
DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 26 → 9.57/day in the week after.
About

DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!
Kill bugs, upgrade your gear, and delve ever deeper into the lethal caves of Hoxxes. Collect and assemble a devastating array of guns, unleash hell upon wave after wave of alien monsters in fast and frenetic combat, and tunnel your way to collect precious riches from deep within the cave walls. With the auto-shooter gameplay, you don’t worry about aiming and firing – just run and mine for your life, as you automatically blast away.
Each mission is entirely unique with its own procedural cave generation and enemy waves, just as you've come to know from Deep Rock Galactic.
Dig deep, Miner! Once the Drop Pod releases you into the oppressive darkness, you’re on your own. Complete the mission objectives set forth by the Company, and make it back to the Drop Pod in time to try your luck at even more deadly and lucrative encounters. Progress deeper and deeper into the planet while you grow ever stronger, survive all the way to the very end of your assignment, and finally get extracted alongside your hefty sack of loot.
Now you can explore the Deep Rock Galactic universe in a whole new single-player-focused experience! Play each mission from a top-down perspective, navigating the caves of Hoxxes as you've never seen them before, soaking it up through nonstop auto-shooter action. Greybeard Deep Rock veterans will recognize much from Deep Rock Galactic, and if you are a recently joined Greenbeard: Welcome all the same! We are thrilled to have you on board. You will like it here. Management requires it.
ROCK AND STONE!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 48.3Kreviews | 86% | — | $15.7M |
| $12.99 | 2.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun for a little bit but upgrades are gained by grinding a ♥♥♥♥ ton of levels, not by playing each run well. It was actually better in early access imo. I think they balanced the game TOO well, it seems like you cannot get lucky and get a godlike build. Level-up rewards feel very underwhelming in each run. No whimsy allowed I guess
The good thing about this game is it allowed me to turn my brain off and just play the walking simulator with guns on auto aim unlike some other try hard pvp games, with ♥♥♥♥♥♥ matchmaking and carrying ♥♥♥♥♥♥ teammates, giving me boatloads of mental stress just to win. This game however allowed me to relax, walk around and allow the auto aim to do the shooting for me which is very relaxing. The con is there's only 5 biome and 2 missions, eliminations and escorts all using the same 5 maps/biome. There are different hazards/levels but they are all the same 5 maps with adjusted difficulty. Overall I can't recommend this game because there isn't much variations of enemies, challenges or maps but just modifiers making it difficult for you to win. You are just playing the same game, same map over and over again thinking that this is progression but the truth is there isn't much content on this game for you to consume. I have about 20 hours on this game and would have like to get a refund if I could and knowing that this is all the contents it could offer. This game has no replay value.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Italian, Korean, Portuguese - Brazil, Traditional Chinese, Ukrainian, Hungarian, Russian +5 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been waiting for this to feel like a finished game but it looks like most of it will be locked behind DLC. I expected better, considering how the devs of the original DRG support their game.
deep rock survivors its cool concept REALLY big amount of grind highly recommended as type of a dad game ... well maybe more of I am back from the 12 hrs shift dead inside and want somthyn to chill lean in a sofa with controller
After you complete the first couple of levels it becomes a grindfest. First it is fun and the speed of the progress is also fine. Then you will have to repeat levels a lof of time to grind the materials to upgrade you char. This is no fun at all.
One of the best survivor-like games I've played. The different weapons and builds feel unique and powerful if you build them up. Fully recommend if you like DRG and want a top down solo version.
Upon reaching Hazard 5, the game really starts to show it's massive flaws. The majority of builds become unfeasible due to the lack of DPS required for larger waves and eventually Deep Rock: Survivor crashes if you don't roll good modifiers. For a rogue lite game, I would expect a plethora of builds to succeed, not a select few out of hundreds (and based around LUCK too, mind you). The good: Plenty of upgrades available after death High replay value Lots of equipment available for min-maxing Feels like a Deep Rock game The bad: Very shallow rogue-lite - only 5 maps, 4 characters, and DPS is the ONLY part that matters. You won't be using the cooler or niche weapons like a boomerang to suck experience up because the game WILL crash if you don't have high DPS. Missing basic character control - Can't manually aim weapons and it's not possible to avoid mining any blocks you're facing. I can't tell you the amount of times I stall on terrain requiring 12+ hits because there's no option to just STOP mining. Not to mention how horribly programmed the grenades are. Grenades love to prioritize LONE enemies instead of groups containing 60+ enemies, the lack of basic priority fundamentals is astonishing, especially for an auto-battler. Overall: There's better scaling rogue-lites available on the market. You won't be missing anything if you ultimately decide to pass on Survivors. Roguecore is the genuine successor, you should go play that instead. Deep Rock: Survivor functions mechanically, but the overall design is hot garbage. With that said, I'm still going to finish the game only because It's in my library, but nothing beyond that. As for my playtime, owned this game for years in EA and recently wiped my progress. 34.3 hours is after a fresh restart upon coming out of EA.
