
DEATHLOOP is a next-gen FPS from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity.
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Hours played at review time, across 604 reviews with recorded playtime.
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Bro is been 5 years and this game still force me to star the game online because of the DRM.
[h1]Бесконечный день для киллера на острове[/h1] Игра весьма неоднозначного жанра, своебразный рогалик-песочница от создателей Dishonored. При каждой смерти игра начинается заново, пока вы не убьете всех главарей на острове за один день, предварительно раскрыв их местоположение и распорядок. Сюжета как такового здесь мало - главный герой Кольт буквально сразу просыпается на острове Чёрный Риф и отправляется исследовать его, общаясь со вторым киллером, а также главным противником - Джулианой. По всему острову герой видит всплывающие слова, написанные им же из других таймлайнов. Постепенно понимаем, что попали во временную петлю и пытаемся ее разорвать, когда Джулиана напротив хочет ее защитить. Весь сюжет получаем из записок и аудио на острове, которые остаются в блокноте как зацепки, с помощью которых можно продвинуться дальше. Есть русская озвучка, что сильно упрощает восприятие, так как болтают персонажи много. Более того, зачастую нужно подслушивать людей на локациях, чтобы получить новые зацепки и пройти дальше. По самому геймплею она сильно напоминает Dishonored, только с огнестрелом и без единой целостной сюжетки. Тут также есть вариатовность прохождения, можно ломиться и убивать всех подряд, а можно стелсить. Есть устройство-взломщик для устранения камер и турелей. Также есть абилки, выпадающие из боссов. Достаточно бодрый шутер с паркуром и кучей оружия, которое падает со врагов и его можно сразу забирать себе. С патронами проблем нет, но оружие может заклинить в рандомный момент и его нужно какое-то время чинить. После смерти враги просто растворяются в воздухе, не оставляя трупов. Игра поделена на несколько небольших зон, которые можно свободно исследовать. Также есть смена времени суток, после выхода из зоны автоматически происходит смена. Задача получить как можно больше информации об боссах-идеологах, которые обитают в разных локациях и в разное время, чтобы уничтожить их всех за один день, это позволит разорвать петлю. Вся информация добавляется в журнал как зацепки, которые можно отслеживать на карте как побочные задания. Локации хоть и небольшие, но карту можно посмотреть только в заметках и она не интерактивна - по сути, ходить придется без карты. Графика в игре приятная, цветастая. Есть фоторежим. А вот оптимизация тут оказалась слабой даже на текущее время - провисания в рандомные моменты, долгие загрузки. При том, что карты совсем небольшие. Зачем-то проверяется подключение к серверу при каждом переходе. Тут есть и онлайн составляющая, где можно играть в роли Джулианы и вторгаться в чужие миры, пытаясь убить Кольта. Но даже при игре оффлайн проверяется соединение с серверами зачастую, а в роли Джулианы могут вторгаться боты. [h2]Итог[/h2] Не могу сказать однозначно, что мне понравилось. Любой из Dishonored будет лучше, тут же сделали какую-то сборную солянку из жанров. Если хочется песочницы за киллера - Хитман с этим справится куда лучше. Еще и онлайн сюда добавили зачем-то. Но все равно это весьма бодрый цветастый шутер с паркуром, вариативностью прохождения и свободой исследования острова в любом порядке. При каждой смерти или победе вы будете начинать день заново и это порой утомляет. Сюжет здесь оставлен полностью на изучение игроком, также в свободном порядке из обрывков. Также оптимизация оставляет желать лучшего, к сожалению. По скидке можете взять, если вам понравились игры серии Dishonored. [h2]✅ Понравилось:[/h2] - Большая вариативность прохождения - Русская озвучка сильно упрощает понимание - Хороший экшен [h2]❌ Не понравилось:[/h2] - Сюжет подается скомканно, сама тема временной петли здесь сомнительное решение - Оптимизация - Не самая удачная смесь жанров, проигрывающая аналогам в каждом из них
If you wished stealth games didn't disincentivize you from using your sick powers to murder people, then try Deathloop, a game that gives you all the overpowered tools of Dishonored and puts you on Epstein Island. I don't remember how hard this game pushes the "roguelike" thing but it isn't at all, you don't even lose your sick purple/orange drops if you die if you pay a trivial currency cost to bind it. That was a mechanic I was really hoping to see in the game to incentivise being careful with what you bring in, kinda like one of them extraction shooters, but insurance is so dirt cheap it's a non-factor, and your gear gets carried over between loops. The PvP is kind of silly, in that you are literally just PvPing with really strong abilities pretty much balanced for PvE, and it's actually kind of fun to see how you can out-♥♥♥♥♥♥♥♥ your opponent. You can choose to play without invasions if you want, if I remember correctly.
