
Outlast the onslaught in a sci-fi survivors-like where your decisions matter as much as your firepower. Command customizable starships, enhance your arsenal with 100+ strategy-defining upgrades, and annihilate endless fleets of cosmic combatants! Carve your legacy among the stars or die trying!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Forge a single starcraft into a fleet-leveling warship through the combination of salvaged weaponry and strategy-defining augmentations in this sci-fi survivors game! Weave through asteroid fields, aid galactic denizens, and use collected resources from each failed expedition to become permanently stronger! Your goal is survival; your legacy is inevitable.
Intense Bullet-Heaven Combat - Obliterate endless swarms of combatants on your journey to challenge the enemy flagship! Evade devastating bombardments with unique movement abilities and return fire automatically or manually.
Customizable Starcraft - Master 9 ships, each with distinct starting armaments and combat styles. Customize your ship's systems to fine-tune your strategy with unlockable alternate loadouts!
Weapon and Ship Augmentation - Forge endless builds with 16 core weapons and over 190 augments and enhancements to empower your arsenal!
Galactic Navigation - Navigate a galaxy that changes every expedition—traverse sectors with treacherous, gameplay-altering conditions to complete missions that are no less dangerous.
Meta Progression - Exchange salvaged resources for permanent enhancements, new starcraft, and more to aid you in future runs!
Dynamic Narrative Events - Gamble for glory across 30+ unique encounters. Measured risks could reap vital rewards or fatal consequences.

Master unique starcraft across three classes: nimble frigates, versatile cruisers, and titanic battleships. All ships—through their special augments, weapons, and movement abilities—lend themselves to unique playstyles and combat specializations.

Discover over 100 augments and enhancements to create game-breaking synergies and redefine your strategy each expedition!
Transform your hull with augments like Pulsing Plating, enabling your ship to release a forceful burst of energy when sustaining damage, or deploy Proximity Mines to eliminate pursuing fighters.
Enhance your combat prowess with Smart Rounds, ammunition that ricochets between targets, or Nuclear Warheads, radioactive payloads that leave a damaging, lingering cloud in their wake!

Your Starmap is a web of opportunity and peril. Choose your path through hazardous sectors and encounter space stations in need of reinforcements, sectors dotted with gravitational wells, and derelict ships with priceless data in need of salvaging. Completing these missions, as well as random secondary objectives, will earn you rewards crucial to your survival.

Death is not the end. Battlefield wreckage, recovered data, and alien technologies salvaged from your failed expeditions can be exchanged for powerful, permanent upgrades to your arsenal!
Starforged Legacy is currently in early development. The features we currently have and those planned for the future may change as we gather feedback from our community. You can expect to see these changes reflected here as they occur.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
