
Sim Junta – A game of dirty politics! You are the new dictator of Risuena, a small and poor country of the third world. You have just seized power after a bloody coup and your intentions are to stay in power as long as you can, to rip this country off, transfer the money to your secret Swiss bank account and of course, stay alive and...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's not a rip off of Tropico. It's a rip off of Dictator on the ZX Spectrum. Which would be great. I've wanted a new version of Dictator for years. As a cheap text game, it would be fun. Sadly, Sim Junta has less random events, a worse UI and is generally less fun than Dictator. When you're outclassed by the 1983 8 Bit game you're based on, something has gone badly wrong.
This is a very fun and easy to play game, but is very difficult to win. Previous reviews have explained what this game is about, so I will try to share some things I have found out the hard way. Please note that all my suggestions are for Normal Level. New Game: After creating a new game check Army Chief and Police Chief Ambition. If it is too high better start another game and don’t waste your time. Is already hard enough as it is to avoid a revolution from the various parties, the Guerillas or the Prisoners. The most common way to get overthrown and lost this game is if your Police or Army Chief betray you and try to seize the power. After playing several games I noticed that with an ambition rate below 6 is very rare for a Chief to try to overthrow you. In the other hand try to have a Police Chief with high Ability. Without his monthly reports you will be blind! Also an Army Chief with low ability is very difficult to win a war or inflict high damage to the Guerillas. And here the difficult thing and the hard decision. Is very rare to find a Chief with high Ability and low Ambition. First Action: Attack the Guerillas! To keep them week is of paramount importance. Is not only the danger to start a revolution but they can also make other actions like steal banks or burn plantations or industries if they are strong enough. Taxes: I like to keep taxes as high as possible just below the point that a party will grow unhappy enough to start a revolution or try an assassination attempt. This gives you more money of course but has a risk. If something goes wrong and any party starts the revolution all unhappy parties will join in. So be really careful there. Every month: Spend the 5.000.000$ for the personal campaign. In general you trade some of the 2nd most important resource of the game to lower the opposition against you and buy you some of the 1st most important resource, Time! Must to do action: There are too many actions (around 25) to explain here in detail (like the personal campaign above) but the game gives you a detailed report of the effect it will have on the society for each one so are self explainable. I just want to point out that one of them, to give a general amnesty and release all the prisoners at the beginning of the game is a must. It really lowers the opposition and at the same time cuts a lot the state expenses. After that you must always attack the Guerillas though as most of the released prisoners joins them. The only thing that is better than doing this action is if the people make a request about it and you approve. But you might need to wait many months for this. The Americans: I have never seen an Assassination attempt from the Americans to fail in this game, so try not to piss them off. Maybe you can say no to 1 or 2 of their demands but at the end you must play ball to remain in power. There is a Kiss Americans’ ass action. Use it if necessary. What to do when ♥♥♥♥ hits the fan: 1. Increase your personal army (will give you some basic protection against assassinations and will help in a civil war if you select to stay and fight after a revolution starts. 2. Buy an escape helicopter. I tried to escape on foot several times and I ended up dead all of them! 3. Arrest your enemies and even execute them in the prison. 4. Tax the parties that will for sure take part in a revolution against you to decrease their power. Also make any of the actions in the action page that further cut their power. Notice thought that parties that are too weak will try an assassination attempt and not a revolution. 5. Only if you select to flee the country, collect all the money you can. Sell an island, ask Americans for aid etc. Then transfer all money to your Swiss bank account. Of course I haven’t covered all aspects of the game but I hope I have helped. I will continue to add to this guide as I find new things.
