
A psychological surveillance adventure. Observe 16 real-time CCTV feeds as TOBOR, a spy unit uncovering secrets in a dystopian bunker. Monitor suspects, collect evidence, and choose who survives. Multiple endings.
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About
1. Explore 16 Surveillance Feeds: Delve deep into the heart of Undercroft as Tobor, the spy robot, and uncover the truth hidden within its surveillance feeds.
2. Shape Multiple Endings: Your choices shape the fate of Undercroft and its inhabitants. Will you uncover the truth or succumb to the mysteries that lurk within?
3. Collect Clues: Gather text dialogues scattered throughout the game world to uncover the secrets of Undercroft and unlock new insights into its characters and lore.
4. Immersive Storytelling: Immerse yourself in a rich and atmospheric world filled with intrigue, suspense, and unexpected twists at every turn.
Engaging Gameplay: Tobor offers a unique blend of exploration, puzzle-solving, and narrative-driven gameplay that will keep you hooked from start to finish.
Dynamic Characters: Interact with a diverse cast of characters, each with their own motivations, secrets, and hidden agendas waiting to be uncovered.
Stunning Visuals: Experience the haunting beauty of Undercroft through stunning visuals and atmospheric sound design that will draw you into its mysterious depths.
TOBOR is a text-driven interactive fiction set inside real-time surveillance feeds.

Join Tobor and unravel the mysteries of Undercroft today. Your adventure awaits!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]"Spying is the future; the future starts with you"[/h1] You're thrust into it without so much as by your leave, let alone preparation, other than a few words on the phone from your employer, practically from the assembly line into the middle of a film reel. You are after all just a corporate drone pieced together haphazardly from the scraps of your previous colleague who went and got his head blown off. And the same can happen to you. I mean, how hard can it be "to turn on the surveillance system, eavesdrop on conversations and scan objects"? The amusingly bored corporate voice even said they already knew the answers. Then why are you even gathering all this intel? Obscurity just oozes from every aspect of this game. Although I felt some things could've been communicated better, the more I played, the more I saw its cryptic minimalism as a feature rather than a flaw. The shadowy vibe certainly fits the theme, but its colourful surrealism was what had me positively mesmerised. You're in the dark in more ways than one, starting from the working environment: Three drab panels with few points of interest, lonesome silence barely filled up by some vaguely ominous ambient hum, only interrupted by the piercing phone ring at the start of every day and bunny girl's morning broadcast. That is until you insert the disc and turn on 16 cameras in the middle panel where all the action takes place and your world opens up. You're supposed to spy in real time on 5 curious creatures of the mysterious Undercroft for some faceless RA Corporation for whom you're one of many faceless agents. No other context, background, worldbuilding is provided. I suppose it all feels dystopian and a bit post-apocalyptic. https://steamcommunity.com/sharedfiles/filedetails/?id=3086822456 TOBOR is one of those surveillance simulations, management type games with a surreal twist; kinda similar to Do Not Feed the Monkeys, but with the resource management severely stripped down. You don't have to manage time between spying, working and sleeping, you don't need food nor money; you're a robot and although a slave, you're at least free of such burdens. You can just observe characters for six days, trying to make sense of their unfolding chopped-up narratives. Still, there is multitasking involved. Your main actions are to eavesdrop on conversations and tap significant highlighted lines, and scan for objects to further reveal information; all the while following blinking camera lights and moving from scene to scene. Occasionally you will have to quickly pop to the right panel to press some buttons in order to reduce the ever-increasing glitching and noise. Easy-peasy. Well, it certainly becomes a routine after a while, but it takes a bit of getting used to as all the gameplay tips are relayed while you're trying to follow what's happening on the camera feeds, so it's easy to miss things. (Like to follow