初期レビューから少し追記、編集しました。 [h3] ランについて [/h3] 基本的にはヴァンサバ。 敵を倒して経験を拾い集めてレベルアップで強化選択。 ただしヴァンサバほど画面にぎっしり敵が出るタイプではなく、代わりにフィールドで防衛や護衛、収集など様々なミッションが発生します。他にもアプグレや修理用のビーコンを探したり採掘をしたりアノマリーを調査したりとセクターによって違いますが、そこでどのように稼いで強化して進めていくかある程度自由です。 [h3] モード [/h3] モードが2つあります。 どちらのモードも中ボスセクターを挟んで最後のセクターでラスボスを倒せばクリアです。 ・次に進むセクターを確認しながら選ぶ選択進行型のキャンペーン。 よくあるスレスパタイプの星系図。先まで見えているのである程度計画を立てて進むことができます。 最初に書いたように殲滅ではなく制限時間で強制ワープとなるので、そのセクターで出来ること全てが時間内に出来るとは限らないです。ミニボスを倒そうとして時間内に倒せず他のことすればよかったみたいなことも多々あります。 ・星系図からではなくセクターをクリアするたびに次のセクターを選ぶコンバットサーキット。 クリア後に次を選択なので先が見えないのがキャンペーンとの違いです。 こちらは制限時間での強制ワープではなく一定時間経過後に手動でワープを発動するまで滞在することが可能。ただし長くいればいるほど脅威が増していきます。逆にいえばある程度余裕があればかなり長く滞在できるのでXPとクレジットを稼ぐことが可能。 良く考えられた仕様で、ワープは発動するまでのチャージに30秒かかります。つまりピンチになったからすぐ脱出とはいかないです。30秒耐えられるか見極めが重要。 このモードではセクター間に毎回ショップ購入が可能なので必然的にキャンペーンに比べると強化が埋まりやすいです。納得のいくギリギリまで粘って戦闘も派手になりやすいので個人的にはこちらのモードが気に入っています。 [h3] カスタマイズ [/h3] 強化要素というかカスタマイズがかなり自由度高いです。 一般的なヴァンサバ同様にレベルアップで武器やパッシブを強化していくのですが、このゲームではオーグメントを基本となる武器、コンポーネントにつけることで強化していきます。なので選んだ武器が単純に固定強化されていくのではなく1つ1つの強化内容を自分で選べます。 例えばミサイルならスローを付与したりクリティカルにより追加弾を生成したり、一定のキル毎に放射能雲を生成したり。アフターバーナーなら使うたびに軌跡に放射能雲を生成したり終了後に範囲スタンさせたり。シールドなら破壊もしくは再生時に範囲攻撃したり、体力を減らすかわりにシールド再生を上げたり等々。 オーグメントによって付けられるカテゴリは決まっていますが、現時点でオーグメントは200近くあります。 武器は現時点で16種類ですが、このオーグメントの付け方により同じ武器でもかなり変わってきます。ちなみに同じ武器を複数積むことも可能。当然それぞれの性能は変わってきます。 武器スロットは永続強化で増やせます。 自機となる宇宙船はクルーザー、フリゲート、バトルシップの3クラス。 それぞれに数種類の船が用意されていますが、さらにこの宇宙船ごとにも初期装備違いで4種類ずつロードアウトが用意されています。同じ宇宙船でも初期武器がミサイルだったりフィールド武器(ヴァンサバでいうニンニクみたいな)だったり、ダッシュもアフターバーナー(短時間加速)だったりバーストドライブ(短距離ワープ気味)だったりでほぼ別の船みたいな感覚です。 [h3] 永続強化とアンロック [/h3] 永続強化は現時点で探索、ダメージ、サバイバルの3系統のツリー。必要以上にかなりカメラを引けるのでもしかしたら他の系統のツリーが増えていく可能性あり。 アンロックは条件を満たしたらCodexから購入になります。新しいアンロックが増えたら「!」マークがつくので見落としはないと思います。 [h3] その他 [/h3] 移動は推奨がタンクコントロールになってます。つまりADによる旋回、W直進、S後退です。 設定でフリームーブにすることも可能。これは普通にWASDで押した方向へ移動するものです。ただし当然ですが旋回動作はあるので、例えば上を向いた状態で左を押したからといって即座にそちらに移動はできません。 攻撃はオートエイム、オートファイアです。ツインスティックシューターではありません。 取得した武器は画面下に表示され弾数を使い切るたびにリロードを挟みます。 永続強化でリロードを上げたり、確率自動補充できるオーグメントもあったりします。 フィールド武器にもしっかり弾数とリロードが存在します。 [h3] 総評 [/h3] 実装されている部分に関しては完成度高めでかなり面白い。良ゲーの部類だと思います。価格もそこまで高くないし、この出来であまり話題になってないの残念。 ステージはおそらく1種類(他はCOMING SOONになっている)ですが、ローグライトでリプレイ性は高いと思うのでステージが1つでも2つのモードで全然楽しめます。早期開始してまだ3ヶ月程度なのでボリュームを気にする方はステージが増えるまで待つのも良いかもしれません。ロードマップでマップ、宇宙船、ロードアウト、武器、オーグメントが増えることも確定しているみたいです。 普段のレビューでは気になる点も挙げるのですが、このゲームは特になかったです。 敢えていうならキャンペーンのセクター選択時に今選んでいるセクター(これから飛ぶセクター)がわかりづらい。薄い水色ではなくもっとはっきりした色かエフェクトでも入れてほしい。 日本語対応していませんが、特にストーリーがあるようなゲームでもなく強化内容もダメージアップとか見ればわかるようなものだし、セクター開始前イベントも内容わからずとも選択肢に失敗/成功の確率と結果が表示されてるのでなんとなくわかります。そういった画面では止まるので翻訳ツール使うのもあり。 ちなみにUnity製ではないのでXunityは使えません。PCOTなりGoogleレンズなりMeoWなり自分にあったソフトでどうぞ。個人的にはMeoWで特に問題なく遊べています。オーグメントとか覚えてしまえばおそらく翻訳いらずなゲームです。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The developers have absolutely no idea how to handle balance and game design. When you first start, the game looks promising and visually appealing. However, after just two hours, you realize it isn't going anywhere. The first map of each run is incredibly basic and easy, featuring a tiny number of enemies that die in a single hit. That drastically changes on the very second map, which throws a massive wall of enemies at you that require multiple hits to bring down. To make matters worse, this isn't a true "bullet hell"—the enemies have guns, but they choose to blindly fly into you to ram your ship, dealing massive damage. Pretty suicidal chaps. The core issue is that even the fastest, most agile ship in the game is too slow and sluggish. The enemies fly faster and maneuver better than you can, even when your passive meta-progression skill tree is completely maxed out. Each ship starts with only one weapon, which is nowhere near enough to handle the barrage of enemies on screen. While other games in this genre give you active abilities to damage crowds and