This game is interesting. Not bad, not great, just interesting. Take the core concept of Tropico, where you are an island dictator and revolution against your regime is just around the corner, yet make it a predominantly Cause and Effect type game where instead of building up an island nation like Sim City, you're more balancing budgets to not go bankrupt yet not get wiped out by rebels due to tax increases until you're rich enough to escape. It seems the only way to learn the game is to constantly fail and try again, which works with this type of game but it's frustrating when you keep getting wiped out by your own army! All in all, it's simple, it's interesting and games where you experiment always come off as engaging to me. I'd recommend if you're into text adventures as a mad dictator who is just trying to screw his nation out of millions of dollars! https://www.youtube.com/watch?v=4PoWV4l7BYg
Fun little game! The game itself is kind of simple. Stay alive, and in power, for as long as possible. Sounds pretty easy right? Well the game is a sort of turn based game, where you spend each round allocating different resources to different official or unofficial government branches. Each time some you do so, you'll make some people happy, and some other people less happy. The key is to try and keep most people happy, or at the very least, the people who can protect you happy. Different factions or groups of people can turn against you, as well as you closest advisors might try and take power from you. So if you've ever dreamed about being a real life dictator, well here's your chance. But watch your back!
This game is great for the bargin I've gotten it for! It's a game set during the Cold War in which you are "Mr.President", the current military president of Risuena, a backwater, third-world country. This game is sorta like if Tropico had an orgy with Papers, Please, add a dash of Haiti, and this would be it's love child. It's also somewhat like that game Dictator on the ZX Spectrum (look it up, it's an old school game). Anyways, this game is a management economy game without building ♥♥♥♥ and instead just passing out edicts and stuff. What you then do is balence the economy by raising taxes and creating bills to pass, however, don't think that you can just ♥♥♥♥ around and not get away with it (believe me, it happened to me a couple times). If you do decide to diddlydick around, the different factions will try to plot against you by either trying to form a revolution or to try to kill your ass. And if that happens, you have a small choice that could lead in either life or death, fight off the punkass revolutionaries or leave the country for good. If you choose to fight, you'll either live to another day, or you'll die. If you do flee, you'll win if you have played your cards right and you'll be presented with a nice ending. Anyways, my score for this game would be a: 8.25/10 It's a good indie game and I'd suggest buying it during a Steam sale, only because it's not exactly worth $5.
It's text based Tropico, with the Papers, Please soundtrack. And none of the fun of either game.
If you are looking for a political statistical management game, go look elsewhere. Also, if you are looking for a enjoyable game, the same applies. Sim Junta is not only too simple and too shallow, but also extremely unfair and lacking both on options as well as freedom for the player to approach the game. Do slightly different from the very few significant oipitoins you have at your disposal and it is game over with barely minutes of gameplay. The Player won't even have time to grasp basic mechanics and he will already be forced to restart the game. But we could overlook that fact if, beyond that point, the game woul offer a meaninful and interesting experience to the player, however, far from it, it is just a constant struggle to see how far you can go in a game that is much more trial and error than management. Even relatively mediocre games, such as Rogue State, provide a better experience. Unfortunately, Sim Junta had an interesting idea, but very poorly executed.
Minimalist, and the game window sometimes freezes and doesn’t cooperate with swtiching to another program. This is mainly a puzzle game where you need to play off factions against each other until you run out of money. Contrary to what others have said, it really has nothing in common with Tropico, not even mood. I got it for less than a dollar. It’s not a rip-off, but there are better games on the Web for free. If you’re interested in a more serious game of this type, you might look up Hidden Agenda, from 1988, which is not currently on Steam. That’s probably the “retro” game the developers were talking about.
