
Deep Rock Galactic is a 1-4 player co-op FPS featuring dwarven space miners, procedurally-generated destructible environments, and endless hordes of alien monsters. Explore cave systems, mine for minerals, and work together to survive!
Modeled estimate, not a reported figure. How we estimate →
About
Hello Miner, and congratulations on joining DEEP ROCK GALACTIC! It’s the beginning of a bright new career for you.
We’re preparing to send you and your colleagues down into the rich mines of Hoxxes IV. If you’re a hard worker, a good shot and a reliable team player, you should have respectable odds of survival.
Award-winning co-op gameplay puts 1-4 players together to explore labyrinthian procedurally-generated cave systems, extract valuable minerals, and fight for their lives against alien hordes.
Play as four unique classes:
SCOUT: The nimble wayfinder. Light the way with your flare gun, zip around with your grappling hook, and be the first to fall down a really deep hole.
GUNNER: The heavy weapons guy. Great at turning alive things into dead things, and keeping teammates safe behind his impenetrable bubble shield.
ENGINEER: The defensive support specialist. Sentry guns, land mines and 40mm grenades help you keep a secure perimeter.
DRILLER: The living bulldozer. Carve through terrain and shape the work site with your handheld drills, and solve problems using your flamethrower and C4 charges.
Each class brings their own strengths to the team. Use your toolkits in tandem and work together to bring your whole crew home safe.
Explore an endless labyrinth of procedurally-generated caves – no two missions are alike.
You’ll need to rely on your wits and your traversal tools to navigate through narrow, snaking passages and vast caverns alike. Dig into 11 distinct biomes, each with their own unique cave formations and colorful (sometimes deadly) flora and fauna.
And with 100% destructible environments, you can shape the terrain as you see fit. Dig tunnels, collapse stalagmites and close off choke points to make your job easier.
Your work in the mines will pit you against the many creatures of Hoxxes IV who don’t take kindly to your presence.
Keep your finger on the trigger, and learn to defend yourself against hordes of over 50 different enemy types, all of which are keen to bite, slash and acid-spit you to death. Some fly, some crawl, some snatch you from above and below. You’ll need to keep your wits about you, and make sure your teammates have your back.
Unlock thousands of cosmetics, weapons and player upgrades, making for hundreds of hours of gameplay as you work your way up the ranks and become a star employee.
Deep Rock Galactic features six full seasons of additional content on top of the base game, and it’s all free. No time-limited battlepasses, no FOMO shop rotations, no gated content. The only extras you can buy are a couple DLC armors.
The Deep Rock Galactic Corporation isn’t known for its benefits package. But at least there’s a bar on the Space Rig.
Enough talk – it’s time to get to work, and join millions of other motivated employees!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Italian, Japanese +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 684 reviews with recorded playtime.
Reviews
Themes across 682 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
под пиво пойдет
