
Death Trash features a post-apocalyptic world where cosmic horrors long for humanity but meet punks with shotguns. It combines old-school role-playing, modern action gameplay and player freedom. Create your own character and explore a handcrafted world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.7Kreviews | 92% | — | $1.9M |
| $15.99−20% | 122ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Obligatory positive review to bolster support for the game and hopefully get more people to buy it so they have the funds to finish the $%#*^!? game. I play it when it's finished. I mean I did play it when it first came out and I thought the gameplay was awesome and what was there felt very put together and polished, but pretty short. I played thru it *almost* twice. Now I'd prefer quality instead of a closer release date any day, but 5+ years into early access on a game you already developed and finished what's essentially the first chapter for is ridiculous.
So, I got a bit to say after beating the game. At least getting to the end of the final area currently available. First off I'd like to say I did enjoy it, a lot. This game took a bunch of my time, and will take more. Despite the criticisms I'll lay out I still think it's 100% worth the money and worth keeping an eye on, for when it's finished. It will take awhile since the dev team is small, but they show a dedication to continuing the project and it's already in the later stages of development. So I'll start off with what I liked (spoiler free for the story) In spoiler free terms regarding the story, I'll just say I'm enjoying it. it goes in the good category, I have some nitpicks but I'll put those in the critique section. the movement, and general gameplay is very fun, and one of my favorites in terms of isometric RPGs as someone who has played A LOT of them. It has a few different way's to approach combat, through stealth, (which literally cloaks you, I find that awesome) where you can slowly work your way around a crowd of enemies to get away, or backstab them. You can use heavy weapons, small ones. Guns, rockets, energy blasters, or a giant curved sword which slices enemies in half. In multiple areas you can also use usually 2 different skills to bypass or get around combat. Occultism and Cybertech. overall gameplay was really enjoyable. It also is pretty difficult, if you don't manually save, but they allow you to if you would rather not have it be too punishing. moving to the next thing. The artstyle, is perfect for what the game is, it's very grungy and gross at times and leaves many things up to imagination, with it's low bit presentation. I really like that and it's really making me want to draw. The artstyle helps make many locations for the most part very memorable, with names and landmarks that stuck in my head helping make travel easier. The atmosphere of the game is incredible, clearly took a lot of inspiration from classic Fallout with it's own body horror, alien spin on it. The industrial ambient tracks help sell that desolate, dead feeling the world has. Like they are echoing through barren land. Though the world is still kicking. I also like that you can pretty much go anywhere and kill anyone right off the bat. It doesn't chain you down to one spot which I love. The weapon variety is very nice, and the designs are fun. I'm happy they made most of the upgraded versions of the weapons from superior to exceptional have unique designs. I really like the energy weapons. The enemies are very cool looking, The flesh monsters look properly gross, but also interesting to look at. The machine designs are amazing and incredibly unique I loved to just see them around. This extends to the NPC designs as well, even The Titans. especially he Titans, they are just amazing examples of body horror, every single one. And they are all incredibly memorable. The enemies themselves are also pretty fun to fight against, with a lot of cool abilities to learn and combat. ------------------------------------------------------------------------------------------------------------------- Ok now time for my critiques about the game. forgive me if they are a bit disjointed I'm writing this off the cuff. also minor spoilers Firstly, I'm aware that doing this would be really difficult I'm a pixel artist myself, but the game needs some variety in clothing options, even just in basic character creation. I found what is currently there kinda, lackluster if you want to actually do any real roleplay in this world. The roleplay aspect is something else I wanted talk about. With the game itself, despite the path laid out being pretty enjoyable. Is pretty linear, which isn't really something I like in a roleplaying game. There doesn't seem to my knowledge to be any way to progress unless you do things in a very particular way. I'd like if there were a few different way's you could gain the knowledge to progress through certain quests or paths you could go to do so. I like that the city has a bit of this, but it's lacking in the majority of the game. I would also like it if basic jobs were a thing in the game, even if it's a later addition. Things that let you make money while getting more into who your character is supposed to be. Examples, like being the doctor's assistant for some extra cash, Caravans like in Fallout, to escort and protect, or bounty hunting. Just to flesh out the world and the player character both. There's not too much of that in the game as is, your character seems kinda stagnant from when they come out of that bunker to the end because I don't feel the game gives enough ways to roleplay as a part of this world to the player. This is currently my biggest issue as it means there is never a single reason to return to a place after you complete their quests. For the shops sure, but no character reason. My other critiques are smaller. Like I feel it's very jarring that after you've done something a character talked about, you and them will repeat dialog like it never happened. For example, the priests outside of The Mother's Temple. You literally just talked to her but you are them will still talk like you didn't. I was also sad that the Cyborg Slug Thrower was a reused asset instead of the same weapon that the robots use. I always imagined it being integrated with your body which is why you cannot take it off, but it just being a Buzzer kinda makes that hard to parse. Also in New Delphi you are seemingly incapable of telling the High Priest about the heart, even though that's seemingly the most important part, and how the harp on the fact there was "blood everywhere" seemed a bit strange.