
Embark on a 2D metroidvania adventure that immerses players in Andean mythology, focusing on exploration, combat, and discovery. Join Hoyustus, a brave jaguar warrior, on his journey to free his people from the oppression of an usurping god.
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Languages: English**languages with full audio support
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People who can't even get the genre right and make minimally acceptable controls have made a "game" for 15 minutes with the help of AI. It's not Metroidvania, after starting the game you get a new useless ability every 10 seconds that you never use. No one can do enough damage to make you run out of health by the end of the game. It's not a platformer because your character flies up endlessly and you have free dash. It's less of a game than Pong.
This game was impossible to control with either the keyboard or a controller. I even had to relaunch the game entirely to get it to register any part of my gamepad other than the joystick. The tutorial controls don't make sense, the game mechanics don't work as intended, and physics are borked from even moving the character in a controlled way. Game's dev definitely needs further beta testing on this because it's not currently playable.
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It is your standard south american metroidvania: - gorgeous graphics - great style - good music - sharp sound effects - south american mythology - super linear world design - awful controls - awful jumping - awful combat - no substance
Hi all o7 Had no problems with controlls (played on a pad). The skill CD is a bit too long imo, but other than that I find nothing wrong with the game. LONG LIVE THE EMPIRE! o7
Keşif, savaş ve keşfetmeye odaklanan, oyuncuları And mitolojisine sürükleyen 2 boyutlu bir metroidvania macerasına atılın. Cesur bir jaguar savaşçısı olan Hoyustus'un, halkını gaspçı bir tanrının baskısından kurtarma yolculuğuna katılın.
Movement felt cheap and awkward, and I put this down waaay too fast to say much more about it. It may well be fine if you can get past the discomfort.
I enjoy the game play and the premise. I don't enjoy playing several times and having to start from the beginning every time. Why is that? Hope the game gets updates and more polish.
[h1]全体的に分かりづらい[/h1] デモをコントローラーでプレイしての感想。 アンデス文明系モチーフの横スクロールアクションゲーム。 [h3]良いと思ったところ[/h3] ・モチーフ。 [h3]気になるところ[/h3] ・分かりづらいスキル。 ・全ての敵が常にスーパーアーマー気味。 ・わかりにくいスリップダメージ。 ・死ぬまでの間。 ・下り坂と角でジャンプしづらい現象。 操作は簡単そうな見た目なのに、何ができるのか、それが何を意味するのか、どうやって出すのかが分かりづらい。ゲージを使って出すんだろうなぁと言うのは分かるものの、回復以外の意味が分からなかった。ものとしては分かるが投擲に至っては本当に謎。 アクションゲーム的には敵がスーパーアーマー気味なのがかなり厄介。雑魚敵もボスも行動をリセットするということがないっぽいので、バーサーカーみたいに攻撃してくる。演出的にも敵を殴っている気持ちよさがない。 また、全般的に演出が分かりづらく、謎のスリップダメージがやたらと入る。毒や炎は良いとしてボス戦のアレはなんなんだ。最初の敵が触れたらスリップダメージありって初めて見たかもしれない。なんなら敵もプレイヤーもダメージ表記が同じなので誰がダメージを食らってるのか分からない。 そして地味に嫌なちょっとしてから死ぬ現象。トゲなら前の足場、HPゼロならチェックポイントからリスタートするが、やられてから0.25秒ぐらい間があって死んでないなら動ける。この間に進むとリスタートフラグが消えるっぽいのでタイムアタックなんかでは使えるかもしれないが、普通にプレイすると戻される未来なのに動ける時間が邪魔である。 ステージの作りも足場なんだかどうだか、画面遷移時に自分が何処にいるのか、何のキーを押せばよいのか、みたいなのが分かりづらい。 なんでこんなに分かりづらいんだろう…。
Chakana: Gold of the Gods offers an exhilarating gaming experience with its dynamic gameplay and rich Andean mythology. While the demo showcases its potential, there are still areas for improvement and additional features to be added. The mechanics, while enjoyable, could benefit from enhanced responsiveness, particularly in combat for improved accuracy. Furthermore, there is room for further exploration of the lore. Overall, with some refinements, Chakana has the potential to become an exceptional game.
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