NOTE: This review is primarily focused on offline, PvE gameplay, which is not how everyone will play this game. Deathloop is a lot of fun. I got it in a bundle, saw that it had mixed reviews, and had heard that it got a lot of hate online, so I went in expecting very little. What I got was a pretty fun time loop shooter with 70s flair, an engaging gameplay loop, and a writing that was interesting enough to sustain me throughout my playthrough. As far as stealth action shooters go, it's not exactly breaking the mold (I haven't played Prey, but Deathloop's gameplay is very similar to Dishonored), but it uses it's mechanics well. Maps are littered with enemies, defenses, weapons, shortcuts, secrets, etc., and multiple playstyles are viable. Depending on the items and upgrades you get, you can go into every situation guns blazing, kill your enemies stealthily, focus on setting traps and hacking gadgets, sneak past everyone to eliminate targets discreetly, or turn yourself into a melee tank, and you can switch up your playstyle whenever you want. Combat is difficult enough that you can't just mindlessly charge into any situation and come out on top, but you shouldn't find yourself dying endlessly either. Similarly, the game's puzzles offer enough challenge to be interesting without making you want to run to a guide or quit in frustration. One thing I appreciate about Deathloop is that it seems to take itself seriously as a time loop story. I've seen people complain that it's repetitive, and while I think that can be true (though there are 4 large maps, each with 4 different versions/times of day containing differing enemy layouts, secrets, and accessible areas)... it's a time loop. I don't know what these people expect. Have they seen Groundhog Day? Edge of Tomorrow? Happy Death Day? Palm Springs? Until Dawn? Repetition is kinda the point. It forces you to think "how can I break out of this loop?" Once you have that purpose, what repetition there is becomes part of the solution rather than a chore. So, is Deathloop perfect? No, of course not. Is it enjoyable? Very much so. Does it overstay it's welcome? Only if you let it.
I adore everything Arkane do. The art style, writing, game play are all fantastic. But. I got three quarters of the way through this game, just as the mysteries and game play started to get really interesting and the game bricked itself. I had a months long conversation with the help teams to determine the issue and no-one seems to have any idea how to fix it. I am gutted, because its not the kind of game you are going to be able to restart, if you play enough of the story you will understand. The developers seem to have abandoned any chance of fixing it. So I cannot recommend this title. There is a huge chance you'll be heartbroken just like I was.
