
DeepWeb is a retrofuturistic platformer with a unique retrowave soundtrack where you’re trapped in a TRON-like virtual reality created by an artificial intellegence in the future. Your goal is to reach central facility of the DeepWeb network, disable it and escape the virtual world.[/b]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
This is happening. I'm finally enjoying a game! How did I come to that? If you look at my reviews, I usually just trash everything left and right. But this is a very special case. I was really sceptical after my first play -- couldn't get past through the first level because I kept getting reset at that annoying maze section, so I put it aside for quite a while. But after I gave it a proper go, after I dealt with this ♥♥♥♥♥♥♥♥♥♥♥♥♥ maze, the game really began to shine in all its passion. What makes it so good? [h1]The level design![/h1] The levels aren't something thrown together just to have a level. If you take a closer look, levels are actually built in a unique way, the elemts are perfectly timed and most of the time self-explanatory. They, surely, have some puzzles thrown in to make you wonder what to do next. Thinking is generally encouraged in this game, which is a giant relief in comparison to other modern games that literally play themselves. [h1]Gameplay[/h1] The gameplay is astonishing. All the elements make perfect sense, and there is barely anything that is out-of context or skipable. The game is getting progressively harder, which means you can get good at the first level and will fail on the second. Not because of them being unfair, but because each utilises new mechanics and patterns, so you always have to adapt to new stuff and develop new techniques. [h1]Control[/h1] The most important of all, the control. I feel in total control of the character. Nothing feels ♥♥♥♥♥♥♥♥, everything is responsive and the mechanics are abusable. Yes, you heard me -- you can use your character to your advantage, and the game actually encourages it! Learning the game actually pays back -- it's so damn enjoyable to feel the mastery of a level, when you can jsut rush through a fairly difficult level with no mistakes. I've been waiting for a game I could call good for a long time. And DeepWeb really deserves the every minute I spent on it so far, and hopefuly I will spend much more minutes. Good job RAXAT, you really did something amazing with this. But please, add a ♥♥♥♥♥♥♥ checkpoint after the maze, I beg you.
I enjoyed 98% of this game. The graphics and aesthetic are great. It really has a sci-fi feeling to it. The music is also top notch with my favorite track being from level 4. I don't really have a problem with the controls at all, and the platforming in this game can be challenging, but not unbearable. I found I was able to get through the seven or the eight levels in about two days playing it on and off. Then I got to level 8 and was completely stuck. A few days later a friend was able to point me in the right direction. This was the only time I was truly stuck and had I never figured out how to beat level 8, I would probably give this game a negative rating. But there is a solution; it is just difficult to understand. My only real issue with the game is some of the solutions to the puzzles seem hard to figure out on your own. The majority of the puzzles can be solved via trial and error, since the clues don't really help. This doesn't stop you from progressing (except in my case of level 8). All in all, I can't complain too much about this game since it is only $7. I totally feel it is worth $7, probably even more. The aesthetic and soundtrack really sell this game hard. To give it a score, I'd say 8/10 for me. Really enjoyed my playthrough of it.
The controls are crippling. This game requires a bit of precision but I found out that no air straifing exists. This makes platforming frustrating. Also, no way to remap buttons. I use an XInput controller (XBox 360 or Xbox One controller) and I find it hard on the fingers to run by holding a shoulder button. It should be one of the trigger buttons or like old school Mario games like Super Mario World. That would pair up nicely with the jump button. Head bobbing can be nauseating for those prone to motion sickness (I'm not but I can see it happening). There should be a way to turn that off. I skipped the opening cinematic and no way to make it reappear. Unreal Engine 4 game. Smooth on a GeForce GTX 1050.[spoiler]Music has a nod to [i]Eye of the Tiger[/i] reference, which is cliche in not just games, but movies and TV too.[/spoiler]Couldn't stand this game for more than 20 minutes. Refunded.
Крайне хардкорная игра. Последний раз подобное встречал в Lovely Planet, когда для прохождения уровня приходилось делать 50-100 попыток. Здесь вы будете умирать постоянно, пока не изучите досконально уровень и не выработаете идеальную стратегию его прохождения. Многие моменты изначально кажутся в принципе непроходимыми. Но на самом деле это не так. После кучи попыток становится ясно, где/что/как нужно делать. Но даже и тогда требуется идеальная точность действий. Цена ошибки чаще всего - смерть. А чекпоинты ох какие редкие. В общем, эта игра требует очень много упорства (а может и упоротости), терпения и нервов. Но после прохождения каждого уровня испытываешь неподдельное удовольствие и говоришь себе "Фууух, блин...". Потому что за полчаса до этого ты думал "Твою ж налево, убить мало этого левел-дизайнера", а после думаешь "Да, мужик, ты заставил меня выложиться на полную". Хардкорище, как он есть. Технически всё более-менее ровно, UE4 без изысков. Стилистика неоновых 80-х, музыка соответствующая. Если всё вышеописанное по вкусу - настоятельно рекомендую.