survive the onslaught, here you are entirely at the mercy of RNG. Additional weapons are tied to specific map rewards—if you get unlucky, you are forced to finish the entire run with just your single starting weapon. In similar titles like R.I.P., Jotunnslayer, or Greedland, leveling up grants you active skills that allow you to see the light at the end of the tunnel. Even when you fail a run, you know you are making tangible progress. Here? After three hours and a massive investment into the permanent upgrades, I still see no light. I have no idea how many dozens of times I am expected to grind these initial three maps before I am strong enough to defeat the first boss. This loop would be salvageable if the player ships weren't so incredibly sluggish, leaving you completely unable to evade the kamikaze swarms.
pretty bad. UI barely works with controller. I found myself constantly needing to grab my mouse to select an upgrade because the upgrade menus would stop responding to controller inputs. was happening on all menus unfortunately. as far as roguelites are concerned, this game is pretty awful in comparison to others on the market. this game contains a ton of really bad game design choices. It has mandatory time limits per level, which are incredibly short in most cases. Boss rooms do not have time limits, thankfully. As soon as the timer is reached, no matter what you are doing, your ship warps out. You could be a nanosecond away from grabbing some upgrade drop crates and because of the time limit, you lose your opening very quickly sometimes. On the Brutal difficulty, with how fast enemies can kill you, you can quickly lose the game going for these boxes but then you're punished by being methodical and patient with your openings to fly by dangerous enemies to grab the upgrade crates. Nothing makes me hate a PVE game more than being forced by a clock. Being punished for wanting to take the extra time to deal with all of the objectives is anti-fun game design and until that is changed or removed, I can not recommend this game
自己做了汉化,需要的小伙伴自取!现版本V0.21.0 链接:https://pan.quark.cn/s/772ecaa51e68 提取码:dQHJ
Good game, made it to the top 20 on the leaderboard but it's basically unplayable for any long period of time without the option to save and come back on a later run. IMO that should be the highest priority the devs focus on, it punishes you for having good runs if you can't save and come back. I'll still give it a positive review because it's a fun game and plays well but there's no worse feeling than getting into a run and getting a good build going then being locked into this app for 6-7 hours. *****Edit**** Save/Load has been added and all is right in the world.
Another soft recommend. It's fun for a few hours, and I dig the art direction, but the controls are a little rough and you've mostly seen it all after a few runs and have tried out the main ship types.
The devs are listening to feedback, and doing their best in many regards. They seem to have a prob with performance still though, it seem releated to the old version of their 3d engine perhaps. Overall i like the product, the devs spirit and attitude gives long term hope.
Good start. But needs a lot more sectors, enemies, bosses and balancing. Score: 6/10. Better wait for a 1.0 release.
Cool concept, needs waaaaay more balancing.
First roguelike in a while I've been allowed to make a build so stupidly broken with chain reactions that it freezes so hard it then crashes. Love it.
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