
Control history in Decade - a groundbreaking indie adventure. Explore an alternate past. Discover how its ideas develop, distort, and disappear. Seed new movements, destroy others. Subvert the rise and fall of empires, art, ideologies, and individuals in this experimental narrative game.
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About
Decade is an experimental adventure game where you will send children back into the past - ten years at a time - to learn how the world ended, and what you can do to change it.

Investigate documents, technologies, and artefacts to understand history. Manage the children and their abilities as they age dramatically. Try to make the right decisions as you create multiple futures that you can venture into.

20 FMV endings to discover
A deep and complex narrative (Over 50k word script)
9 unlockable themes - each with its own soundtrack
A unique and compelling gameplay mechanic

Decade is a first-time solo-dev project.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The story goes like this: Earth is captured by a technocapital singularity as renaissance rationalitization and oceanic navigation lock into commoditization take-off. Logistically accelerating techno-economic interactivity crumbles social order in auto-sophisticating machine runaway. As markets learn to manufacture intelligence, politics modernizes, upgrades paranoia, and tries to get a grip. The body count climbs through a series of globewars. Emergent Planetary Commercium trashes the Holy Roman Empire, the Napoleonic Continental System, the Second and Third Reich, and the Soviet International, cranking-up world disorder through compressing phases. Deregulation and the state arms-race each other into cyberspace. By the time soft-engineering slithers out of its box into yours, human security is lurching into crisis. Cloning, lateral genodata transfer, transversal replication, and cyberotics, flood in amongst a relapse onto bacterial sex. Neo-China arrives from the future. Hypersynthetic drugs click into digital voodoo. Retro-disease. Nanospasm.
Начну сразу с минусов: техническая составляющая и интерфейс - самые слабые части этой игры. Окошки перекрывают друг друга, текст иногда не влезает в окна, музыка периодически выключается, игра ненавидит альтаб и просто иногда крашится. Создается впечатление, что играешь в реликт эпохи доса через эмулятор, а не игру 2025 года. Второй даже не минус, а камень преткновения - это количество терминов, которое на вас вываливают с самого начала. Самого текста не очень много, но он усыпан философскими течениями и прочим миростроением, с которым нужно взаимодействовать для прогресса. Глоссария в игре нет, поэтому рекомендую оставить в уме или на бумаге заметки, что х это технократы, у это милитаристы итд. Больше у меня претензий особо нет - у игры сносный сюжет, потрясающая эстетика (особенно ролики концовок, которых дохрена) и интересные механики. Как водится в сюжетах про путешествия во времени, любые действия ведут к непредсказуемым последствиям, да и сами дети довольно своевольные, а не бездумный инструмент, поэтому игра куда более интригующая чем стандартные внки. При этом я бы не назвал ее особо сложной - да, способов взаимодействия с таймлайнами дюжины, но при неудаче всегда можно попросить подсказку в каком направлении стоит копать. Ну и на крайний случай сейвскам никак не наказывается, если не поощряется. ТЛДР: очень хорошая адвенчура, но всем советовать бы не стал.
A modern classic. A density of ideas and imagination seldomly found in indie games of this scope!
i am vetiverist
one of the most unique concepts i've witnessed. if you're into detectives, or reading, OR BOTH - highly recommend. the game is super short but is worth of every minute. it's so absurd how it managed to make me feel attached to the characters with just a couple of simplistic portraits and high-quality writing. something to play during a lone night when there's that crave for indulging yourself for a glass of wine while exploring something highly artistic & sophisticated (i live for that ♥♥♥♥). amazing!
what the ♥♥♥♥, dude.
Innovative idea. I really liked all the philosophical implications.
Oynanış olarak çok keyif aldığım, içime girdikçe daha da merak ettiğim ve yaratılan evren, yapılan çizimlerinden tut geçiş kısımlarında dönen animasyonlara, oradan da (şu anlık sadece birini gördüm) son kısımda oynatılan ahhh estetik bombası videolar çok güzeldi. İlk kez bir oyunu elimde not defteriyle neler yaptım, kim, hangi ideolojiler, evrenin oluşumu nasıl, neler oluyor ve nasıl ilerlerim şeklinde notlar alarak gitmek istedim. Yapanların, emek veren herkesin ellerine emeğine sağlık. Bir oyun geliştiricisi olarak bana çok fazla ilham verdiniz. Çok teşekkürler.
If you like interactive fiction give it a play. I did have to use a guide towards the end to figure some things out for my noodle but I still enjoyed the discovery and the lore. Edit: I forgot to mention this, but it's very important for this game and I love it so much: the art style. The overall stylization is incredible, especially the animated character portraits. They convey SO much emotion while being so.. liminal (for lack of a better word - I don't want to call it "low resolution" as that's not quite right) and it adds a lot to the experience checking how their portraits change as the characters age. Really genius stuff.
Yeah, sure
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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