
Use the elements of the scenery, such as picks and many others to drill the soil to the indicated location. Destructive terrain, fluid mechanics and the laws of physics must be handled correctly to solve the puzzles. Escape the city of Underland!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Underland 후속작[/h1] 전작과 같이 30개의 맵으로 구성되어 있고 이를 풀면 자동으로 업적이 달성 된다. 전작과의 차별점은 땅을 파는게 생긴 정도. 그래도 여전히 싼값에 재밌게 플레이 했으니 추천함.
Underland: The Climb is a console ported 2D retro pixel puzzle game from the unethical asset flippers and plagiarists at Minicactus games, famous for taking the work of others and claiming it as their own. Minicactus Games have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of Minicactus Games doing this is [url=https://store.steampowered.com/app/1837920]Mining Cats[/url], which is really a reskin of the "[url=https://assetstore.unity.com/packages/templates/systems/j-connect-kit-118731]J Connect Kit[/url]" asset, written by the actual developers, Jun. This garbage puzzle game looks like a platformer, but it's not. It's a point and click puzzle game. Click on elements of the screen then use WASD to manipulate them until your path is clear to get to the exit. It's remarkably shallow, but we shouldn't expect too much from asset flippers. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The developers didn't design the game for modern gaming PCs, as such the game resolution caps out at 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. Because this is a console game, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 6 players. That's right, only 6. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. [quote][url=https://mmofallout.com/valve-bans-titles-for-review-manipulation/]Warning: Review Manipulation![/url][/quote] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. [quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game. Underland: The Climb is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
I like this one better than the first game. The puzzles are harder and more interesting. Some things are still annoyingly slow, but since I had to restart levels less it wasn't as bad. As far as I can tell the physics are the same, but this game relies on those not so great physics less so I didn't really have any issues this time. Achievements all worked. I'd say it's worth the price!
전작 언더랜드는 순한 맛 퍼즐이었는데 더 클라임은 난이도가 팍 올라갔다. 전작 재밌게 했고 좀 더 난이도가 높은 퍼즐을 원한다면 추천. 전작이 맘에 안들었던 분은 깔끔하게 패스.
I blew up half the planet. No living creature escaped devastation. There should be nobody left to read this review.
Just like first game - short, relaxing, fun! Seems more polished compared to first game and is slightly longer. Can't wait for third game if there will be one!
30 niveles para pensar un poquito y divertirte. Juego de duración baja. Recomiendo para gente que le gusten los puzzles
Like its predecessor, Underland: The Climb is 30 single-screen levels. It took me a little over 3 hours to play through in its entirity. If you measure games by playtime, then, well, at least it was at a price where three hours of playtime is reasonable. It's a 2d physics/"fizzics" puzzle game, where you select your character or various machines with the mouse, then control them with WASD and space. Unfortunately, there are no means of rebinding keys, which really annoys me because W to jump just [i]doesn't[/i] work for me, especially when I'm using space (for an interact key, like what E is normally used for), and [i]space should be jump[/i]. At least 15 minutes of that playtime was redoing levels after walking into acid because I pressed space to jump. Also, this game interprets having a controller installed as "always walk right", even after I disabled controllers and tried making right on the stick do something else, making me have to unplug my controller. Beyond that, the game is more of a puzzle game this time than just a platformer where you have to time your jumps. A half-hour of that playtime was me actually getting stuck on the last few levels for a few attempts. Unlike the first game, this game has a pickaxe which is just a free click dirt removal tool. This is both much easier to use and somewhat more demanding, as any jitter in your lines can have weird effects on your attempts to roll balls down slopes to fly over gaps and hit targets. The extremely slippery TNT trollies are much less prominent, meanwhile, which is a plus. The most fiddly thing this time is the acid, and you have a lot of levels where you have to wait for acid to [i]feel[/i] like flowing to another platform from a flat surface. The main character is fortunately immune to single drops of acid, but it hilariously (or frustratingly) pops aliens by the dozen. Speaking of which, the monstrous aliens use the same logic as Lemmings or Goombas, and will happily walk straight into laser beams. Most levels require "herding" them into locations to stand on pressure plates to let you escape. It makes you wonder how the rest of humanity was dumb enough to be killed by a horde of "walk left until you hit a wall, then walk right" morons when there's apparently floating platforms and lasers with infinite-use power supplies just lying around abandoned. In fact, there's at least one level where they start you off next to human-eating aliens, but you're safe because since the last game, the aliens forgot how to jump over a knee-high obstacle. Hey, humanity, all you had to do to stop the alien invasion was flip a table into the way! All told, this is a game that costs less than a coffee, and lasts slightly longer, so if you want your puzzle games not to overstay their welcome, this is certainly that.
The Underland sequel: The Climb plays fairly differently, in a good way, though. It’s still a 2D physics puzzle platformer, but instead of the first installment, it focuses on good and challenging puzzles rather than nifty 2D physics. It’s no longer possible (at least for me) to jump to a solution when you see a scene for the first time. We often have to figure out first how the elements presented in a level work, how to apply them towards a solution, and in which sequence. It seems some levels can be solved in different ways (but those may be lucky shortcuts). The game is not terribly difficult; however, some levels can be rather challenging. I wish the game would be a bit longer (maybe 40 levels instead of 30) and stick with its own style of puzzles (the sliding puzzles feel rather alien). Nonetheless, we get 3.5 hours (give or take 1.5) of genuine gameplay, and I have to say I was well entertained. The game is not super-polished, but overall fine, and I can recommend it to puzzle lovers on sale.
前作のUnderlandの続編 地下に侵入してきた異星人から逃げて地上に逃げる30ステージあるパズルゲー 前作プレイ済みを考慮しているみたいで、前作と比べると結構難易度が高い 最後の方に「こんな要素知らんわ」的なモノもあったりして、一回全部動かしたりして動作確認を終えて考えると意外とすんなりクリアできる面がある 個人的にパズル要素より前作の最後の終わり方が気になりすぎて、続編の今回がどういう終わり方をするのかが気になってセール来るのをずっと待ってた 最悪環境から始まり、バッドエンドで前作を終えて、今作でハッピーエンドには行かないだろうなとは思っていましたがやはり不吉な終わらせ方が得意なようで 「地球はどうなってしまうのか」「あの異星人を解き放ったのはプレイヤーだしな」といろいろ考察を巡らせました 前作・今作セールで合計約200円ちょっと 約8時間(うち2時間はゲーム起動させたままなので実質6時間)ほど遊べましたので大満足です 子供でも大人でも遊べてオススメしたいです
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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