one character per playthrough, argh!) At the end of the day you report to HQ and this part I especially enjoyed. All the intel you've collected is digested into semi-interpreted pieces of information, crucial keywords from which you choose three at a time that best correspond to the objectives, so called "deriving intel". Finally you can read at your own leisure dispersed slices of character backstories and Undercroft history without rushing and missing anything. Bit by bit, piece by piece, the story forms. A strange tale about the Ark and its dumping ground deep under the sea, about failed clones, and one locked up AI, sad and angry... Ok, I better stop here as revealing the lore is the main point of all that spying. https://steamcommunity.com/sharedfiles/filedetails/?id=3086848708 [h3]"There is nothing either good or bad, but YOU make it so"[/h3] But TOBOR isn't all about spying and looking outward. It's also looking inward. I mean, who wouldn't start [strike]tripping blue[/strike] daydreaming during all that relentless gawking into other peoples' lives. You let your mind [strike]glitch[/strike] wander and suddenly you're transported into a light point'n'click game, or rather a dream-like interactive interlude. Atmospheric and stylishly monochrome, these visions look as if you've entered the monitor, through a looking glass where interactions are amusing but seemingly inconsequential, until you're presented with a choice that can actually alter characters' realities and influence endings. The highlight of the game though are surreal dreamscapes at the end of every day, a dive into subconscious slumber aka charging the batteries. What do robots dream about? Whose dreams are those - Tobor's, Machine's, Its, Yours, Mine? Either way, it's in COLOUR! In stark contrast to the gray everyday, these surreal visual novelesque segments, the dreams, are very vibrant and colourful, rendered in striking minimal style. And remarkably human. By that I mean there's a whole carnival of child's! recurring nightmares: a labyrinth of hallways, doors, tunnels, forest trees, rabbits, dolls, masks, hands, evil grins and all-seeing eyes. And mazes galore you navigate with simple choices. Even though it may appear you're lost, the only way out of the dream is right through it... something like that. Meaning, just go with the flow, enjoy the evocative and highly symbolic scenery that seems to hint at the crux of this tragic story, reflecting the bigger overarching narrative - and you'll find your way. https://steamcommunity.com/sharedfiles/filedetails/?id=3088935443 It feels like there should be an overarching story tying all these splattered chunks together, and not just in your mind, but with a finite ending, a proper closure. The biggest challenge in this game is the fear of missing something, especially if you're a story completionist: sticking to the storyline you're following, deciding what to give your easily scattered attention to, letting go of that very interesting conversation you just stumbled upon cause it's irrelevant to your current objective. You must come to terms that you can't see everything, but choose the threads, prioritise a character you've selected to observe to be able to meet the intel quota on the topics that are required*, or you'll get terminated. It struck me how this starting and stopping makes the game simultaneously immersive and immersion breaking. Which is by design since you're a voyeur on the outside looking in, only witnessing slices of lives that unfold independently of you. It's a bit like taking a tour among set pieces - and characters do have an air of theatricality to them, like actors in a play - but nowhere staying long enough to see the end of the story. This creates frustration, but one that bears curiosity, the need to complete the picture. Before you know it, it becomes addicting, compelling you to come back for multiple playthroughs. The game is conceived to be replayed... at least once for every character. Sadly, I realised this after my first playthrough when I observed a different subject each day and got an unsatisfying non-ending. There is adequate replayability to sustain starting from scratch; obviously the surveilled intel will be fresh, but the surreal parts also show quite a bit of variety. However, I'm not sure that's enough to justify not having a Day replay, if not a manual save, for quickly exploring mild differences over which I wouldn't want to completely restart the game, even if one playthrough isn't that long. Another thing is about what constitutes sufficient mission quota, as I would get A+ for deriving 2 out of 3 intel, another time I got F for the same amount. I feel this could've been communicated better.* Other than these complaints, I found TOBOR's atmospheric minimalism refreshingly imaginative and its mysteries compelling enough to tickle the peeping tendencies we all have... Um, just me? [h3][quote][b]You can stalk me at [url=https://store.steampowered.com/curator/40848670-Drugoja-In-The-Dreaming/]Drugoja In The Dreaming