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you want a finished game, do not buy Early Access games. It's wild looking at how many people will negatively review a game for being unfinished when it's clearly labeled as unfinished. And for those looking at purchasing despite it being unfinished, this is absolutely one of those games that is going to be in EA for a long time. If that's not your thing, then take a raincheck. I'm used to it though, and what IS there is mostly fun. And on the bright side of it being unfinished, the devs do actually talk to their players and take feedback seriously. There's two different things I've left feedback about that were changed by the next time I picked the game back up, and I'm nobody to them. Negatives out of the way first: There's some jank associated with it being unfinished. Some systems just don't feel great. Abilities are one of those, and it's on their roadmap to fix, but most of the abilities are lacking. Crafting is another. Crafting is barely required at all, if you're one that hates crafting. There's materials that don't even have a use yet, which is a new one for me. There's obviously missing content, including a quest that has been left unfinished for so long it's meme-worthy. Combat on even the normal setting is more punishing than I personally prefer, so I usually play on the easier setting. If you like games to be difficult, this has that. The writing is a little weird. It ranges from a little immature to being far too cryptic and "high brow" at times. I'm pretty sure it's going to end up being one of those games that leaves a whole lot of unanswered questions about the setting and world. That's some people's thing. It's not really mine. Honestly though, everything else is great. I love the art style, atmosphere and setting. The story is also interesting, at least what we have so far. I've never seen anything quite like it. Very strange, but engaging. Even as unfinished as it is, there's still plenty to see, places to go and people to kill. And despite the combat being a little too difficult for my liking, the combat is still pretty fun. It ranges from chaotic brawling to thoughtful, methodical murder, depending on your playstyle. Bonus points for functions I love to see in games: Easy to access respec, and the ability to save scum because I am a filthy casual. It also has the old school "yeah, you can kill anyone, including that guy you really shouldn't kill because they're kind of important to being able to complete the game." I love that. Not enough games do that. Oh, and you can make whole groups of people vomit all over the place. Peak.
The juiciest art direction imaginable and satisfying gameplay.
It's been in early access for a long, long time. But if you dig into their blog you will see that they are still working on it and I think they will eventually get it over the line. Consider waiting till then to purchase.
The Game is still not finish, after 4 years..... Its frustating buying a Game at nearly full Prize and then it needs Years to come out full. Do not Buy this Game untill its finish, I warn you, you will be waiting and waiting for nothing.....
i love this game. it makes me feel nostalgic, its kinda bittersweet..? the gameplay is fun, the characters interesting, humorous sometimes, tragic others. the setting is strange and i love it. i like the mechanics, its fun to mess about with your characters abilities. First game i think ive played where vomiting a purpose is an actual game mechanic idk, its a pretty cool game overall. so, buy it, you ingrate ok bye
Ich habe Death Trash ungefähr am 25.12.2023 gekauft und damals den verfügbaren Content bis zum Ende gespielt. Jetzt, fast 2,5 Jahre später, habe ich das Spiel wieder installiert, um zu schauen, was sich inzwischen getan hat. Ich will fair bleiben: Es gab Updates. Im Juni 2025 kam mit „The Perished City“ auch ein grösseres Content-Update mit neuen Gebieten, Quests, Charakteren und Gegnern. [SteamDB – Patchnotes] https://steamdb.info/app/941460/patchnotes Trotzdem bin ich vom Fortschritt ziemlich enttäuscht. „The Perished City“ ist mittlerweile über ein Jahr her. Seitdem gab es zwar weitere Updates, aber vieles davon sind Bugfixes, kleinere Verbesserungen und technische Änderungen. [Steam – Updates] steamcommunity.com/app/941460/allnews Und genau das ist für mich das Problem: Ich habe das Spiel Ende 2023 gespielt und war damals bereits am Ende des verfügbaren Contents. Fast 2,5 Jahre später ist Death Trash immer noch im Early Access und es fehlen weiterhin grosse Teile des Spiels. Nach „The Perished City“ steht unter anderem noch das Northern Wasteland an, danach sollen weitere finale Gebiete und Quests folgen. Ein konkreter Termin für Version 1.0 ist weiterhin nicht in Sicht. [Roadmap – Steam] steamcommunity.com/app/941460/discussions/0/4361247613257550229 Auch der Entwickler hat selbst eingeräumt, dass die Entwicklung deutlich langsamer vorangegangen ist als ursprünglich geplant. [Entwickler-Update] steamcommunity.com/app/941460/discussions/0/591780546280094111 Ich mag Death Trash eigentlich. Der Stil, die Welt und die Grundidee haben definitiv etwas Eigenes und das Spiel hat viel Potenzial. Gerade deshalb finde ich es schade, dass die Entwicklung so langsam vorangeht. Nach fast 2,5 Jahren habe ich ehrlich gesagt deutlich mehr erwartet. Es fühlt sich für mich mittlerweile so an, als würde der Early Access einfach extrem in die Länge gezogen. Ich hoffe wirklich, dass das Spiel irgendwann fertiggestellt wird, denn ich würde es ihm gönnen. Aktuell würde ich neuen Spielern aber eher empfehlen zu warten, bis mehr vom Spiel tatsächlich fertig ist.
Something of a Gem of a game. I thought it was dead but the devs just gave a massive update just 2 weeks ago. Replayed through the whole game and man it's actually really well done.
Progress until the final product has been slow but what's here is awesome. I'm really excited to see what the final vision looks like. Honestly, the Dev seems like a chill person and I stand behind supporting the project but it is fully understandable if someone wouldn't want to invest in a Early Access game with no clear end date. 7/10 from what I have played so far but buyer beware it's been a long development Also note: The dev regularly posts progress reports on the steam forums.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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