"Almost only counts in horseshoes and hand grenades." It hurts me to do this, but as a fan of Dishonored, I really wanted to like Deathloop. Unfortunately, bugs prevented me from enjoying it and ended up ruining a few of my runs. For example, the Hackamajig stopped working on the antenna after I killed Julianna, preventing me from leaving the level. On top of that, the game crashed twice within the first few hours, which really hurt my experience and ultimately prevented me from completing the game.The premise is genuinely unique, and I really liked how it was presented. The mystery surrounding Blackreef and the time loop is intriguing, and Arkane's signature environmental storytelling is still present. The dialogue between Colt and Julianna is entertaining, with strong voice acting and plenty of personality that helps carry the narrative. The game's art direction is also fantastic, blending a stylish 1960s aesthetic with vibrant colors and a memorable soundtrack. That said, the environments feel too small and eventually become far too repetitive. Revisiting the same four districts at different times of day is an interesting concept, but I found myself growing tired of seeing the same locations over and over. While the freedom to experiment is one of the game's biggest selling points, I think it would have benefited from a more structured introduction to its mechanics before letting players loose. The gunplay is solid but dosen't neccisarilly feel all that good but the supernatural Slab abilities are fun to use, especially when combining them in creative ways. However, I don't think the enemy AI is particularly strong. Enemies are often easy to manipulate or simply fail to react intelligently, which removes much of the challenge. Once you begin collecting powerful weapons, trinkets, and abilities, the difficulty also drops off significantly. Take this review with a grain of salt, considering I haven't seen everything the game has to offer, and I may be wrong about some aspects. This was simply my experience during the nine hours I spent playing it. I may give Deathloop another chance in the future, but for now I'm too busy with life and work to commit to something that I found so aggravating and disappointing.
The game is fun, but why is Denuvo not removed yet?? it affects performance on lower end system...
This game sucks The tutorial treats you like a game journalist, which is to say its so easy and straightforward you could beat it by wiring a fruit fly's nervous system to the keyboard and spinning an apple on your desk. But the devs think that's too difficult so they added HALLUCINATIONS that supercede the tutorial so even if you turn it off to enjoy discovering/world building (the whole ♥♥♥♥♥♥ point of a time-loop story) the main character HALLUCINATES the exact instructions for what to do, what to pick up, and where to go. They make you redo the tutorial mission and memorize a code, except they don't even think you're capable of remembering a four digit number over the 10 second walk to the door so they IMPRINT it into the keypad. Once I finally got into the main game my game crashed not even 10 minutes later when I had the audacity to shoot an enemy in an area I hadn't entered yet (Ryzen 7 7800 3DX and RTX3070 aren't enough apparently) and since the game is built on its own engine and doesn't have the proper coding to allow you to minimize it after a crash you can't even escape the game to force close it. I had to shut my computer off. This game is remarkably awful and I'm not even 1 hour into it. I'm sure it has potential but I'm not confident the devs can deliver without spoon feeding it to me and crash when the game actually gets good. wait for a 95% off sale because 80% off isn't enough of a bargain. *Just read some reviews: Everyone with performance issues is running a 30 series or newer card so not only is it a buggy mess they couldn't even get it to run on cards released the same year as the game.
"Deathloop" is a game made with ambition and a desire to innovate within territory that its studio, Arkane, has already explored. For that, it is admirable, and, I think, worth experiencing. That said, I don't feel that it is entirely successful as a game or as a story. It's good, but it stumbles short of greatness. While there are obvious comparisons to be made with the earlier "Dishonored" titles, it doesn't reach the same highs. For those who have played the "Dishonored" games, this is one step forward, two steps back. While "Dishonored" largely encouraged the player to learn to use stealth and the signature short-range "teleport" to their fullest, "Deathloop" offers the player a broader range of powers, and without the moral constraints that "Dishonored" imposed on players hoping to receive the most optimistic endings. This ought to be freeing, but the reality is that the fairly stupid NPC AI, the repetitive "looping" nature of the game-play, and the departure of a need to minimize body count encourage the player to abandon style and elegance for the sake of efficiency. It took me a while to figure this out, after the tension of the stealth in "Dishonored" and similar stealth games, but the fact of the matter is that it's often far easier and simpler to simply shoot all the NPC enemies in the head almost as soon as you see them than to spend ten times as long trying to evade and/or isolate them. When the player gets a silenced weapon and a power granting invisibility, this