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[code] Ещё больше обзоров ты найдёшь в нашей кураторке[url= store.steampowered.com/curator/11769719] Dreams of Genesis [/url] [/code] [h1] Духовная хоррор-наследница Do Not Feed the Monkeys и Not For Broadcast [/h1] TOBOR – это одна из тех игр, которые по своей сути вообще ничем не примечательны, но когда ты решаешься попробовать поиграть в неё, то понимаешь, что нашёл жемчужину среди инди. Игра предлагает свежий взгляд на уже давно устоявшуюся концепцию. [h1] Сюжет [/h1] Действие игры разворачивается в мрачном (и как будто даже почти заброшенном) комплексе Undercroft, где игрок выступает в роли робота-наблюдателя по имени TOBOR. Через систему камер слежения нужно следить за обитателями данного комплекса, фиксировать их разговоры, собирать информацию и попытаться не сойти с ума от того, что тут происходит. История строится на детективном хорроре, где небольшое количество человек выживает в огромном постапокалиптическом комплексе, по мере прохождения открываются разные стороны конфликта, а выборы игрока напрямую влияют на судьбу людей и концовку. Вообще, в игре несколько концовок, по сути мы выбираем для начала себе подопечного, а потом проводим его от первого до последнего эпизода (вообще не обязательно возиться только с одним персонажем, но по моему, чтобы влиться в сложность сюжета, лучше делать как я). [h1] Геймплей [/h1] Основная фишка игры — это наблюдение через 16 камер в формате реального времени. Напоминает всем известную Do Not Feed the Monkeys. Нужно выбрать персонажа для слежки, переключаться между экранами, замечать подозрительные предметы, отмечать их, читать диалоги, так же отмечать их. В конце эпизода нам нужно сделать отчёт – сопоставить варианты ответов, полученные при слежке правильно, дабы собрать полную картину пройденного дня. И вот тут вы спросите, как тогда наши действия влияют на концовку. Дело в том, что в игре между эпизодами появляется что-то типо эпилептического припадка нашего робота, благодаря которому мы можем гулять по комплексу в кислотных тонах. В этот момент начинается point-and-click адвенчура, в которой мы ходим по комнатам и собираем предметы, комбинируем их и открываем что-то новое, в этой же «мини-игре» присутствуют варианты выбора, которые лучше читать внимательно, иначе рискуете выйти на плохую концовку. После конца рабочего дня начинается что-то типо текстового квеста, как это было в Not For Broadcast. Путём выбора диалога мы путешествуем по своим снам, они такие же кислотные и непонятные, а происходящее в них порой выглядит вообще, как полный абсурд. Суть этого момента заключается в элементарном поиске выхода из сна. Наверное, этот момент единственный, который мне не совсем понравился в игре. Ну, а дальше мы просыпаемся и всё по новому кругу. Предположу, что в игре есть реиграбельность, но сама прошла только на одну концовку с персонажем Стелла. [h1] Визуальный стиль [/h1] Сюрреалистический стиль, тревожные образы, минимализм и странный дизайн персонажей создают ощущение антиутопического спектакля. Что-то среднее между психоделом и в каком-то роде даже бытовым хоррором. Музыка в игре хорошо вписывается, есть напряжённые звуки, но вот озвучка подкачала. Либо записывали через нейросеть, либо просто читали с бумажки, ни души, ни пауз в нужных моментах, ещё и голоса как будто нудноватые были. В общем, ещё один минус игре, мне хотелось засыпать в моментах, где пытались диалоги озвучить. [h1] Итог [/h1] TOBOR – маленький, но довольно самобытный проект. Может и не для всех, но в принципе игра может найти своего потребителя. Из кратких плюсов могу выделить свежий взгляд на устоявшуюся концепцию, неплохой детективный сюжет с несколькими концовками, атмосфера антиутопии и паранойи, запоминающийся арт-дизайн. Если нравятся необычные инди-проекты, детективные истории, психологические хорроры (хотя скорее в формате визуальных новелл) и эксперименты с геймплеем – игра точно стоит внимания.