He intentado disfrutar de este juego, y veo la idea y el interés por hacerlo bien, pero es simplemente un desastre absoluto tanto en lo técnico, como en el diseño de nivel. Lo que considero fallos técnicos: -Es un juego de plataformas en primera persona y no se puede ajustar la sensibilidad del ratón. -El doble salto funciona mal, a veces es estático y otras veces sales disparado en una dirección sin previo aviso. -El menú de ajustes no sirve para nada. Puedes poner el sonido al 0% y seguirás escuchando el 70% u 80% de los efectos de sonido del juego a volumen máximo. -Las colisiones están mal hechas, y te dan por muerto antes de tocar los láseres. Lo que considero fallos de diseño: -La plantea de colores y el diseño de neones en movimiento es bonito, pero hace totalmente imposible calcular las distancias o tener un sentido espacial. Llega un momento en el que eres incapaz de discernir si la plataforma esta quieta o en movimiento. -Los niveles son tediosos y no hay punto de control. No es que sean difíciles o exigentes, son tediosos. Como el nivel 3, el del laberinto, en el cual hay una sección de plataformas al final en la que si fallas, te obligan a hacer una y otra vez el mismo laberinto. -La temática del juego no esta clara, lo que debería ser un juego basado en plataformas, de repente te encuentras con una adivinanza, un laberinto que no es tal cosa, sino varios pasillos irregulares interconectados. -La pantalla de muerte, te obliga a estar mirando una pantalla gris con un sonido horrible durante tres segundos cada vez que mueres. -Las plataformas en movimiento no están coordinadas. Es más bien un "búscate la vida y espera a que encajen después de 10-15 ciclos". -Las plataformas de cristal no se ven bien, debido a como se renderizan. Y una vez rotas no vuelven a salir, por lo que te tienes que suicidar y volver a empezar. -La música te mete en cierto momento una copia descara de rocky balboa (eye of the tiger) cambiándole una sola nota. Esto simplemente es muy gracioso. -Jugarlo con el steam controller es terrible, especialmente por eso de que no se puede ajustar la sensibilidad y te obliga a usarlo en modo trackpad. No me gusta recomendar un juego en la review de otro, pero lamentandolo mucho, si queréis jugar a un buen juego de este tipo recomiendo mucho más el "Impulsion". Como he dicho me apena por que veo que hay trabajo detrás, pero simplemente no puedo recomendarlo.
An 80's inspired first person platformer with puzzle elements, back in the 80's they thought going inside the internet would be wireframe graphics and also part of Eye of the Tiger is in the music. https://youtu.be/xQbKgRZYZ7w
Don't buy it. Its garbage.
60 FPS Cap
Um jogo extremamente péssimo com nenhum objetivo sem compromisso e quando você chega na fase 7 e até difícil mas não te da dica e para quem não sabe um pouco de inglês será um pouco frustante tentar descobrir o que ele está tentando dizer,poise não recomendo mas se quiser jogar é R$05,84
A neat but hard puzzle/platformer Where your trying to escape an AI who's taken you prisoner in a tron like world, you'll likely die a'lot trying to beat courses but once you get the hang of jumping, timing, and solving the tricky puzzles you'll come out on top (until the next level) >:). The levels runs suprisingly smooth on good graphics for me on ultra. The few issues thou are "spoilers up ahead" [spoiler] at the first level spawn area the glass platforms don't respawn and they lead to the answer to the first puzzle forcing a restart, in one level the cubes can get stuck to the walls and fall in deadly pools forcing the player to restart (thankfully its at a checkpoint), and there's a moving death field under a button in the ceiling that you have to press under a moving jump pad in the start of level 8 that is almost impossible to get past even if you slow it down ("almost" impossible because i did get past it once(oops, seems there's a trick to doing and i was doing it wrong the whole time)).[/spoiler] I've finally beaten the game and it was a nice journey, if your looking for a challenge this could be it good luck.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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