С каждым новым уровнем становится сложнее, но и скучно тоже становится... Бесит что каждую катку надо качаться заново... Каждую катку разное оружие, каждому классу оружие тоже разное, и то что тебе понравилось тогда, врятли получится собрать... В целом неплохо, но скучновато в конце...
В последнее время игра превратилась в нервотрёпку(( Времени на прохождение уровня очень мало, не успел пробежать половину карты а уже финальный босс НАХРЕНА ТАК ДЕЛАТЬ?!?! Сложность регулируется количеством жуков и количеством очков hp у этих же тараканов так у меня комп с ума сходит от такого количества тараканов и фризы начинаются а за цифрами выбитого hp вообще ничего не видать(( Прокачка брони вообще ничего не даёт и судя по всему ни на что не влияет так же как и удача(( В общем долго можно перечислять недочёты игры но лень. Игра превратилась в коричневою субстанцию и потеряла интерес поскольку удовольствия от такой игры никакого а вот нервотрёпка конкретная!
Deep Rock Galactic: Survivor è uno di quei giochi che avvii “giusto per passare cinque minuti”… e poi ti ritrovi 3 ore dopo, circondato da insetti spaziali, a chiederti dove sia finita la tua pausa pranzo. È il classico titolo da “ancora una partita e poi smetto”, che ovviamente è una bugia colossale. I comandi sono talmente semplici che potresti giocarci anche mentre aspetti che il microonde finisca il conto alla rovescia, ma la cosa che lo distingue davvero dagli altri bullethell è la distruzione delle rocce. Non è solo un effetto carino: è una meccanica centrale che usi per: scavarti vie di fuga quando la situazione si fa brutta creare nuovi passaggi tattici raccogliere risorse per potenziare il tuo nano tra una run e l’altra, o acquistare miglioramenti nel negozio. Ed è incredibilmente soddisfacente. Spaccare tutto non è mai stato così terapeutico. La grafica non vuole stupire nessuno, ma è pulita, leggibile e coerente con la serie principale. In un gioco dove succede tutto contemporaneamente, vedere chiaramente cosa ti sta per mangiare è un vantaggio non da poco. Il gameplay è immediato, fluido, appagante: non rivoluziona il genere, ma lo interpreta benissimo, con una semplicità che non banalizza e una profondità che non pesa. Quando finalmente completi una spedizione, ti senti davvero un nano che ha fatto il suo dovere. E se vieni sconfitto… beh, sai già che ne partirà subito un’altra. È inevitabile. Nota importante sulle run Le run non sono mai completamente diverse: ogni classe ha le sue armi fisse, e scegliendo ad esempio l’Artigliere… userai sempre le armi dell’Artigliere. Questo rende l’esperienza: coerente riconoscibile facile da padroneggiare …ma anche meno “pazza” rispetto ad altri survivor dove ogni run può diventare un circo di armi casuali. Qui invece costruisci la tua build ottimale all’interno dei limiti della classe, e la soddisfazione arriva proprio dal perfezionare quella specifica combinazione. Tra build personalizzabili, crescita del personaggio, armi che cambiano radicalmente lo stile di gioco (ma sempre entro la classe scelta) e un ritmo che non ti lascia respirare, Deep Rock Galactic: Survivor è probabilmente uno dei migliori — se non il migliore — nel suo genere. Perfetto per: chi vuole una run veloce in pausa pranzo chi ama ottimizzare build e potenziamenti chi cerca un antistress che però non sia stupido chi vuole un gioco che “ti incolla allo schermo” senza chiedere troppo In sintesi: divertente, immediato, sorprendentemente profondo e pericolosamente assuefacente. Rock and Stone, Survivor!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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