"Sim Junta" ist ein Diktatoren-Simulator. Wir sind der Alleinherrscher eines kleinem fiktiven Karibikstaates. Wir sollten unsere Feinde bekämpfen, uns bei den Einwohnern beliebt machen, auf gute Beziehungen zu den USA achten und am besten noch ein kleines oder auch größeres Vermögen auf unser Privatkonto transferieren. Dumm nur, daß wir mit reichlich Gegenwind zu kämpfen haben und schneller abgesetzt oder exekutiert sind als wir "El Presidente" sagen können. Auch wenn das Game in seinem Humor und Setting an die "Tropico"-Reihe erinnert, hat es spielmechanisch doch nur bedingt miteinander zu tun. Wir bauen unseren Staat nämlich nicht auf, sondern es geht eigentlich nur darum, durch jonglieren mit Beliebtheitswerten möglichst lange zu überleben. Und dieses Jonglieren passiert nur auf einem schnöden Computer aus den 80ern, inklusive grünem Monochrommonitor. Also nur in Tabellen und Textmenüs. In denen können wir die Steuern für fünf Bevölkerungsgruppen festsetzen, die Bildungs-, Polizei- oder Militärausgaben anpassen, die Gefangenen in unseren Gefängnissen freilassen oder auchexekutieren lassen oder etwa einen Angriff auf Guerillas befehlen. Jede Aktion hat Auswirkungen auf die einzelnen Gruppen der Gesellschaft und erhöht oder senkt unsere Beliebtheit. Fällt sie in einer Gruppe zu stark, kann es zu einer Revolution gegen uns kommen, die wir meist nicht überleben. Manche Aktionen kosten zudem Geld, das meist recht knapp bemessen ist. Also sollten wir uns sehr gut überlegen, wofür wir unser Budget denn einsetzen. Eine Runde dauert einen Monat. Zu Beginn der nächsten Runde kann es zu Zufallsereignissen kommen, wie etwa Naturkatastrophen, die uns zusätzliche Probleme machen. Eine Partie dauert oft nur wenige Monate. Ziemlich schnell segnen wir das Zeitliche. Das liegt unter anderem daran, daß zwar genau aufgeschlüsselt wird was die einzelnen Aktionen etwa an den Beliebtheitswerten machen. Oft bleibt aber auch unklar ab welchem Punkt bestimmte Werte welche Auswirkungen haben. Ob es zur Revolution kommt hängt anscheinend nicht an einem fixen Wert, sondern die Werte beschreiben lediglich Wahrscheinlichkeiten. Die spielbeendende Revolution kann also auch einfach kommen, wenn wir bei einer Gruppe nur etwas unbeliebt sind. Das macht das Game möglicherweise realistischer, aber auch sehr schwer einzuschätzen. Im Grunde sind solche Tabellen-Balancing Games durchaus unterhaltsam. In der frühen Phase der Spielehistorie gab es viele spannende Wirtschaftssimulationen, die auf diesem minimalistischen Prinzip beruhten. Auch Stil und Komik von "Sim Junta" sind ansprechend und richtig gelagert. Grafik und Sound sind sehr simpel, aber passend und sympathisch. Leider scheitert das Spiel aber an einer zu geringen Zahl Einflußmöglichkeiten, die auch an sich zu wenig ausdifferenziert sind, an mangelndem Feedback und an oft frustrierend schnellem Scheitern. Eine falsche Entscheidung und es kann leicht in zwei Zügen mit der Herrschaft zu Ende sein. Zudem ist das Spiel auch technisch nicht immer sauber programmiert und neigt hin und wieder zu Abstürzen. Gutes Potential also, aber leider kommt kein wirklicher Spielspaß auf. [h1]Wertung:[/h1] 7/10 Atmosphäre 6/10 Story 6/10 Grafik 6/10 Sound 5/10 Spielmechanik 3/10 Balancing 5/10 Spielspass [h1]Fazit:[/h1] Guter Stil, schwaches Gameplay. [h1][b]5/10 Gesamtwertung
Sim Junta is a mostly text based ripoff of Tropico (I'll explain) where you're in charge of a third world "tinpot" country as the leader of a junta and you make budget and other decisions, click end-turn and see what RNG pummels you with. So it's basically the same theme as Tropico without any of the graphics, interesting economic interactions, fun building placements, player agency in terms of directional choices, etc etc... this is effectively just a crap browser game that is somehow being sold on Steam for profit, as a cash grab. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game interface is mostly just text boxes/dialogs and features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/HTML games from the 1990s. While that might be fine for the 1990s, gaming has evolved a lot since then, the ATI Rage became mainstream in 1996... it's 2023, and that kind of thing just won't fly anymore, it's just not visually up to scratch. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. It's apparent that little to no testing for the game was done, at least on modern gaming PCs. In fullscreen, the game doesn't display properly, with the game area drawn in just the top left hand corner of the screen. This is caused by the developer not bothering to ensure the game works on resolutions over 1080p, with very high resolution monitors that use resolution scaling. The game won't look right on modern gaming PCs, it's a serious defect. These technical defects push this game below acceptable standards for any modern PC game. Sim Junta is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Just play Tropico.
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