
Introducing the Grapple Beam! Chain ghosts together then pop them all at once for points in an endless 'bullet hell' arcade apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]概要[/h1] 一画面の2Dドット絵アクションゲーム。敵は弾を撃ってくるためシューティングゲームに近い。主人公は弾を撃てない代わりに敵を「ひっかける」ことができ、最後にひっかけた敵と自分とを繋ぐビームに敵を巻き込めばさらにひっかけられ、まとめて爆破することで高得点が狙える。 敵を全滅させると次第に高難易度になっていき、それをゲームオーバーになるまで繰り返す。集めたコインでパーツのアンロックが行える。 [h1]言語[/h1] 日本語対応。邦題からも分かるように直訳や過剰な翻訳もあるが、特に問題は無かった。 [h1]評価[/h1] [b]おすすめ度:★★☆☆☆(2点 / 5段階)[/b] 購入価格:¥208 短時間で完結するアーケードライクなゲーム。美しく可愛らしいドット絵に加え、ノリノリのBGMがとても良い。大量ひっかけでスコアを狙うか、早く倒して安全を確保するかというジレンマもあり、ゲームとしてバランスが取れている。 次第に弾幕が濃くなっていくが、ブースト(ダッシュ)中はダメージを受けないし、簡単に手に入る「EMP」で周囲の弾を消して敵をスタンさせられる。さらに、ひっかけビームで弾を吸収したり、ライフは定期的に回復できたりするため、難易度は比較的低めだった。 惜しい点としては、ステージが難易度違いの3つのみしか無く、ボスもいないためやや単調なこと。また、実績のスコア関連が低く抑えてあるため、数時間もプレイすれば全実績解除でき、グローバルランキングくらいしか目標がなくなってしまうこと。そのため価格と相談する必要はあるが、適度に爽快感も味わえ、十分にプレイする価値のある作品と言える。 [h1]実績[/h1] 3.3時間で全実績解除。一部は狙って解除する必要があるが、達成率の低いものはプレイを重ねていればいずれ達成できる。
UKのインディーゲームクリエイターMatt Glanville氏の手による…なにこのなんだこれ。 もうタイトルが全てを物語っていてそれ以上の説明が必要ないゲーム。 幽霊を、ひっかけて、倒す。 8bitピコピコレトロ系弾避けゲーである。 一画面の中に一定数の敵が出現してそれらをすべて倒すとクリア、 クリアごとに自機の性能が段階的にパワーアップするウェーブ制。 自機は弾丸のようなものを撃ったりは一切できないが、代わりに敵をキャプチャする 「ひっかけビーム」を使う事が出来る。 これを使ってまず一匹幽霊をキャプチャし、そこから伸びるビームに次の敵をひっかける。 例えるとすれば 木板に無数の釘を打ち付け、そこに糸を一つずつ伸ばしてかけていく …ような感じ。 ある程度溜まればそのままビームボタンをもう一回押せば 今までに捕まえた敵が全部爆発する、捕まえた数が多ければ多い程高得点…という 非常にわかりやすく、シンプルな操作で楽しめる。のだが、 捕まえた幽霊の数が増えれば増えるほど敵の吐き出す弾が爆発的に増え それらをかいくぐって幽霊を捕まえなければならない。 つまり稼ごうと思うと飛躍的に難易度が跳ね上がる。 前述のひっかけビームは 「最後に捕まえた幽霊と自機の間にあるビームだけは敵の弾を吸収できる」という性質があるので これを利用し、いかに敵弾を避けながら、吸収して消しながら立ち回るかで 最終得点に天と地ほどの差がついてくる。 これがゲームの概要。 ゲーム中に敵のドロップしたアイテムを使ってショップで強化パーツを買ったりすれば 更にゲームの面白さが上がっていく。 意外なほど奥深く、長く楽しめるゲームだった。 ポップ且つテンションの高いチップチューン系のVGMも好きな人にはたまらない筈だ。 ただ一つ、一つだけ難を申さばフルコントローラサポートに対応しているのに キーボード操作表記のみでABXYといったコントローラ表記がないため、 初見では操作が直感的に掴み辛い事。 まあこれも遠からず修正してくれると思っていますが。 しかし全身全霊で褒めちぎっておく。 氏の作ったゲームは他にも数種類存在するようなので僕は全部触ってみる気でいます。 日本円でたったの520円。僕は安すぎると思った。 定価ではあれでもセールとかなら候補に挙がる人もいるだろう。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is [b]so good[/b] that I wonder why most people didn't discover it yet. Specially people who don't want to waste countless hours in front of the machine. It is an exquisite casual just to decompress from daily BS... Three minutes and you are reinvigorated once again, unless you aren't... I don't mean you won't waste countless hours in front of the machine, it is quite probable if you have a weak will and nothing else to do. Matt Glanville's games have a soul and superb dynamics at every level. You get to love meaningless characters without an actual story arc and even the nonsensical psychomotor skills you need to develop in order to endure. Anyways, this is some kind of a back to the future thing with this games 'cause you get "nostalgia" without the lack of creativity part! And the fun thing is you get to collect coins from time to time in order to up your game in the robot store. [b]Edit:[/b] Now I have unlocked all of the achievements! I can play another game now! As a wise raper used to say, "b!tch' gotta have ma' money". It works very well on Linux and demands very little system resources by the way
