. Rating: 8/10
更新啊!!!!!!!!
прикольная ритм-игрушка, лично для меня плюсом стала музыка: здесь нет (ну или по крайней мере мало) всякой аниме хухни, которую тупо скипаешь, а потом проходишь чисто для галочки. идея в виде превращения драм-машин в аниме девочек тож прикольная, с разными персами треки звучат по-разному (сорри за тавтологию). из музыки - в основном лоу-фай и EDM (у последних крайне прикольный видик на фоне). игра относительно молодая и все еще в бете, надеюсь, шо разрабы пойдут в правильном направлении и не будут делать еще одну гринделку с никому не нужными коллаборациями. P.S. в игре на данный момент мало контента в принципе, даже с дополнениями, в силу того, что игра сама по себе новая. если вас это не смущает и готовы получать больше контента в будущем - покупайте.
歌不错且曲库庞大。难度的话对于我这种4key菜🖊来说也非常友好。 就是目前玩下来,《关于可能性》4级normal难度存在bug——曲内完全无法操作,且没有音符下落,歌曲结束后会循环至开头(且无声音)我还以为我键盘坏了,其他曲子都是正常的。
I love the music selection so far. As this is early access, I'll mainly focus on critique for the game. 1. The drum mode is more enjoyable at least for me in every song and most characters. Not that hi-hat is awful. I think the hi-hat melody mode should have more impact especially on hold notes. Sometimes it can feel off beat, compared to when you switch to the drums which feel more impactful and like I am playing with the song. As this is the game's main 'gimmick' I think it should be refined as much as possible. 2. I play Lynn the most because I like the more classic sound. I appreciate the direction of the characters and their variety and focus on different styles. Maybe have the aesthetic settings of notes keep between characters and not global? 3. I like the variations of difficulty and recommend keep introducing more difficult songs on the 9-11 level. As every song is 4 notes, muscle memory is easier but you shouldn't make the game too easy overall. I love it so far and am looking forward to supporting it. Once it is refined it could pass DJMAX as my #1 rhythm game! Edit 05/15/2026: The latest track with the pink cover (don't know the name bc its in Chinese), does a lot better job of the melody section even if the song itself has some ...interesting tempo with the english lyrics. Even playing with the new collab characters which have a more gimmicky sound, the hold notes not only sounded better but were well placed in the song and felt like they had more impact. I played it with Lynn where the hihats are more emphasized and it was also better. Not perfect. But lots better!
好玩爱玩,严肃等待曲库扩充 以及能不能单独把那个抽象蹦迪小剧场单独做成MV鉴赏听歌啊真的好好笑,还有想要其他角色的抽象小人也加入蹦迪
给我增加用户慢速练习模式。 给我增加用户慢速练习模式。 给我增加用户慢速练习模式。 给我增加用户慢速练习模式。 给我增加用户慢速练习模式。 我是新手。 给我增加用户慢速练习模式。 给我增加用户慢速练习模式。 给我增加用户慢速练习模式。 给我增加用户慢速练习模式。 给我增加用户慢速练习模式。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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