
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.5Kreviews | 95% | — | $26.2M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2733 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
¡¡¡¡esta genial!!!
Awesome, awesome to the max!
Can't explain why, but worse than the first game, but still a really strong game, a bit boring at times, unlike first one, but still worth it if you liked the first one imo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(SORRY THIS IS A LONG ONE.) Death Stranding 2 is the only game where you can spend two hours trekking across a desolate wasteland, carrying 400 pounds of cargo stacked on your back like a cybernetic Jenga tower, while a sentient baby warns you about ghosts. And somehow… it’s beautiful. It’s weird. It’s emotional. It’s Kojima. It’s also the most stressful UPS training program ever created. The Plot: Kojima Looked at Reality and Said “Not Weird Enough” Death Stranding 2 continues the saga of Sam Porter Bridges, a man who has endured so much trauma he now communicates exclusively through grunts and disappointed sighs. The world is still broken, the sky still looks like it’s buffering, and the beaches are still portals to existential horror. You’ll meet characters with names like: Fragile (who is, ironically, not fragile) Deadman (who is, ironically, not dead) Mama (who… okay, that one’s complicated) Kojima writes characters like he’s naming Pokémon. Gameplay: Hiking Simulator 3000, But Make It Epic Death Stranding 2’s core gameplay loop is simple: Pick up packages Strap them to your body like a walking IKEA warehouse Walk across a landscape designed by someone who hates knees Fall over Cry Deliver the package Feel proud Repeat It’s strangely addictive. You start caring about your cargo more than your own health. You’ll risk your life to deliver a box of medical supplies, a pizza, or someone’s lost thermos. You become the world’s most dedicated mailman. Combat: Punching Ghosts and Dodging People Who Want Your Amazon Prime Shipment Combat is better this time around. You get more tools, more weapons, and more ways to deal with BTs, MULEs, and other threats. But let’s be honest: You’ll still spend most fights screaming “NO NO NO NO NO” while sprinting downhill with 200 pounds of cargo wobbling behind you like a drunk shopping cart. The BTs: Horror Movie Monsters Who Just Want You to Fall Over BT encounters are terrifying. The world goes quiet, the baby starts panicking, and suddenly you’re tiptoeing through a field of invisible ghosts who want to drag you into a tar pit. It’s atmospheric, creepy, and occasionally hilarious when you forget to hold your breath and immediately get yeeted into the sky. The Music: Kojima Personally Curated Your Emotional Breakdown Every time you crest a hill or finish a brutal delivery, the game plays a song that makes you feel like you’re starring in an indie film about loneliness and hope. It’s beautiful. It’s emotional. It’s also the only game where you can slip on a rock, fall face-first into mud, and still feel spiritually moved because Low Roar starts playing. The Storytelling: Confusing, Brilliant, and Somehow Makes You Cry Death Stranding 2’s narrative is classic Kojima: Deep themes Emotional arcs Philosophical monologues A plot twist that makes you question your own existence A character who explains quantum physics while holding a cup of coffee You won’t understand everything. You will feel everything. Final Verdict Death Stranding 2 is a masterpiece of weirdness. It’s emotional, stunning, bizarre, and occasionally so funny you’ll choke on your energy drink. It’s a game that makes delivering packages feel heroic, makes walking feel epic, and makes crying feel normal. If you want a game that’s unique, beautiful, and unapologetically strange, Death Stranding 2 delivers. If you want a game that’s normal… Kojima has never heard of that concept.
Kojima entertainment - absolute cinema as always
peak stranding too
好
死亡搁浅2相比一代在玩法上、画质上都有了显著提升。剧情方面,一代描绘的是一种孤独、荒凉的末日景象,主角Sam在与洛的冒险中结实了众多好友,他由开始的肢体接触恐惧症逐渐变得乐观豁达,全作围绕“连接”的主题展开。而本作在沿袭前作“连接”主题的基础上加入了更多政治、哲学的元素,并对生与死的话题进行探讨,不断启发玩家们的思考。游戏制作人小岛秀夫以其独特的视角看待世界,并将其想法转化为电子游戏,以第九艺术的形式向世人展示自己对世界的看法。小岛工作室游戏独具匠心,不禁让人期待死亡搁浅3的到来。
ilk oyun gibi bir şaheserden sonra bu sanki kojima "beyler ikinci oyunu yapacağız da nereden çıktı bu amk şimdi ya neyse araya serpiştirin birkaç görev boss sahne falan olsun bitsin kurtulalım şu işten" tarzı bir oyun olmuş. birinci oyundan aşırı zevk almıştım ama bunda 10 saati anca devirdim sıkıldım sonra sildim. belki tekrar bir gün şans veririm.
Por ahora bien, es claramente una continuación (exactamente igual) con algunos adicionales de armas y enemigos. Las cinemáticas las encuentro excesivas, en cantidad y duración. Casi pasa a ser de un juego a una película interactiva. Encuentro que se ha abusado un poco del recurso al punto que las saltas todo el tempo (y después no entiendes de que va). En general es lo que se espera.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.7M | 68.6K | 92% | $9.99 | |
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| $45.2M | 72.7K | 93% | $39.99 | |
| $44.7M | 55.6K | 91% | $49.99 |
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|---|---|---|---|---|
| $26.2M | 25.3K | 67% | $59.99 | |
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| $26M | 20.7K | 90% | $69.99 | |
| $26.6M | 29.7K | 77% | $49.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $26.7M | 56.4K | 68% | $29.99 |