
Control history in Decade - a groundbreaking indie adventure. Explore an alternate past. Discover how its ideas develop, distort, and disappear. Seed new movements, destroy others. Subvert the rise and fall of empires, art, ideologies, and individuals in this experimental narrative game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 15 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Decade is an experimental adventure game where you will send children back into the past - ten years at a time - to learn how the world ended, and what you can do to change it.

Investigate documents, technologies, and artefacts to understand history. Manage the children and their abilities as they age dramatically. Try to make the right decisions as you create multiple futures that you can venture into.

20 FMV endings to discover
A deep and complex narrative (Over 50k word script)
9 unlockable themes - each with its own soundtrack
A unique and compelling gameplay mechanic

Decade is a first-time solo-dev project.
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game. I chose a female name so it was a bit awkward when one kid asked me about how I still feel like his... and my options to answer were brother/dad/boss. I guess I am just that butch?
Developer is clearly a talented writer and imaginer of dystopias but it seems like interactive games may not be the best medium for their abilities compared to say, novels, short fiction, or political theory. "Gameplay" is thin and unintuitive: imagine if a Choose Your Own Adventure game required you to piece together the right combination of a bunch of elements to progress, with largely unhelpful clues, and you'll have a good idea of the play experience here if you don't resort to a guide. On a purely subjective/interpretive note, I also felt like there were a lot of cryptofascist undertones with all of the contempt for "the masses," overpopulation ruining society (one era's population even being dehumanizingly labeled "Biomass"), decadence setting in with the absence of a frontier, etc. While there may have been some counterweight to this if I'd played longer, I got the sense that the ideal society for the developer/writer is somewhere on the far right between "doomed decaying liberal mob democracy that tries to erase history" and "kill-or-be-killed Egoist hellscape." Again maybe just me and not really a question of game design, but as an American in 2026 this isn't really the kind of ideology I want more exposure to.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cool idea for a time travel story and the narrative that goes with it; how each time somoene is sent back, they have to live out 10yrs of their life there until they can return, and it changes their personality/traits in some way, as well as their attributes they take with them can influence time as well. Very cool. In a nutshell, you have a team of 3 people (3 kids) that you need to selectively send back to different periods of time to try and influence a better (or different) outcome for the future. Because right now it's raining metal and has torn humanity to pieces. That alone is pretty metal... Pun unintended, sorry... But because each person ages 1oyrs on each travel, they have a finite amount of times to send them, as well as any other outlier attributes that can influence/altere the outcomes made (I woin't say too much). The only drawback is to be prepared to re-read some repeat dialogue on multiple playthroughs - there is a lot of magic in the first time around, and some of that willl dissapate with repeat plays but to be honest, as long as you're ok with reading a lot of text, it's really quite engaging and also fascinating to see how many different ways humanity can screw up Earth. :D I bought the game ouright based upon a YT review, but it looks like there is a demo now, so I would say to find out if this is something for you, try out the demo. It is definietly a innovative experience to try though.
The things you choose to lose
this game has managed to capture the same vibe as the best old-school dark sci-fi. after reaching a new ending I find myself wanting to sit with it and contemplate its implecations, rather than throwing myself into the next run. the world building and philosophies are fascinating, and the visuals are simple but perfect for the story they're representing.
世界末日仅存的四个人类回到过去干涉历史改变未来的故事,概念非常有趣,实际内容也很不错,迷幻诡奇光怪陆离,但gameplay方面引导不足+存档位过少+读档闪退bug导致不看攻略光靠自己去探索很艰难,看攻略又少了些惊喜,无论怎样都会影响整体体验,有点尴尬
It's a really fun game for people who like sci-fi, time shenanigans and uncovering a rich story of clashing philosophies. However, over the last hour I played, the game crashed 5 times when I'd skip too much dialogue. If this gets fixed, then it's gonna be real close to a 9/10 game. --- [b]DO NOT PLAY THIS GAME IF YOU HAVE PHOTOSENSITIVE EPILEPSY![/b] I'm only photosensitive so I could manage with my screen filters, but all endings have bright colors and flickering video filters, and some have rapidly changing images and flashes (like the Salvage Ending).
Just kind of badly made. Which sucks, cause it looks like a lot of fun, right up until you have to get used to the fact you're apparently supposed to restart the game a lot, leading you to skip through repetitive conversations that don't change much per character. Information should be available somewhere in a codex. Anything you've read before should be easily available somewhere, but this feature does not exist leading you to miss a lot of important info. Its basically a puzzle game, just not a good one.
Oedipa took out her little memo book and opened to the symbol she'd copied and the words "Shall I project a world?"
locked tf in as soon as I heard the amen breaks on the UI sounds for the vetiverianism theme, last piscean you know whats up 💯
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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