토버 거꾸로하면 로봇ㅋㅋㅋ
In this game we play as an agent for a particular organization in which we spy on several peeps. We have to report on their items and conversations to this organization or else. I've quite enjoyed it's dystopian atmosphere. The art style is nice and is brought to life via voice overs. Woo! I'd say its worth the price tag due to the replayability. Gameplay impressions: https://youtu.be/UTunuTW1T7s
first playthrough done, incredibly cool characters, world & incredible story, ( from all i know so far ) somehow the game kept me engaged until the end of my first playthrough. the "somehow" i mention being, that it is really well done and super creative. never played a game like this before, surprised how underrated it is, the lore is really good. for sure will go for a second playthrough and perhaps more. EDIT : after playing some endings, getting stellas ending when you don't focus on her at all is a bit odd and made no sense. other than that it's been cool.
[h1]Gameplay[/h1] TOBOR is kind of similar to [Five Nights at Freddy's] in terms that you have to look at multiple surveillance camera to keep track of your subject. You get to choose one particular subject out of five to keep track of at the beginning and you have to move from camera to camera to follow the subject to eavesdrop and collect clues to learn about the subject and what really is going on in the TOBOR universe. After you collect your clues, you will have to piece them together to finalize your report. Depending on how well you do, you will be graded in the end of the shift. While you are following one particular subject, other 4 subjects are doing their own things as well so you will miss out on their dialogues and information even when you are playing the game the way you are supposed to. (This gives you replay-ability value to learn more about other characters as well.) I beat TOBOR 2 hr and half and that might be because I got the short ending. (TOBOR has multiple endings. ) [h1]Story[/h1] I only had one play through and because of the reason I mentioned above, I am not fully aware what really is going on in TOBOR universe and all the characters' background story, but as I have multiple play through I have no doubt the story will be interesting. I am not going to spoil anything but to my understanding, it is about an AI which is praised as a god. (I might be wrong... I need more play through to REALLY understand what is going on.) [h1]Horror (?)[/h1] TOBOR isn't one of those horror games where you have guts and blood flying around everywhere but I got the vibe of horror that I felt from Tim Burton's [b]The Nightmare Before Christmas[/b], so even if you don't do well with horror, I would recommend TOBOR. [h1]Pros[/h1] Really immersive soundtrack and English VA. Since this is a Korean game, I didn't expect much for the English VA but I was pleasantly surprised of how good they are. The art style direction has TOBOR's own aesthetic as well and it doesn't feel like something I've seen somewhere before. I played TOBOR on cheap office laptop and it managed to run pretty well also. [h1]Cons[/h1] You have to pay attention in TOBOR A LOT. Maybe I was playing the game wrong but looking at 16 surveillance cameras to see where my subject is and pay attention to dialogue to immerse myself into TOBOR] was kind of exhausting for me and got my eyes tired. Even though I only played it for 2 hr and half, I had to take break it down to 3 playthroughs to give myself a short break.
로보토미스러운 캐릭터 디자인 + 자연스러운 다회차 유도의 흥미진진한 스토리 볼 수 있는 루트가 진짜 많은 듯! 다회차 필수!! 1회차 2회차 스토리가 아예 달라서 충격.. 같은 루트의 다른 엔딩이 보고싶은데 배속 기능이라도 있으면 좋겠당 스페이스바와 마우스 우클릭만 기억하면 꽤 편하게 게임을 할 수 있음! 로보토미, 림버스 좋아하면 강추!!! 근데 깜놀 있음!!!! 나 울었어
The storytelling in the game, along with its visual and auditory effects, is incredibly impressive and captivating. I'm really intrigued and curious about how the writer will unfold the ending here... and how they'll connect it to the next. For anyone who enjoys the experience of savoring a detective novel while having a glass of wine on an deep blue night, I highly recommend embarking on this adventure.
