
Deck Hunter is a roguelike card game. The World of Klanojh has been cursed by Glatta, the Goddess of Anger. Build your deck, make combos, defeat fantasy creatures and help Avery to face the evil and restore the balance!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is great, the changes to the Alc system seems intriguing, the only frustration is that its not finished and receiving a stone get discouraging honestly its the only thing that stops me going another round, also a library of failed combines with a colour like your combo gold outline would be awesome and engaging. overall an exceptional game... seriously!!!
Tiene potencial para ser un buen juego, pero falta añadirle cosas que le hagan serlo. Pero va por buen camino.
A éviter, le dev a lancé une early access plutot sympa. Puis a refondu totalement le système avec son lot de bug et de soucis d'équilibrage pour enfin abandonner le projet. On se retrouve avec une early abandonnée dans un état injouable et toujours en vente...
Se que pasaron varios años desde el early access pero espero lo continúen. El juego tiene un potencial enorme pero es necesario lo que falta para poder sacar todos los logros y poder disfrutarlo al máximo. Igualmente valió la pena comprarlo y ahora solo resta creer que lo pueden terminar.
Abandoned.
Game was abandoned. I feel robbed.
tldr: just want gameplay? its below the review A pretty neat take on the deck based roguelike playstyle. I think the developer is currently re-tooling his whole game though. Might be awhile before a new update. [u]What I enjoyed about the game:[/u] [list] [*]Contains a scaling card system. The more you use a card in battle the closer it becomes to upgrading itself. Each card has 3 stages from tier 1 to 3. [*]Cards can be combo'd with each other, such as two basic attack cards, to create a special bonus that strikes the enemy for additional damage. It has this neat combo bonus system so you don't just have the basic "gain 4 armor, attack for 4" that most of these games have in place. [*]Enemies can have different types of intent that is clearly stated above their head. Based on what actions you perform this intent can actually change! If you drop an enemy below 40% health for example it can forget about defending and suddenly start a beefy attack. You have to read their abilities to see how to handle the situation. [*]You feel fairly strong as the game progresses giving a clear powering up system. This even goes a step further. If you lose your run without abandoning the run then you get to keep your upgraded basic cards. This allows you to jump back in the fight quicker and progress faster the next time around. [*]There is a gear crafting system that can change how your character is empowered through the run as well. [*]Contains an alchemy system so you can combine to cards permanently, this may have terrible consequences that gives you a bricked card!....or perhaps not? Maybe these bricked cards can also be combined with a very dangerous effect....hint hint. [*] Animations for 99% are very clean and the game is good to look at. [/list] [u]Okay enough with the good, what is bad?[/u] [list] [*]The beginning levels go on for far too long. I was way more powerful than the entire second section before the eyeball boss. I think one of the forest sections needs to go. [*]The alchemy system will frustrate you in the beginning. I kinda sorta figured it out towards the end, but still it felt bad to brick your cards despite knowing that two copies of the bricked cards can be extremely powerful. [*]The amount of action points you get per turn until you get an AP boosting card feels highly restrictive especially since some fun cards cost 2 or even 3. Some even cost more than the AP you have. So if you don't get lucky you just have a worthless card. [*]There is what i'd amount to maybe....EA testers or alpha testers or patreons? or something like that which occasionally "run through" the background. Thats annoying, no. [/list] In the end, I enjoyed what I played, but am waiting on the developer to show of his retooled version of the game. Run contains the entirety of the first zone including the first time you see an unkillable boss(intentionally unkillable, not like a bug or anything, its part of the story). https://youtu.be/MubKg1ZyQeA
below average card battler
Unplayable in current state, totally not balanced, not beatable, multiple bugs. Developer abandoned it, won't be fixed ever.
This game is stuck in the early access hell for far too long. The dev has nice community interactions but the set deadline was not realistic at all and knowing that an overhaul from the ground up is planned, you can be sure that this game won't be finished in 100 years. What you currently get is not great either: unbalanced, full of needless mechanics, zero deckbuilding depth because there are no card synergies.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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