Ghost Grab 3000 is a deliciously simple score attack game that is wonderfully done. I mean it! Ghost Grab 3000 is incredibly addicting if you love trying to get a high score on the online leaderboards, which I must do! I can't help myself. The grapple beam is a genius mechanic. The game is a bullet hell, but you're in control over how many bullets are on the screen. This mechanic is my favorite part of the game. You can push yourself to get a high score, but in doing so, more enemies and bullets appear on the screen. It's a risk/reward mechanic that is amazing! Early on, it's easy to finish by collecting all the ghouls in your beam and earning the bonus. Yet, later on, the levels become so hectic and filled with bullets, it's crazy. There are two other fun mechanics that I used. The EMP is a push back and bullet destroyer for when you're in the wrong place. It knocks the enemies out, and then you can quickly chain them up in your grapple beam because when they're stunned, you can move over them. Then there's the speed boost, which disables your grapple while using it. There's also a small secret where you can bash enemies while speed boosting, stunning them, and making it easier to catch them. Oh yeah, and the nuke is useful, but I traded it out quickly for more speed. Ghost Grab 3000 has new parts to purchase so you can tweak your character a little. In addition to your gear, there are upgrades to select between levels. So you can decide if you're using the EMP all the time to increase the range, or maybe you want a wider grapple beam. Another smart choice the developer made is that when an enemy is stunned, their bullets evaporate, which is kind and can save you more than once. Clearing the screen up a little and pushes you to catch the enemies in the beam instead of cleaning up the bullets. I got to the final difficulty level reasonably quickly, and it's the only one I can imagine playing now. The first two difficulties take a long time to ramp up and give less score. The easiest only spawns one enemy at a time compared to the highest difficultly level that will generate three at a time. Keep in mind I found it possible to play with a keyboard but a lot more manageable with a controller. Overall, Ghost Grab 3000 is terrific, and I enjoyed my time playing. It's a tiny game, 3-4 hours unless you want to get #1 on the leaderboards. I got into the top 10 and was pleased enough with my performance. Although if I don't stop there, I might never stop playing! [url=https://store.steampowered.com/curator/26701155-The-Pepp-Selection] Click to see my curator for more reviews! [/url]
Simple but engaging idea for gameplay, cute graphics and melodious soundtrack. Really good formula for some fun for short bursts of time! Gets a bit repetitive after a while but the levels are hard the longer you play. Probably depends if you're into that style of graphics but i'd say it's worth the price, especially if it's on sale.
