
DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 26 → 9.57/day in the week after.
About

DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!
Kill bugs, upgrade your gear, and delve ever deeper into the lethal caves of Hoxxes. Collect and assemble a devastating array of guns, unleash hell upon wave after wave of alien monsters in fast and frenetic combat, and tunnel your way to collect precious riches from deep within the cave walls. With the auto-shooter gameplay, you don’t worry about aiming and firing – just run and mine for your life, as you automatically blast away.
Each mission is entirely unique with its own procedural cave generation and enemy waves, just as you've come to know from Deep Rock Galactic.
Dig deep, Miner! Once the Drop Pod releases you into the oppressive darkness, you’re on your own. Complete the mission objectives set forth by the Company, and make it back to the Drop Pod in time to try your luck at even more deadly and lucrative encounters. Progress deeper and deeper into the planet while you grow ever stronger, survive all the way to the very end of your assignment, and finally get extracted alongside your hefty sack of loot.
Now you can explore the Deep Rock Galactic universe in a whole new single-player-focused experience! Play each mission from a top-down perspective, navigating the caves of Hoxxes as you've never seen them before, soaking it up through nonstop auto-shooter action. Greybeard Deep Rock veterans will recognize much from Deep Rock Galactic, and if you are a recently joined Greenbeard: Welcome all the same! We are thrilled to have you on board. You will like it here. Management requires it.
ROCK AND STONE!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 48.3Kreviews | 86% | — | $15.7M |
| $12.99 | 2.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩这游戏感觉像有烟瘾,闲下来总想开两把,爽两小时后就腻,腻2小时后又想抽一把。由于太杀时间,跟抽烟一样还有罪恶感,时常感觉浪费时间想戒
There are better bullet-heaven games out there, but if you are a fan of the original DRG, the tie in is well done and endearing. The game is well balanced, with a good gradient of progression. It is, however, very slow, grindy, and repetitive. If you don't enjoy the second-to-second gameplay of running around avoiding bugs and mining minerals, this will get real old real fast. If you do enjoy that gameplay however, there are a bazillion modes, submodes, challenges, masteries and acheivement type stuff to cross off lists. The game will provide you with endless excuses to spend a few hundred hours with it. The question is at what point will you get tired of it. For me, it was around the 30h mark, which is fine for a game of the genre. The price tag is certainly too high for what it is, so wait for a discount for sure.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Italian, Korean, Portuguese - Brazil, Traditional Chinese, Ukrainian, Hungarian, Russian +5 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отрастил бороду, жена тоже, пьём пиво и что то постоянно копаем! 10 жуков и 10!
It is not fun for me, the enemies are bullet sponges and when I first played I got to the boss and was dealing basically 0 damage after a while there where way too much enemies and the boss was spamming it's jump ability like a kid who arrived at the beach. The enemies have more effective HP on the first difficulty of this game then on has 5 of DRG. Even if I compare it to a similar game like Vampire survivors the enemies feel still too strong and at least I can move away from them there, here I'm barely faster then the enemies and rocks are in my way
MINE ROCK, ROCK MINE
这个肉鸽类游戏比较上头,不过前期需要肝,等到一定的等级和装备出现以后,游戏的难度系数就会下降。游戏的难度设定比较离谱,建议学学哈迪斯,死亡以后重生会变得更强。总体来说瑕不掩瑜,因为我在Steam Deck上已经运行了5小时以上,感觉不差,画面和帧数都能接受。
If you like survivor games get this. Its one of the good ones...
Wirklich gutes Spiel aber das Endgame ist meiner Meinung nach etwas zu unbalanced. Ab Gefahrenstufe 5 sind viele Waffen einfach komplett nutzlos weil sie viel zu wenig Schaden machen bzw. die Gegner viel zu viel Leben haben. Dazu kommt das die Auswahlmöglichkeiten der Artefakte und Waffen viel zu groß sind, was es zum reinen Glücksspiel macht das passende zu finden. Es gibt auf einer Map spezielle rollende Käfer, die irgendwann soviel werden und wild herumwirbeln, das man überhaupt nicht mehr weiss, wohin man überhaupt noch ausweichen soll. Versteht mich nicht falsch, ich liebe Herausforderungen, aber wenn man ständig auf bestimmte Waffen angewiesen ist, wird es schon echt nervig auf Dauer, weil man einfach von den Horden von Käfern überrannt wird.
game is badly designed. 30 seconds to get to the drop pod is just not enough time sometimes when you just defeated a loot hobgoblin AND a boss and you have an entire swarm chasing you and you need to collect everything, and suddenly the drop pod shows up and you have barely 30 seconds to collect everything and run across the map to get there. Then you are 1 second too late and the entire mission fails. Just not good game design imo. I would say 60 seconds should be the drop pod escape time. Also having everything locked at the start makes the game kind of boring when its the same thing over and over and over again. Also, the drop pod having a very long ramp to go up when it should just let you jump in without a ramp.. there is $10 DLC for this game already when it feels unfinished as heck (at least with the UI and overall presentation).
At first the the game seems very fun. but very fast game starts being tedious and shows how unbalanced it is. That is if you won't quit because of blatant bugs (freezes between loading screens, no option to change profile if you missclick...) and lack of QoL. Also, the metaprogression is horrible - you progress by getting random gear (statsticks) you can equip and somewhat upgrade and you can pumpcash to buy 1-2% of stat upgrade (literally the worst way to introduce metaprogression). No fun traits or stuff like this. I literally had to check if this game is in early access, sadly it is not. I would recommend it if it was, that would mean this could be fixed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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