
In this retro PS1/PSX style game. Play as a investigator stranded in a zombie and monster filled mansion and forest. You will encounter horrifying creatures ready to devour you alive. All while trying to make your escape and discover the terrifying truths before it's to late. Will you survive?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Needs work. Take more inspiration from RE, not just items and zombie concept.
This is a straight up old school love letter. while I haven't ventured too deep into. I'd safely say if you're a fan of classic resident evil, you will enjoy it. Things it takes inspiration from - Prior to Re4's layout, it uses the classic Resident evil's doors, item boxes, aiming up or down at weakpoints, corpses not despawning, map (haven't found it strangely yet), Enemy design is varied and very much old school resident evil vibes. Ammo is pretty far and between, giving it that nice element of fleeing for your life. Honestly I'd probably play something like this over modern day resident evils from capcom who lost touch with their franchise years ago, and I don't care about the remakes, or the games after re5 really. the plot in those ones is kinda boring. that aside. Capcom has been delivering just remake after remake... and not doing anything new or fresh feeling... I know people prefer better controls on their games. but the thing that really made survival horror survival.... was not what they put out nowadays from Capcom. Love me or hate me. but I'd prefer indie titles like this one compared to games that require you to have a top tier pc, no thought towards enemy design and story boarding. (looking at you RE7 and 8... I think those were the more recent ones with the story of nathan or ethan or w'e.. look if you want classic resident evil vibes. this game, Evil Beneath is it. one of the good few that pull it off nicely) In that regard. Here's the Cons it needs work still yes. some control choices are wacky, such as P for the pause menu, hopefully seeing they got a choice for the movement controls, there will be some keyboard and mouse support in time? I can hope. Remapping controls needs to be a option.. I don't like how you start off with no weapon equipped personally getting tossed into a place with no weapon on you does make for atmosphere, and give that sense that you should flee to the nearby mansion for safety. but the knife should be equipped by default. that's my sole opinion. The Lighting is good, but some rooms are massive and its hard to see sometimes. the camera is first person so you don't get those old school fixed camera angles. but you do get fog of war or FOW in a way. the darkness does it job nicely.. it's just I loathe games where the darkness takes away from environments in favor of making the enemy hidden till you get up close. I'd like to admire some of the layouts. A Quick Fix would be having lit candles or light sources you could adjust. Other than those cons rn, I haven't ran into any real issues other than maybe stiff aiming sensitivity but it is a retro resident evil like game so its kinda expected. Overall I'd give it a good recommendation cause it does elements right. and has enemy designs I can get behind. unlike capcom who makes a tar monster and calls it a day.
not an awful game, just needs better combat design? There's wayyyyy too many zombies per room, and I understand the main idea may be to ignore them but that just makes it useless to have a bunch other than to be a populated area, I can understand if they are spread out, but its like almost every room that has 4+ zombies? Like what? Also, I stopped playing when I reached the room/hall with the 2 spiders. Did they even play this game through?? It takes 7 shots to kill a spider, the first one reaches you in the first 6 shots, you take a hit for 1 more bullet to finish it off, but then the second one just stun locks you because they run just slower than you by 2 paces, I hate tedious games like these and especially with the wonky looking animations I can't tell if I need to shoot straight or downwards?? I think the game needs more polish, also direction. I was so lost from the start, no context, no clues, just stuff strewn about and a bunch of ammo at the start. Ink ribbon systems that is so outdated and having a knife as a last resort is ridiculous if you're going to give me 60 bullets within 5 minutes of starting the game. This felt like if resident evil tried to copy itself but had no direction. It's still worth a shot though, despite my negative review I would say give it a shot.
сложно сказать чего тут нет от RE1, чем что взяли) Это буквально выглядит как фанфик) Мне зашло, стоит копейки, на вечерок скрасить - можно.
O jogo é claramente inspirado em Resident Evil, e isso é algo que gostei bastante. Apesar disso, ele consegue manter sua identidade como um bom jogo por si só. No entanto, não me adaptei tão bem ao modo TANK, especialmente por ser uma experiência diferente dos clássicos old school. Jogar em primeira pessoa nesse estilo foi algo novo para mim, e senti falta de uma mira ou retícula para facilitar o uso de mouse e teclado. Fora esse detalhe, achei o jogo muito interessante e envolvente. Espero que no futuro considerem adicionar um modo alternativo de gameplay para ampliar ainda mais a experiência. English The game is clearly inspired by Resident Evil, which I really appreciated. Even so, it manages to stand out as a good game in its own right. However, I didn't adapt very well to the TANK mode, especially since it felt different from the classic old-school games. Playing in first-person with this style was new to me, and I missed having a crosshair or reticle to make it easier to play with a mouse and keyboard. Aside from that, I found the game very interesting and engaging. I hope they consider adding an alternative gameplay mode in the future to enhance the experience even further.
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