[h1]Game Review from 30 Minutes of Play[/h1] Reminding myself if I should revisit and if you should purchase. [b]ELEVATOR PITCH: Bullethell Megaman[/b] LIKED: Easy to learn, hard to master gameplay. Love the pixel art and chip-tune throwback. DISLIKED: Starting levels can get tedious causing some early mistakes in what would be perfect play. [b]===== Mood After 30mins =====[/b] ☑ Addicted ☐ Afternoon delight ☐ Grindfest ☐ Frustrated [b]===== Will I Revisit =====[/b] ☑ Yes, I aim to 100% complete ☐ Yes, but only beat the game ☐ Eventually. Until then, back to the pile ☐ No, on to other games [b]===== Price =====[/b] ☑ Full price worthy ☐ Discount ☐ Deep discount ☐ Pass [b]Disclaimer:[/b] [i]I'm aware 30 minutes is not enough time to properly review any game. Historically, I'm a big completionist when it comes to gaming, but my backlog will just not die and adulting obligations continue to mount. I needed to find some sense of accomplishment with my backlog other than buying them at great discount. Dedicating at least 30 minutes of play per game will be my arbitrary sense of achievement. It may not justify my gaming spending habits, but I'll suffer less buyer's remorse. Who knows, in 30 minutes I might discover a great game I want to revisit and something you want to purchase. GGs![/i] ====================== [h1]Postmortem Review[/h1] [b]LIKED THE MOST:[/b] Addictive gameplay deserves turned into an arcade. Enjoyable chiptunes which are Megaman-like. [b]DISLIKED THE MOST:[/b] The sound of getting hit, the grind of climbing past the beginning/warm up levels. [b]===== If I Could Speak To Myself Prior To Playing =====[/b] Non-spoilers: I did not know I could stun enemies by boosting into them. Stop playing easy mode and start with normal mode. TIPS WARNING SPOILERS! [spoiler]Not all the unlocks are worthwhile.[/spoiler] [b]===== Gameplay Mood Tracker =====[/b] [i]Methodology borrowed from Partasan Spy's [URL=https://www.spygamereviews.com/]spygamereviews[/URL][/i] [LIST] [*]0.5-1.0 hours: Addicted [*]1.0-1.5 hours: Normal (started to feel grind) [*]1.5-2.0 hours: Addicted (realized I should play on harder difficulty) [*]2.0-2.5 hours: Addicted (better mastery of character abilities) [*]2.5-3.0 hours: Addicted (focused on score chasing) [*]3.0-3.5 hours: Normal (100% the achievements)[/LIST] [b]WHEN ADDICTED:[/b] Honeymoon period of the game, having fun pulling long combos, figuring out how to use character abilities better, not hanging around easy mode. [b]WHEN NORMAL:[/b] Although not as fun, achievement chasing to 100%. [b]WHEN BORED:[/b] Grinding at easy mode unknowingly there are more fun modes if played at normal difficulty. [b]===== Worth Revisiting? =====[/b] Yes, I want to occasionally revisit this game to see if I can get a personal best. [b]===== Wish It Had... =====[/b] Multiplayer co-op mode, a multiplayer mode where one controls an enemy like in Crawl, time challenges, sandbox mode to experiment with insane combos and ghost scenarios, an ability to skip the initial stages if you perfect clear that stage three times in a row.
Looks complicated at first but surprisingly intuitive. You'll be grabbing and blowing ghosts in no time.
Really enjoyable arcarde game with a unique game mechanic. I can see myself sinking many hours into this over the long-term.
The most cheerful game you'll ever play about a robotic grim reaper Pac Man deleting humanity's souls in a bullet hell post-apocalyptic future.
Very well made and enjoyable little experience. Feels good to play, eager to launch it again :) The retro music is really super exciting.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| WarDogs: Red's Return | $3.7K | 55 | 87% | $3.99 |
| QuietMansion2 | $3.7K | 50 | 70% | $3.99 |
| Yerba Mate Tycoon | $3.7K | 118 | 87% | $1.24 |
| Still Joking | $3.7K | 53 | 92% | $4.49 |
| Shy Dogs Hidden Orchestra | $3.7K | 53 | 98% | $4.99 |
| Do You See the Waving Cape | $3.7K | 53 | 75% | $4.99 |