
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 673 reviews with recorded playtime.
Reviews
Themes across 672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
死亡搁浅是一部讲述链接的史诗,它早已超过游戏的范畴。 费孝通说过,中国乡土社会是差序格局——人与人的关系像是石子投入水中的涟漪,以己为中心,一圈一圈推出去,越推越远,越推越淡。 游戏里的开罗尔网络,表面是美式个人主义,但骨子里透露出的却是中国式的差序网络:我们建的每一条索道,每一段公路都是在助力这涟漪推向更远,连接更多在线的玩家,连接更多游戏中的npc。 我们留下的每一段梯子或许可以救一个陌生人的命,铺的每一段路都可以帮助陌生人穿越米尔人营地,也许他点赞时不认识你,也不会记得你,但我们的涟漪在冥滩上相逢了。 乡土社会中的“熟人社会”在这里被升格成了“陌生人社会的神交”
У игры есть один огромный минус. Нельзя ссать кровью
It is no doubt one of the greatest story games I have ever played. If you have not tried, you should go for it and invest yourself at least for first 3 chapters. It has easily become one of my most favorite games. the best part of the game is online aspect. So many times I find random roads built, ziplines aligning with my own ziplines network. Vehicles weapons out in the open and lockers left by others. There is no experience like that. First couple hours are slow and story takes a bit time to build. But, that's what you see in a story game that is 18 to 24 hours long. This game is a gem. Anyone who does not like DS games, needs serious help. Or I'll just say they dont have that intellect that is required to understand such greatness...
They told me your name was Sam Porter... ...but your name is Sam Bridges. My bridge to the future. Sam. You bring people together. You’re their bridge to the future.
One of the most unique games I've ever played. With some of the most cinematic cutscenes in gaming accompanied by a sparingly used but perfectly timed soundtrack that knows when and how to leave a lasting impression on a long journey. Calling it a walking simulator doesn't do it justice, it's about the journey, the choices you make and the satisfaction of overcoming every obstacle. The online system perfectly fits the game's theme of connection and cooperation and really elevates the overall experience. With a beautiful mysterious sci-fi story that keeps you questioning everything until the end, DEATH STRANDING is more than a game, it's A JOURNEY WORTH TAKING :)
an outSTRANDING game!
Кодзима гений, создал шедевр в котором ты чувствуешь се6я курьером Яндекс лавки
This game is a lot more fun than I thought it would be. The game looks amazing. I actually like the story. People called it a walking simulator which isn't true at all. I would recommend this to anyone who's interested.
已通关。对于想突突主线,看故事的人,并不是很推荐。 送货的路线在后期相当折磨人,载具的操作手感是非常糟糕。 对抗 BT 的话开始还是比较有新意,后期出现其他武器时,就是突突突了。 第一次打开时,看到场景和音乐是非常令人震撼的。但是在玩法,由于种种缺陷,对于我来说只能算是比较糟糕的体验。
Великолепная игра, особенно в начале, интересно путешествовать, погружение - 100%. Мистично, медитативно, красиво. Играю в игры лет 30, такого еще не встречал
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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