[h1]我没有完全懂,但我大受震撼[/h1] 毫无疑问的是,《Tobor》是一个迷人的游戏,即使我没有完全弄懂它。 因为《Tobor》目前没有中文,所以在打开游戏前我下了个有道翻译。简单的来说,《Tobor》是一个融合了生命、人工智能、背叛、后末日等等诸多要素的游戏,玩法为监视模拟器结合视觉小说,其中视觉小说内容带给我的观感与文字效果相当惊艳,这是已经一部小众但已经获得极佳口碑的反乌托邦选择取向游戏。 "There is nothing either good or bad, but YOU make it so." 作为贯穿游戏始终的这句话,它改自莎士比亚的名言,只是把“thinking”改成了“YOU”,这是相当有意思的一点。玩家扮演的Tobor作为一个机器人,却有了游戏提到的思想,这就有了后续的背叛与否。 Tobor特工接到上级的指令去监视几个奇怪的生物,其中包含兔女郎、蠕虫人、法师等等。这就是《Tobor》的主要玩法,即监视模拟器,与比较知名的《不要喂食猴子》类似,当然画面没有那么卡通。玩家需要在16个监控画面中,通过扫描关键物品或者捕捉监视对象对话的关键句来填满屏幕右边能量表。由于这些事件大部分会在两三个监控画面同时发生,首先我面临着的是语言障碍,无法一时间面对如此多的文字内容,容易错过了很多细节,这对我理解剧情造成了一些割裂感;如果只用鼠标点击切换监控画面的话会显得手忙脚乱,熟悉键盘快捷键操作后,寻找线索、发现关键对话的过程甚至让我有了一种敲击键盘的节奏感,这方面的设计着实不错。 每日的监控任务结束后玩家需要填一个报告书来评估你选择监控的对象,在十几条选项中找到最符合描述的,这很考验玩家对细节的理解掌握(当然也可以不断试出来),这些判断都将改变实验对象的未来。 不作为本游戏主玩法的视觉小说内容实际上也占了相当大的一部分,其抽象的视觉艺术与极简的文字描述确实让我大受震撼。除了色彩使用相当大胆的场景设置外,出现的一些猎奇的角色也有着极强的表现力,向你求助的花瓶姑娘、被针钉住等待玩弄的活布偶娃娃、拿着茶杯邀请你的无头男子………这些怪诞的角色无不展现了游戏模糊的内核。这部分出现了大量的选择取向,诸如走左边还是走右边,继续还是退回等等。甚至有了视觉小说的追逐战环节,极短的限时选择躲避处,这对于我这种英文不好又来不及翻译的人来说已经汗流浃背了。 是否背叛原组织将导致游戏出现分支,《Tobor》是一款多结局游戏,并且有的结局流程很短,加上监控时容易被忽略的很多细节,它具有很强的重复游玩价值——《Tobor》的实际内容量实在不小。 《Tobor》是一个好游戏,但是对于一款同时出现大量对话的监视模拟器游戏来说,没有官方中文玩着实在有点累,还是希望官方可以考虑考虑汉化。 [b]We need Chinese!!![/b] [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
スパイロボットTOBORとして、謎のディストピア世界と人々を観察するUnity製アドベンチャーゲーム。 日本語未対応ですが自動翻訳の導入は可能です。 ただし、合間にあるADVパートで初めて自動翻訳を行う場合、選択肢の表示がおかしくなり進行が困難になることがあります(あらかじめ翻訳を一時停止しておくことで回避可能)。 全体的にゲーム性はかなり希薄。シナリオ重視のいわゆるADV系に近いでしょうか。 薄暗い部屋でボタンポチポチしながら集めたキーセンテンスをつなぎ合わせ、謎に満ちた世界を解釈していく、という作業はなかなかに没入感があり、わくわくします。 視覚表現はかなり気合入っていて、とりわけ、合間に挟まれるサイケデリックな恐怖演出は個性的で一見の価値あり。音楽等サウンド面のクオリティも十分で演出的にもよくなじんでます。 難点を挙げるとすれば、まずボリュームでしょうか。 1周2~3時間程度、周回しても10時間ほどで概ね体験し終わっちゃうかと思います。 プレイ時間と価格を照らし合わせてゲームをはかるのもナンセンスですし、決して密度の薄い作品ではないですが、やっぱり割高感はあります。 シナリオに関しても、プレイヤーをドキドキさせてくれるような展開がもう1つ2つ欲しかったかも(特に終盤)。 総じて、惜しい印象はありつつも、トレーラーを見て抱く期待には応えてくれるゲーム。 十分に楽しめました。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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