
Inspired by classic survival horror. Bachman Manor sprawls into a maze of corridors, bedrooms, foyers, and more. Filled with puzzles, traps, and hidden passageways that explore the secrets of its dark history and occupants.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thank god I didn't pay anything for this because it doesn't in my opinion. Game is not optimized what-so-ever, sound is design is very poor, game design and puzzle are very confusing. The only upside is the rifle feels good to use, that's it.
nyet
Its not that its a bad game, and there's nothing really wrong with it on a technical level, but its very boring. I went back and forth on whether to give this a negative review, given that it was put out by just one guy.
I just finished Deathbloom Chapter 1. For someone who sings Vincent Lade's praises, I hadn't played it and felt it was time. Let's just say, this game did not disappoint! First of all, the story was fun and the game was very enjoyable. The best part in my opinion was the sound design. Footsteps that were not my own became my #1 dread. Hearing the sound of enemies without seeing them had me whipping my character around in circles and then just running away. And the music - it's like that was another character. Vincent did a great job of inserting sound bytes and surprises that had you terrified of what was next, Just as scary, when the developer decided not to put sound in the game. All you hear is your footsteps marching you to your doom. And the moonlight sonata quip was cute. The game was also pretty. I think it said that it was on Unity engine. The gardens outside, the inside of the house and even the deathblooms were gorgeous. For a game that came from one dev, it was a good looking game. Looks like a huge team worked on it but Vincent Lade's eye for detail made every scene pop in it's own way. Would I recommend this game? 10/10 absolutely. It was fun, it was creepy and gave this little streamers heart all that jumps it could take. Buy it. Play it. You'll love it. https://twitch.tv/stayalivejen
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6-6-26 Played chapter 1 .. horror walking sim. This game has good graphics and interesting mechanics. And is Fun.
wtf...
[h1] Summary [/h1] [table] [tr] [th]Category[/th] [th]Perception[/th] [/tr] [tr] [td]Level design[/td] [td]Annoying maze designs and classic unreal engine shinyness, despite being made in unity. Looks good otherwise[/td] [/tr] [tr] [td]Art[/td] [td]Map and inventory UI is a little cluttered, but the art is good otherwise[/td] [/tr] [tr] [td]Sound design[/td] [td]Lots of stock sound effects and sometimes missing sounds altogether. Music is fine though[/td] [/tr] [tr] [td]Story[/td] [td]You travel to your grandfather's estate after learning that he recently passed away. But when you get to his mansion, spooky things happen[/td] [/tr] [tr] [td]Gameplay[/td] [td]Read notes, find keys (a lot), eventually you also get into combat[/td] [/tr] [tr] [td]Bugs/glitches[/td] [td]Worked just fine for me[/td] [/tr] [tr] [td]Other issues[/td] [td]None[/td] [/tr] [tr] [td]Length[/td] [td]Unsure exactly how long it is to beat[/td] [/tr] [tr] [td]Worth it?[/td] [td]Maybe, but personally I don't think so[/td] [/tr] [/table] [h1] Conclusion [/h1] Horror games need build-up, but there's a thin line between a proper build-up and dragging it on way too long. This game unfortunately does the latter. I have played similiar games before and liked them, so this game should be right down my alley. After nearly an hour and a half of trying to navigate boring mazes while looking for keys, I gave up on it. A friend told me about the collection of games from this developer and told me a lot of them are decent, but the fun parts comes later. I don't want to have fun later, I want to have fun now. Annoying mazes and horror games where hunting for keys is most of what you do is most likely a pet peeve of mine more than an actual problem, but I am so tired of games like this. The developer seems to be pretty good in a lot of areas though, so maybe I will try another game from this dev in the future.
I loved playing DeathbloomChapter 1 and 2. The mansion is creepy as hell. The fact that you can't go back, when leaving a map is a nice concept. It bonds you more with the game, looking for every detail and searching every corner in order to miss nothing usefull.
Great Game, the house is beautifully creepy. There are guns and fight also, besides good story and some puzzles. Definitively worth it!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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