
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 879 reviews with recorded playtime.
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
True Game of the Year in 2025
請你們也回讚給我
[h1]Death Stranding 2 - Vale a pena?[/h1] [h2]Visão geral[/h2] *Death Stranding 2* é um jogo pós-apocalíptico em que o objetivo é expandir uma rede de ajuda para conectar pontos isolados do mapa após o colapso da civilização. [h2]Pontos positivos[/h2] [list] [*][b]Direção de arte:[/b] Os conceitos visuais são simplesmente maravilhosos. Ao mesmo tempo em que fogem do convencional, são extremamente interessantes e totalmente coerentes com a história. Esse é, na minha opinião, o maior trunfo de Kojima e um dos principais motivos pelos quais ele é considerado um gênio da indústria. [*][b]Ambientação:[/b] O mundo é belíssimo, com cenários impressionantes e gráficos absurdamente bons, tornando a exploração um espetáculo por si só. [*][b]Gameplay:[/b] Apesar de não ser tão inovadora quanto os outros aspectos do jogo, a jogabilidade cumpre muito bem seu papel. Ela mantém a motivação para continuar explorando e aproveitando tudo o que o jogo tem a oferecer. [/list] [h2]Preciso jogar o primeiro?[/h2] Não é obrigatório ter jogado o primeiro *Death Stranding*, mas recomendo assistir a um resumo da história para entender melhor os acontecimentos e aproveitar mais a experiência. [h2]Veredito[/h2] [b]10/10.[/b] Só compre e aproveite.
小岛秀夫太有脑洞了,结局相当于一部很长、特效很炫的大电影,玩儿爽了
虽然玩法比1代更丰富,但少了初代那种惊艳感
Une suite magistrale qui sublime tout ce qui faisait la force du premier. Visuellement fou, scénaristiquement incroyable et musique de fou. À faire absolument !
F_U_C_K_ this pathetic game.... IT gives you fake choices, then forces you to deal with a pathetic worm again. F_U_C_K DIE-HARDMAN ! F_U_C_K_ KOJIMA ! Effing a-holes revealing this at 2.6 hours. Had it be before 2 hours mark i would have refunded this pile of trash.
I completed Death Stranding 2 on PlayStation, and now I'm playing through the entire game again on PC. That alone should tell you how much I love this game. Hideo Kojima has once again created something that feels completely different from everything else in the industry. This isn't just a sequel that plays it safe—it expands on every aspect of the original. The gameplay is smoother, the world is more enjoyable to explore, the combat has more variety, and the quality-of-life improvements make every delivery feel rewarding instead of repetitive. What truly makes Death Stranding 2 special is its atmosphere. The soundtrack, the visuals, the incredible performances, and the emotional storytelling all come together to create an unforgettable experience. There are moments that genuinely stay with you long after you put the controller down. It's rare for me to finish such a long game and immediately want to experience it all over again, but that's exactly what happened here. Playing it again on PC has reminded me just how much care, creativity, and passion went into every part of this game. Death Stranding 2 isn't for everyone, and that's perfectly fine. But if its unique style clicks with you, you'll experience one of the most memorable journeys modern gaming has to offer. A masterpiece, and easily one of my favorite games of all time.
tremendo goty
玩过一代的可以无脑入二代游戏战斗比一代有意思多了,剧情算是把一代的坑补完。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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