[[ 가성비 ]] □ 씹혜자 □ 혜자 ■ 보통 □ 창렬 □ 씹창렬 [[ 그래픽 ]] □ 황홀함 □ 멋있고 개성 있음 ■ 개성 있음 □ 괜찮음 □ 못 봐줄 수준은 아님 □ 불편함 □ 눈을 가리고 싶어짐 [[ 사운드 ]] □ 기저귀 갈아야 됨 □ 찰짐 ■ 괜찮음 □ 싫증남 □ 구림 □ 고막을 찢고 싶음 [[ 인터페이스 ]] □ 게임이 나를 엄마보다 잘 챙겨줌 □ 유저 친화적 ■ 크게 불편하지 않음 □ 약간 귀찮음 □ 비효율적이고 답답함 □ 플레이 자체가 노동 [[ 사양 ]] □ 할머니댁 컴퓨터 □ 노트북 ■ 보급형 컴퓨터 □ 적당한 컴퓨터 □ 고사양 컴퓨터 □ 초고사양 컴퓨터 [[ 한국어화 ]] □ 번역이 원본을 뛰어넘음 ■ 제대로 한국어화가 되어있음 □ 한국어화가 되어있는데 애매함 □ 유저 한국어화가 되어있음 □ 유저 한국어가 되어있는데 애매함 □ 비한국어화지만 지장 없음 □ 비한국어화로 플레이가 어려움 [[ DLC ]] □ 없음 ■ 캐릭터 꾸밈 컨텐츠나 가벼운 추가 컨텐츠(무기, 아이템, 추가 임무)가 있음 □ 확장판 수준의 컨텐츠 추가 DLC가 하나 혹은 몇 개 있음 □ 컨텐츠의 대부분을 DLC로 발매함 □ DLC를 구매하지 않으면 게임 플레이에 지장이 있음 [[ 모드 ]] □ 모드가 이 게임의 핵심 □ 다양하고 종류가 많음 □ 비공식 추가 컨텐츠 모드들이 있음 ■ 텍스처 개선 및 커스텀 스킨 등 가벼운 모드 위주 □ 모드 설치 불가능 / 모드 제작자 없음 [[ 난이도 ]] □ 다섯 살 조카도 가능 □ 우리 엄마도 가능 □ 켠김에 왕까지 문제 없음 ■ 난이도를 줄이는 방법이 있음 □ 적응되면 할 만함 □ 고인물 게임 □ 사람이 할 짓이 아님 [[ 스토리 ]] □ 소름 돋음 □ 튼튼하고 독창적임 □ 튼튼함 ■ 평범하지만 개성 있음 - SF와 드워프라는 흔치 않은 조합이 맛있습니다. □ 무난함 □ 무난하지만 엉성함 □ 부실함 □ 발로 썼냐 □ 뇌를 씻고 싶다 [[ 레벨 디자인 ]] □ 레벨 디자인 교과서 □ 독보적임 □ 참신함 □ 평이함 ■ 허술함 - 기본적으로 배경이 조명이 없는 시커먼 동굴 속이고. 지형도 비슷비슷하게 생겨서 길 잃고 헤매느라 곤란한 상황이 많이 생깁니다. □ 부조리함 □ 한숨이 절로 나옴 [[ 엔딩까지 걸리는 시간 ]] ■ 네버엔딩스토리 □ 100시간 내외 □ 50시간 내외 □ 30시간 내외 □ 10시간 내외 □ 5시간 내외 □ 1시간 이하 [[ 버그 ]] ■ 발견하지 못함 □ 크게 신경 쓰이지 않음 □ 꽤 많음 □ 플레이 불가 수준 □ 게임 자체가 버그 덩어리 [[ 몰입도 ]] □ 정신을 차리고 보니 다음날 □ 시간이 너무 잘 감 ■ 빠져듬 □ 적당함 □ 집중이 안 됨 □ 합법 고문 [[ 중독성 ]] □ 일상생활이 안 됨 □ 다른 일을 하다가도 생각이 남 ■ 가끔씩 하고 싶음 □ 엔딩 본 이후로 안하게 됨 □ 이런 게임이 있었나..? [[ 노가다 ]] □ 필요 없음 □ 필요한 부분만 하면 됨 ■ 노가다를 해야 해금되는 요소가 있음 □ 게임 내의 불편한 점을 해소하려면 노가다를 해야함 □ 노가다를 여러가지 해야 됨 □ 노가다를 하지 않으면 아예 진행이 안 됨 [[ 게임성 ]] □ 완벽에 가까움 □ 정교함 □ 풍부함 ■ 쫄깃함 □ 적절함 □ 부족함 □ 지루함 □ 게임이 아님 □ AVGN
(You are not gonna like this one) I PROFUNDLY hate this game. Get it ? Hear me out. The game could be great. The HUB, the upgrades, the community, the details, the events, I love it. As a matter of fact it's all I'm looking for in a game but this is until we start the missions. Missions aren't bad per say. The graphics are. Yeah the graphics, in any FPS when you face a wall you know where you aim (the ceiling, the floor, back, front) but not in this game. You'll need to take a few or a effin' lot of steps back to know where you are going. I blame it on the kid show color palette. Also good luck finding what's part of the maps and the poison/lava drop by the enemies. There's also a 3D map. You'd think it would be great but it's not. It look straight up taken out of Total Recall if there was a map in it (the old one). You also have a compass. Look where you are pointing, look at the map, move a little and check the compass, look at he map, not quite, move a little check the compass, check the map, yay I'm on the right direction, WALL. I also LOVE the limited amount of bullets but I know the devs wanted it this way but mew... Really, if those negatives points are not bugging you, this is a great game. But I can't. I played BAD games before but this one, I'd tell you to try it first. Thanks for hearing me vent.
i like it
喜欢在酒吧闹事的矮子必须玩
Get rock and stoned!
This game is honestly incredible and I could sing its praises for days but the devs have basically abandoned this game. They will add a couple $15 cosmetic packs and one new mission every year and that's about it. Basically your only end goal is to get the overclocks you want which isn't that hard and then all there is to do is meaninglessly level your characters or unlock cosmetics and grind the battlepass thing for more cosmetics. We haven't gotten new overclocks or weapons in a long time now. I completely understand not every game needs MMO levels of depth and progression but it definitely feels like more could be done to fill the void in endgame and give us something other then cosmetics to work towards once your a high level. Everything I have heard about Rouge Core with all this in mind just puts a bad taste in my mouth. So they took development away from DRG for years just to make another game that could've just been a alternate mission type in DRG? RIP to all the loyal DRG fans who have been waiting for the new stuff Ghostship could've been making all this time.
One of my favorite games
пиво жуки и моркит
WERE RICH!!!WERE RICH!!!WERE RICH!!!WERE RICH!!!WERE RICH!!!WERE RICH!!!WERE RICH!!!WERE RICH!!!WERE RICH!!!WERE RICH!!!WERE RICH!!!WERE RICH!!!WERE RICH!!!WERE RICH!!!WERE RICH!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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