
Deck Hunter is a roguelike card game. The World of Klanojh has been cursed by Glatta, the Goddess of Anger. Build your deck, make combos, defeat fantasy creatures and help Avery to face the evil and restore the balance!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unfortunately a design decision cost me my progress. There is no reason to have the progress deletion be a red X on the main menu, since when I am looking to exit the game I am looking for a red X on the main menu. Entire progress lost.
Dead game - Lots of ripoff from other card battlers - no update since 10/22. Wish I had known prior to purchase. Lots of bugs. I do enjoy the gameplay but can't recommend a dead game that steals from others.
basic. unfortunately cant recomend at this stage (unless u disagree - good for u being wrong) #dlgbump
The game has nice visuals and mechanics. Its a bit hard at first until get familiar with opponents. Its a fun game, a bit addictive- one more fight, and one more, just another one :)
เล่นได้เรื่อยๆ
Es un juegazo. Tiene ademas mucho potencial, porque es muy original la idea de los combos. Es una pena que solo pueda llevarlo un desarrollador porque caído el juego en un equipo más grande podrían sacar un juegazo. Es altamente adictivo y tiene una musica genial. Enhorabuena al desarrollador!
This game is a hidden gem. I am surprised it has not gotten more popular. It has some really neat things in it that I haven't come across in other card battlers. 10/10
More bugs than content. No development. Game is in a more or less unplayable state. The balancing is beyond horrible. This is by far the worst early access game i ever played.
Too buggy with target selection (esp. on the first boss, Cho's Father- I can't target the flanking helpers) and very little explanation on the pieces of the game, like Alchemy and even what armor does (nothing as far as I can tell, and I spent a lot of time building it). Okay concept, poor execution...
One of the biggest disappointments of a game I've ever played. Looks very good for a card battler. However, you NEVER feel stronger the more you play it. I think you actually feel weaker. Level 1 is full of beasts and you have no cards that do bonus damage to beasts. So have fun fighting spiders and taking 5 minutes to beat one of them, only for your next battle to be against TWO spiders and you literally have no chance. Like, zero. There is no way to play around some of the enemies in the game. 4th battle of the game and I have to face 2 skeletons, one which hits for 10 damage and the other for 24. I have 80 MAX health and I can play THREE cards per turn. My character will literally die in three turns if I am unable to kill one of them. I do between 15 and 24 damage per turn, and that's if I drew all attack cards. But that will never happen. So I will just drag it out by trying to heal or defend but the numbers are simply against you and that is bad ******* design. Also the music is terrible it sounds like a cartoon of a fat person walking down the street.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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