
Deep Rock Galactic is a 1-4 player co-op FPS featuring dwarven space miners, procedurally-generated destructible environments, and endless hordes of alien monsters. Explore cave systems, mine for minerals, and work together to survive!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #74, worst FR #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hello Miner, and congratulations on joining DEEP ROCK GALACTIC! It’s the beginning of a bright new career for you.
We’re preparing to send you and your colleagues down into the rich mines of Hoxxes IV. If you’re a hard worker, a good shot and a reliable team player, you should have respectable odds of survival.
Award-winning co-op gameplay puts 1-4 players together to explore labyrinthian procedurally-generated cave systems, extract valuable minerals, and fight for their lives against alien hordes.
Play as four unique classes:
SCOUT: The nimble wayfinder. Light the way with your flare gun, zip around with your grappling hook, and be the first to fall down a really deep hole.
GUNNER: The heavy weapons guy. Great at turning alive things into dead things, and keeping teammates safe behind his impenetrable bubble shield.
ENGINEER: The defensive support specialist. Sentry guns, land mines and 40mm grenades help you keep a secure perimeter.
DRILLER: The living bulldozer. Carve through terrain and shape the work site with your handheld drills, and solve problems using your flamethrower and C4 charges.
Each class brings their own strengths to the team. Use your toolkits in tandem and work together to bring your whole crew home safe.
Explore an endless labyrinth of procedurally-generated caves – no two missions are alike.
You’ll need to rely on your wits and your traversal tools to navigate through narrow, snaking passages and vast caverns alike. Dig into 11 distinct biomes, each with their own unique cave formations and colorful (sometimes deadly) flora and fauna.
And with 100% destructible environments, you can shape the terrain as you see fit. Dig tunnels, collapse stalagmites and close off choke points to make your job easier.
Your work in the mines will pit you against the many creatures of Hoxxes IV who don’t take kindly to your presence.
Keep your finger on the trigger, and learn to defend yourself against hordes of over 50 different enemy types, all of which are keen to bite, slash and acid-spit you to death. Some fly, some crawl, some snatch you from above and below. You’ll need to keep your wits about you, and make sure your teammates have your back.
Unlock thousands of cosmetics, weapons and player upgrades, making for hundreds of hours of gameplay as you work your way up the ranks and become a star employee.
Deep Rock Galactic features six full seasons of additional content on top of the base game, and it’s all free. No time-limited battlepasses, no FOMO shop rotations, no gated content. The only extras you can buy are a couple DLC armors.
The Deep Rock Galactic Corporation isn’t known for its benefits package. But at least there’s a bar on the Space Rig.
Enough talk – it’s time to get to work, and join millions of other motivated employees!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 380Kreviews | 97% | — | $40.9M |
| $29.99 | 14.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Topçu cücenin günlüğü: Hikayenin en başında distopik bir gelecekte Lamine Yamalın kurduğu galaksiler arası uzay madenciliği şirketinde çalışacak eleman aranıyordu biz cüceler bu görev için biçilmiş kaftandık uzay boşluğundaki gizemli ve tehlikeli gezegenleri araştırıp kaynak toplamak ve daha önceden mahsur kalmış şirkete ait çalışan robotları kurtarmak gibi işleri yapıyor karşılığında ise 2 asgari ücret + 3 öğün döner ayran ile yetiniyorduk bazı geceler patronumuzun isteği üzerine sarı saçlı peruklar giydirilip hizmetçi kılığına girerek rızamız dışı cinsel tacizlere maruz kalıyor çeşitli şantaj ve tehditlere mahsur bırakılıyorduk bizler hayatta kalmak ve bakmakla yükümlü olduğumuz ailelerimiz için böylesine zorlu şartlar altında çalışmaya mecbur bırakıldık kimi dostlarımız görevlerimiz esnasında yaralandı kimilerimiz ise hayatını kaybetti aramızdan ayrılan dostlarımız için bir cenaze düzenleyemedik henüz her gece bar masasına oturup 2 bira içerek onların ruhlarına kadeh kaldırmaktan başka çaremizde yok zaten yüzlerce cüce mürettebatımızdan geriye sadece 4 kişi kaldık belki de yarın bir kişi daha eksilir bilemeyiz. artık bunalmış bir haldeyiz yeterince ceset ve taze kan gördük yüzlerce belki de binlerce yaratık öldürdük gittiğimiz her gezegenin tüm kaynaklarını sömürdük ama hala daha şirketin bitmek bilmeyen açgözlülüğü yüzünden değerli kaynakları toplamayı ve orada yaşayan canlıları katletmeye devam ediyoruz uzunca bir süre eve dönebileceğimizi sanmıyorum gerçi en son ne zaman eve gittiğimi de bilmiyorum zaten saymayı da çok önceden bıraktım belki de hiçbir zaman eve gidememiş bile olabilirim sadece halüsinasyon yada birtakım rüyadan ibarettir bilemeyiz yine de eve dönmeye çalışsak bile yolculuk yüzlerce yıl sürebilir acaba dünyamızdan kaç ışık yılı uzaktayızdır bunu bilmeyi bile çok isterdim.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Sep 8 → 36.86/day in the week after.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 26 → 36.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Italian, Japanese +5 more
| $38.99 |
| 14.2Kratings |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're wondering why so many more people are in regular DRG instead of Rogue Core, it's because this is the fun one.
