
Inspired by classic survival horror. Bachman Manor sprawls into a maze of corridors, bedrooms, foyers, and more. Filled with puzzles, traps, and hidden passageways that explore the secrets of its dark history and occupants.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would call this a combination of Resident Evil and Layers of Fear, as you are in a mansion full of zombies and get several weapons to fight them, as in RE, but it also has some psychological horror and environment switch-arounds to confuse you, like in LoF. It's pretty fun and spooky overall, though it is very easy if you're a good shot in FPS games, and it has a pathetically tiny selection of configuration options. And it's short, but it has a separate part 2. Well worth it for what I paid in a Fanatical bundle for both parts.
Very enjoyable horror game with a good mix of exploration and combat and an intriguing story. Puzzle solving in order to progress made logical sense and was not frustrating so long as you explored and closely observed your surroundings. Looking forward to playing Chapter 2.
Très bon. Beau visuellement et une ambiance sonore au top! Par contre quelques défauts... Pas de remappage de touches. Et comme vous êtes obligé d'utiliser les touches WASD pour vous déplacer sur un clavier qwerty et bien sous un azerty, vous êtes obligé d'installer le clavier US dans windows et switcher dessus. (en fait, on peut utiliser les touches fléchées mais comme seul le shift gauche fonctionne pour courir, vous êtes bai...) A noter que mon antivirus COMODO a détecté le fichier "Assembly-CSharp-firstpass.dll" comme malveillant. J'ai dû le mettre en faux positif pour pouvoir continuer à jouer.
Deathbloom: Chapter 1 is a slow-burn, atmospheric horror experience that embraces the spirit of classic survival horror while carving out its own identity through moody exploration and psychological tension. Developed and published by Vincent Lade, the game places you inside Bachman Manor, a sprawling estate that immediately communicates secrecy, decay, and the sense that something has gone terribly wrong. The setup is simple enough—your character arrives at the manor after receiving troubling news about a family member—but the deeper you venture into its labyrinth of corridors, the more you uncover traces of ritualism, corruption, and haunting presences that make the house feel alive. The environment does much of the storytelling, relying heavily on careful lighting, ominous architecture, and a sense of emptiness that is constantly being threatened by the possibility of something lurking just beyond your field of vision. The design philosophy is firmly rooted in classical horror structure: limited resources, deliberate pacing, and vulnerability. You begin your exploration without a weapon, which heightens the anxiety of early encounters and makes every shadow feel dangerous. As you progress, you gather an assortment of weapons ranging from improvised melee tools to basic firearms, though ammunition remains scarce enough that combat feels tense rather than empowering. Much of the gameplay revolves around exploring locked doors, finding keys or items that unlock new wings of the mansion, and solving environmental puzzles that gradually peel back new layers of the story. The layout of Bachman Manor reinforces the feeling of being lost; halls loop around, floors overlap, and familiar-looking rooms can create disorientation until you’ve mentally mapped out the structure. This is intentional, creating a constant balance between curiosity and dread. Atmosphere is where the game excels most. The sound design fills the mansion with low hums, rattling vents, creaking wood, and distant echoes that never allow you to completely relax. Even when nothing is happening, the ambience creates a feeling that danger is always one step away. Lighting is used sparingly but effectively: shadows swallow entire rooms, corridors vanish into darkness, and flickering lamps expose unsettling silhouettes. The enemy designs complement this mood, presenting twisted, unnatural forms that seem to have emerged from the house’s own corruption. Encounters are spaced out enough that they never feel routine, and the threat of running out of resources forces you to evaluate whether flight or confrontation is the wiser choice. The game’s narrative reveals itself through discovered notes, environmental clues, and sparse bits of dialogue. Rather than overwhelming you with exposition, Deathbloom encourages the player to piece together the larger mystery surrounding Bachman Manor and the family that once inhabited it. You gradually learn about your grandfather’s past, secret experiments, and the sinister events that shaped the estate’s downfall. The inclusion of a mysterious helper—Christina—adds another layer of intrigue, leaving you unsure whether she is an ally, a pawn of the house’s influence, or something else entirely. The chapter structure becomes clear as the story unfolds: this is the first half of a larger narrative, and the ending points toward further revelations that will arrive in later installments. Because this is only the first chapter, the experience is relatively compact. Most players will complete it in a handful of hours, depending on how thoroughly they explore the manor and how quickly they solve its puzzles. This shorter length works for the narrative pacing but leaves the game feeling more like the opening act of a larger story than a self-contained journey. Some technical roughness is also noticeable: occasional texture flickering, minor performance dips, and rare bugs can interrupt immersion, though none fundamentally damage the experience. These issues are understandable given the game’s small-team development context but still worth mentioning for those sensitive to technical flaws. Despite its limitations, Deathbloom: Chapter 1 succeeds in capturing the essence of atmospheric horror. It focuses on tension, discovery, and the slow unraveling of dread instead of relying solely on jump scares or heavy action. Players who enjoy the methodical pace of early Resident Evil titles or the mood-driven design of indie horror games will appreciate its deliberate structure and oppressive aesthetic. While not a large or mechanically elaborate experience, it offers a compelling and suspenseful first chapter that sets the stage for a deeper descent into the mysteries of Bachman Manor. Rating: 7/10
https://youtu.be/v7YeKaKiZkw Searching over sized levels for loose keys is far less scary than implied.
A good short survival horror game with good fundamental mechanics: key searching, gun/knife combat, and story. Some texture issues but nothing that is taking away from the good game by Vincent Lade.
Got this gem for a steal in a bundle, from a 3rd party retailer I questioned how well this was going to be and I have yet to finish it but still to say in the least it's going better than expected. It's like Resident Evil's little cousin. It isn't the most beautiful visually but it's still great and the experience makes up for it. and i've put 5 hours into the game so far (granted some getting up and leaving it for a second) but i never left it for an extended amount of time the game length. There is room for improvement such as could use more dialogue but that's only because i'm impatient and there's quite a bit of note reading if you're trying to follow along with the whole thing. I was gonna say something about navigation but honestly you really have to use a good combination between the map and mental mapping and even using the map I don't think should be changed you don't have a marker for your current location It tells you your last location and the map doesn't turn for you, you have to mentally match your characters orientation to where you are on the map to determine which direction you need to go if you're trying to follow along with the whole thing. 9.5/10
6 six years with one big update but still has no steam cloud and can't find a save location. I want to switch between a pc and Ally. I don't know. It's 7/10. What RE 0-1 remake should look like.
Однообразные коридоры и ужасное освещение - что делает навигацию по особняку сущей пыткой
Good and creepy indie survival horror. Didn't run very well on steam deck and the controller support isn't very good (had to do a lot of rebinding) but it was still playable. Performance and controls aside, this game was a lot of fun. Got stuck a couple times and ran into some bugs but overall definitely worth playing. I'm looking forward playing Chapter 2!
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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