
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.3Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2343 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THIS IS THE SAME REVIEW FROM THE OG Death Stranding. This game is mostly the same, but better! Updated thoughts at the bottom! -------------------------------------------------------------- Lots of people: Walking Simulator. Me: Delivery Sim, Walking/Hiking and Driving, building roads and items to make things easier. Paranormal and terrorist threats in your way. Oh, and don't forget the rain that ages you and cargos in your journey. And there is SOME combat, mostly in the story and stolen cargo deliveries. HAAH. Also, random baby on an expensive beautiful artificial womb machine companion. Adorable. (If I pass by a baby sign cause of other players and hear Norman say, "Someones happy" with the baby laughing ONE MORE TIME, I swear-) The game that got me addicted to 'Don't be so Serious", "BB's Theme" and the famous trailer song back in the days, "Path" from Apocalypse. Optimization, Graphics, Environments/Weather mechanics? (Especially in ultrawide!) Looks so Amazing <3 Ran super smooth on a laptop I had (Razer Blade 14) and current setup? Even better! Soundtrack: TRON/Stranger Things vibes, and some vocal indie types play here and there. (If you know about those Ethereal "otherworldly calm voice" types lmao (2009 times...) Singleplayer? Actually... some Undirected CoOP. Structures, sign emotes, dropped cargo and vehicles left behind by you or others can appear in other people's games. It can be quite hilarious or extremely helpful. especially amazing to see how many people have made it in some hard to reach or secret places. A lot of stuff even have a like system to see how many people have reacted to said items and found your help awesome! If you are worried that stuff that are not useful to you appear, you can get rid of them! or log off. There is even a DS Profile system and privacy info choices. Road and Structures made to keep your items safe, cross hazards and hook line to far reaches, generators to energize your electronic mobility? Can be upgraded by you and others to last longer in the rain. (Yea teamwork!) I was kind of disappointed when I found out this game wasn't going to be like some better Metal Gear, but it turned out to be my most favorite game and the characters and story has inspired me to make more ideas in my head. Thaaaaaanks Kojimaaaa -o-/ ------------------------------------------------------------------- UPDATE for Director's cut: Same game, but better! If you played the OG, you can import your save data to this version. You will earn all the OG achievements. Pretty awesome. Just wish there was a new game+ though. Also, they added more things that make the baby laugh lmao. Cool thing about that, the baby's happy meter goes up and Sam's overall health recovers every time it happens. Woot. They added more buildable roads routes that go through the mountains, Thank you! Replayable boss fights have a ranked/record option, woah. And! Racecourses lol (Really love that default racing music btw) SAD though, they got rid of the Monster drink collab. oof. STILL no rewatchable cutscenes sadly...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #41, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная расслабляющая игра, в которой большую часть времени тупо доставляешь посылки. Под хорошую графику, настраиваемую музыку и с отличнейшей русской локализацией. Есть небольшие баги, но они не критичны. Очень рекомендую ознакомиться всем, кто любит интересные сюжетики. Эта игра вас не подкачает.
I just can't get into this game. I've put in 18 hours... and I still don't understand its mechanics. The narrative feels empty and pretentious, and I think the game makes the worst mistake imaginable: it's boring. I don't care how many people idolize Kojima. This is a pretentious, poorly written, and incredibly boring game.
If you think this is a "walking simulator", just say you've never experienced peak gameplay and that you cannot take the time to slow down and appreciate your surroundings and the effort the developers put into this game. You cannot call yourself a true gamer if you cannot appreciate the duality of games different than the ones you play. There is not enough words in the human language for me to describe just how much I adore this game and how much it means to me.
Anyone who calls this game a cargo simulator... lowtiergod yourself.
[h1]Сэм, ты - наш мост в будущее, Ты - ключ к объединению этого мира.[/h1] Обзор на саму игру ещё не готов [spoiler]Но лучшие его части - начало и конец - вы уже прочитали[/spoiler] [b]Палки защищают, но веревки соединяют, люди забыли об этом. Стройте мосты, а не стены. В этом раскалывающемся на кусочки мире выживают только те, кто держатся друг за друга. [/b]
не хочу
Что тут можно сказати? Слава Кодзиме
The game was amazing the two playthroughs I completed on my old machine. Highly recommend. That being said, there currently exists a bug that causes the game to crash every time you try and load a save or start a new game. The game is completely unplayable. I have been in contact with support since the beginning of August and it doesn't seem like they will have a fix in the near future. If you are willing to wait for an update that might not actually come, the game is well worth it, especially on sale right now.
从年初(2026 年 2 月 13 日)断断续续玩到今天(8 月 9 日),460 个小时,终于给游戏画上了全成就的句号。 起初,我只当这是一场独属于末世的浪漫徒步——“快递模拟器”。在山野间架桥铺路,把一座座孤岛般的结点城重新链接,着迷于“用脚步重建文明”的快乐。那时我对灵魂、对死后世界没有什么看法,只当冥滩、BT 与亡者归途,都只是游戏里精巧的科幻设定。 直到 6 月 21 日,我的父亲在睡梦中永远地离开了我。 再握着手柄走进雨幕与焦油翻涌的世界,那些关于生死、关于羁绊的剧情突然砸进了现实。我开始忍不住对着屏幕失神:如果真的像游戏里说的那样,死亡不是终点,所有人终会在冥滩重逢,那些没说出口的话、没来得及的告别,是不是就不算真正消散? 自此,我彻底改变了从前的看法——我无比真切地希望,这个世界上真的存在着灵魂。 460 小时的旅程,我见过无数陌生玩家留在悬崖边的梯子、暴雨里的避难所,隔着屏幕共享着同一份“连接”的温度。而现在我更愿意相信,这种连接从来不会被生死截断。那些离开的人,只是走到了我们看不见的地方,依旧以思念为纽带,和我们维系着看不见的羁绊。 全成就对我而言不是这款游戏的终点。它给我的意义远不止一份圆满的奖杯列表,更是在最难熬的那段时光里,悄悄接住了我的思念,给了离别一个温柔的落点。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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