Initially I was only playing this title for my kids and their friends, however, in short time, all the parents were playing together after the kids were asleep. It's just a lot of fun. I realize that's not the most insightful review, I'll leave that to the more hardcore critics, I just know this game has brought a lot of joy to me, my friends, and my family. Thanks to the developers. Cheers.
Friend slop, but high quality one. Didn't play it for long time but liked it. 7/10
I feel inclined to leave a review and it saddens me to leave this as a negative after so many hours dedicated to DRG. DRG is an amazing game especially with friends. This game does pretty much everything right. - It's extremely fun and even more enjoyable with friends. - I never felt myself getting bored especially after getting all the overclocks and despite the biomes being repetitive. - Being able to muck around in the lobby whilst waiting for people to join is a cornerstone of the DRG experience and the game wouldn't be the same without it. However, I'm leaving a negative review because the developers who I once held in high esteem have turned out to be very disappointing, and this started with Season 6. From memory as I have not played very often recently, Season 6 was a very long wait, as far as I know this was because Rogue Core development was the main focus. This was annoying but I understood nonetheless. Season 6 came and it was just... well there's not much to say about it. We waited all that time for one new mission type and a new biome that introduced two boring and mildy irritating enemies, particularly the scrabs, which are total ammo dumps and don't seem to leave you alone for the entirery of the mission no matter how many you kill; and worse, zero new weapon overclocks. What cemented my distaste was after all this time, after all this waiting, Rogue Core like its predecessor Survivor, turned out to be a complete flop that died almost immediately. All the time spent neglecting DRG was for nothing, and whilst I understand and accept that DRG is a complete game and we are not entitled to expect new content; it still left a sour taste in my mouth. As far as 'content' goes, the only things ever added now are new cosmetic packs and lets be honest, with the exception of a select few like Rival Tech, most of them are not that great anyway, at least in my opinion. On top of this, the only news I see concerning DRG outside of seasonal cosmetics (that aren't that great either), is yet another announcement for overpriced merch, the hilariously overpriced beer mugs that were released in the past come to mind immediately. Overall I think that GSG has lost the plot with DRG, and I've begun to question whether this was a one hit wonder, and I am very disappointed that perhaps some new DRG content was sacrificed for years(?) for two games that amounted to nothing. Despite this please don't let this discourage you from buying the game, it truly is amazing, I just cannot fathom how GSG has dropped the ball so easily.
rock
尸体和敌人区别低,被包围时看不出来敌人和尸体。 地形复杂且压抑逼狭,配合黑暗的矿洞环境,极其容易眩晕,导致生理不适。 存在一些恶意任务,找不到目标地点,大量的时间耗费在寻找目标地点上。 武器升级比较肝,且有四个独立的职业。相当的肝了。 总的来说不是很推荐。可以浅尝,但我是吃不下去了。
可恶的游戏,让我花费了大量时间以至于我如此痴迷
mid mid mid galackmid
It's been a long time since I have played this game, but since I want to now go and review the games I have played, I'll try to keep this brief. [h2]Gameplay[/h2] There are four classes to choose from, and I only ever played scout, as I loved his range of motion with the grappler and the gun he had was fairly good. Plus his flare gun was extremely useful to use as it was so much better than the regular flares everyone throws out. Can't say anything on the other classes, but it overall was fun trying to get as much ore as possible and killing bugs. It was also funny with all the dwarf voices and them interacting with one another(rock and stone, baby!). [h2]Performance & Polish[/h2] Not only is the game extremely optimized in terms of storage(I forgot how much it is, maybe 4GB total), but it also is optimized performance wise. I was able to run the game on high settings in 1080p and get a solid 240fps with occasional frame drops in environments with [i]more stuff[/i]. I believe I did use FSR for this but I feel like this game isn't too hard to run, except on a potato PC. I played this on my old custom desktop so I can't link specs here, but basically it was on a 9th gen Intel i9, an AMD RX6600, and 16GB DDR4. [h2]Value[/h2] For $30 there is a lot of replay value for a game like this. You can progress each class and of course there is the season passes for gear, cosmetics, and such. I didn't go over a whole lot but even though I don't play this much anymore, I feel I got my money's worth out of this game. I did play a lot with friends, so it really comes down to preference if you and your friends will consistently play, or if you're good going on your own(at least from time to time). If the game is on sale, all the better. [h2]Verdict: Would recommend.[/h2]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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