quickly becomes child's play. Why trudge through a gauntlet of spared enemies when and if something goes wrong, when you can instead clear the path, without any consequences? After figuring this out, significant portions of the game are reduced to window dressing. "You can sneak in through the barred window in the basement, make your target reveal themselves through subterfuge, poison the-" "Yeah, yeah. Or... hear me out...? I could *shoot* them. Or I could set up a security turret, lure them with a loud noise, and let the *turret* shoot them, in which case I won't even rouse suspicion." "Well... okay, then. But your *next* target-" "Lather, rinse, repeat." There's a lot of this. There are many, many opportunities to be oh-so-clever, a very small number of which have to be accomplished to bring the game to a conclusion. But repetition quickly takes the joy out of being oh-so-clever, when it takes five times as long, and still leaves you with a dozen or more NPCs who are waiting for you to slip up when trying to sneak past them for the second time. When you could, instead, just *shoot* them. Or use turrets to shoot them. Or use a power to make them shoot each other. As you might end up having to do, anyway. The world is nicely implemented. There's a lot of attention to detail, a lot of lore for the focused player to pick up upon, and a real effort made to create a world that would make for a fun playground to use the different powers and means of traversal to get around in. It's a bit unfortunate that, practically AND thematically, the game quickly makes the player focus on the most efficient way to get from A to B, accomplish C, and get back to A to get out. The third time you hear Eternalists discussing the best place to watch the fireworks, you can hardly off them fast enough. Plot-wise, there's a story that does a pretty good job of piquing the player's curiosity, even if certain questions seem to remain unanswered by the end. (Yes, even if you dig through all the lore, even if you rummage through online FAQs and lore-dumps.) But, Julianna, your main antagonist... There are some good bits of banter between Cole, the hero, and Julianna. She isn't badly written. But she's less a character that I love to hate, and more a character I just dislike. She falls into the pit of a strong pet peeve: she's the character who could unravel almost the entire plot if she would just tell you everything, but refuses to do so, less for believable in-character motivations than because, well, she would unravel the entire plot. Don't get me wrong, I'm sure her defenders could give reasons she doesn't explain things- trauma, resentment, spite, loneliness- but I just don't quite buy it; it's too clear that the real reason for not telling the player the truth is that the game could be half as long. It IS interesting that, in a sense, Colt and Julianna invert the typical older/younger dynamic: Colt wants the world to change, even if it means making sacrifices, while Julianna wants to sink further into a comfortable and almost entirely predictable status quo, even if it means being surrounded by people she holds in contempt and forsaking meaningful growth. But at the same time, one might also see a more typical play-out of that dynamic: the younger Julianna wants to live in a protracted, eternal adolescence of life without consequence, while Cole wants people to grow up and live in the real world. It's unfortunate that I find it really hard to sympathize with Julianna. Her argument demands empathy- "seeing things her way"- in a manner that she manifestly refuses to offer to Colt. Julianna is not the only person who has suffered real trauma within the events that the game spins out, but seems to think that having adapted to her circumstances renders her immune to taking responsibility for her actions. Even if those actions, arguably, amount to holding everyone she knows in a kind of state of prolonged torture. The endgame makes the player decide between Cole's goals and "seeing things Julianna's way", and I think that was intended to be a harder choice. Even still, I can't really dislike a game that had this much "stuff" worth putting this much thought into. It is a game that was created with craft and care. It's an art piece, an experiment, and while I cannot say that I think it was an entirely successful experiment, I still think it was worth playing.
I find the gameplay very boring and repetitive although it is not the worst. The game has cool ideas and mechanics, but I think the lack of variety is what kills the execution. I don't know if it's because I have not found all the different types of weapons, trinkets etc but I am already 8 hours in :/ it was fun at first but it just made me not excited to play after a day of work. The enemies are all relatively the same as well, sure some enemies have their perks like dashing or multiplying but essentially youre just fighting the same type of enemy as it doesnt really enhance the gunplay experience. All enemies felt the same to me and the AI is not the best. The story is amazing though, love the plot twist on the Loop and world design/aesthetic wise is good. Overall I just found the gameplay quite boring :( Sorry Arkane fans, kinda nervous as I really wanted to try Dishonored so worried if it'll give the same feel. Might come back to the game sooner or later
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
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