
Grab your punching gloves, put your clogs on and smash your way in the world of Decline's Drops, a fully hand-drawn platform-brawler full of weird frogs, bizarre chickens and odd hydras! Avenge your destroyed garden and defeat the 6 heads of the Eternal Corp.! If you can, that is.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me gusto mucho, la verdad esta muy bonito y es super chill.
This game was a blast. The movement felt so nice as a platform fighter enjoyer. The art and music are also super good, would highly recommend this game as it has so many moments as well where you get a smile from how fun a specific part of a stage is. Most of the Bosses were also quite fun
Great game. Very cute main characters, great art and fantastic soundtrack. Gameplay is like a 2D platformer with a Smash Bros style moveset (tilts/smash/specials/shield/dodge). Very fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely fun, platformer fighter.
Really cute platboxer!
Recommended if: You find smooth movement in games inherently enjoyable and would look past uninspired level design. Speedrunning levels might be fun as hell too. I wish steam's review system offered more than a binary, because this is a very worthwhile but flawed piece. The art design is rather charming and the movement and core mechanics are engaging. Wavedashing all over the place is quite fun. The game wears its platfighter inspiration on its sleeve. Nevertheless, I do not think the level design highlights the richness of its mechanics. This is both because the levels are rather easy, and because of a clash between the game's aspirations to be a fighter/collect-a-thon and its mechanics' invitation to speed up. I think there is a ton of potential in the game's core, and a different direction in level design could have turned it into a brilliant piece.
Jogo maravilhoso! Uma pena não ter PTBR mas o dev disse que se vender bem podem considerar! Se voce curte plataforma e a movimentação de smash vai gostar!
2 часа пытался понять как проломать голубой блок с перчаткой
A super cute 2D platformer with Super Smash Bros. movement and combat. Globule is adorable. The only complaint I have is that enemy variety is lacking. You have a character that's a ton of fun to control, but the game keeps throwing the same half-dozen enemies at you.
プラットフォーマーとしてはしっかり凝った作りになっているし見た目や雰囲気も凄く魅力的だしBGMは物凄くオシャレでカッコいいけど、スマブラ風操作である要素があまり無くない?と思ってたら 後半スマブラ風操作なのでただでさえ技も暴発しやすいし、まともにキャンセルがほぼ出来ない作りなのに雑魚敵を狭い足場に配置しまくったり、足場の両端に被弾判定つけてダッシュ攻撃や横スマを事故らせるような作りにしたり、さらに緊急回避が原作(DX)的な高性能なのを露骨に潰すような前モーション皆無の攻撃連発と言った難易度の上げ方が大幅に増えて、この操作の不利な部分を狙い撃ちする方向ばかりの調整になっていてガン萎えしました。結局そうなるなら素直に操作出来る近接攻撃つきのプラットフォーマーとして操作したかったです。 序盤は非常に緩い作りで、それで楽しい方向に振っている方向性なのかと思っていましたが、難易度が高くなると被弾硬直が長く、ライフの回復頻度が高いせいで「進めるけどサンドバッグにされてる感じで楽しくない」感覚が亜空やフィールドスマッシュの楽しくなさとあまり変わらない印象を受けました。 スマブラ風操作は元々が対戦ありきの物なので、この手の本格的なプラットフォーマーでそのまま採用しても技の暴発やキャンセルが不自由な事によるテンポの悪さと、技が豊富でも敵をいちいち吹っ飛ばす意義が無いのと、隙の少ない技を暴発しないようひたすら使うだけになってしまう点で、動かすストレス要素の方が強く感じてあまりこの操作ならではの面白さは見出せませんでした。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $27.4K | 64 | 80% | $14.99 | |
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