
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Media

About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 680 reviews with recorded playtime.
Reviews
Themes across 678 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kojima production Delivered an amazing sequel! So soo beautiful with its visuals and narrative content the storytelling and the amazing charcters the new weapons and new BTs! The new regions felt real and organic and I wish the new death stranding occurs in Aisa & European Continents.. im still delivering and buliding the roads and it's just the game mechanics that got me hooked up but it's the environment and the feeling of helping some who we don't even know And they'll appreciate us with likes and every structure built is for someone who might need it! The perfect introvert isolation FedEx walking paranormal sci fi sim ever!! I love you so much Tommorow & Fragile (Death will never keep us apart) <3
1편의 답습. 게임의 본질이 플레이한 사람을 즐겁게 해주는 것인데 자신의 유치하고 방향 잃은 개똥철학을 자랑하느라 그것을 놓쳤다. 의미없고 불쾌한 컷신은 너무 길고 볼품없으며 엔딩으로 가는 과정은 지루하다. 스토리는 게으르고 뻔한데 그것을 뒤집으려고 안간힘을 쓰지만 결국 좌초된다. 게임성은 될까? 싶은 건 안 되고 제약이 있고 제한되며 안될까? 싶은건 허술한 면이 있어 정직한 플레이를 허탈하게 한다. 이 게임을 표현할때 B급을 표방한 A급 게임이라고들 하는데 그냥 B급 맞다. 돈을 많이 쓰고 젠체를 많이 할 뿐.
очень грустно осознавать что игра закончилась.. так не хотелось покидать этот мир, и опять эта пустота и не желание играть в что-то другое.. кароч тяжело ваще игра топ как и 1 часть. Да все тоже самое что и в первой части тот же самый геймплей, но спустя столько лет это именно то что мне нужно было, бродить в пустом мире под оочень атмосферную музыку. Кароч игра зайдет не всем очевидно но для меня это одна из лучших и любимых игр графика 10/10 катсцены, актеры 10/10 геймплей 8/10 музыка 20/10 даже с учетом того что исполнитель low roar погиб всеравно кодзима подобрал очень хорошую музыку
100000% recommended
Una obra de arte en todos los aspectos: arte, historia, gameplay, personajes, gunplay, rendimiento, cinemáticas...todo un 10 Era muy difícil superar death stranding 1 y creo que lo ha conseguido sobradamente, es de los pocos juegos que me ha emocionado en mi vida. GG!
The game is as good as the first. I played on the highest difficulty, but if you want a pleasant experience, I don't recommend playing on that difficulty! It's a great game, but some aspects make the gameplay very tiring, such as excessive text with a lot of repetition even after 30 hours of gameplay, they're still explaining obvious things, and there's an excessive amount of acronyms If you don't care about any of that, it's a good game, good music, beautiful graphics and a good story
保持你等待哈? [spoiler] 还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭 [/spoiler]
《死亡搁浅2》120小时全成就深度评测 -------------- 视频链接: https://www.bilibili.com/video/BV1utN761E2N/?spm_id_from=333.1387.homepage.video_card.click&vd_source=14b18d30dc141b712180c654f9de5872 -------------- 死亡搁浅2,与其说是2,其实更像是初代作品的大型拓展DLC。 更多的装备,更多的武器,更多的敌人,更大的地图,当然,还有更好的画面。 我甚至怀疑小岛直接就把2代的玩家预设为已经通关1代的老手——死亡搁浅2不是一部面向新用户的作品,而是一部献给老玩家和老粉丝的盛宴。 1、献给老玩家的盛宴 整个墨西哥新手村,完全没有太多引导,而且进度很快,马上就能拿到载具,马上就开始打BOSS——这一段与其说是给新玩家的引导,不如说是给在老玩家做恢复训练。 还记得玩1代的时候,最开始有很长的一段步行送货时间,然后面对未知的BT,我还要控制山姆憋气潜行,一路徒步翻山越岭,十分艰难,直至遇见第一个BOSS,游戏已经进行了很长一段时间。 但是在2代,载具,装备,武器,上来就给得很充足,所以BT也失去了1代时候的压迫力——果然,一切恐惧是源于火力不足。 1代,主角性能弱,火力少,面对BT,一路萎缩潜行,像个恐怖游戏。 2代,主角性能强,火力猛,面对BT,已经成为一个单纯的射击游戏。 在玩2代的时候,山姆有无数种方法去折腾米尔人和BT。 甚至是在面对吞噬者(也就是大型BT)的时候,山姆还能进行捕捉和召唤——整个游戏瞬间变成BT宝可梦。 因此,虽然2代的BT花样更多,但是却完全没有了1代的压迫感。 这一点从剧情来看是说得通的,毕竟山姆经过了联通美国的历程,已经成为了一名传奇快递员——就像所有玩过1代的老玩家,在面对BT的时候,心中毫无压力。 面对传奇快递员,面对1代的老玩家,所有的米尔人都只是测试武器和体术的活靶,而所有的BT也都沦为可以被不断刷取的资源包——在战斗体验上,死亡搁浅2的娱乐性和游戏性肯定要比1代更优秀更好玩,但是却少了1代营造出来的那种末世氛围感。 不过氛围感这种东西,第一次体验还行,第二次第三次就开始乏味,所以1代的战斗到了后期就开始很无聊,首先是玩家已经适应了这个氛围感,其次是1代的敌人数量非常匮乏——开头打米尔人,终局还是打米尔人,主角的性能在不断增强,而敌人的能力却一成不变。 而这一点在死亡搁浅2的游戏过程中得到了很好的改善,随着山姆的装备提升,敌人的装备、能力和种类也在不断提升,至少在前70个小时不会让玩家感觉到乏味,总有新装备可以获取,总有新敌人可以挑战。 2、游戏后期赶工明显 通过不断送货升级装备,然后去挑战更强的敌人,这个过程大概能持续到70至80小时,然后就开始出现明显的赶工痕迹: 在游戏主线的尾声,山姆照常送货,但是各个网络节点的NPC随着好感度的提升,却不再给山姆发放新装备和新武器——而是给一些毫无用处的配色和背包装饰图案,让玩家瞬间丧失游玩动力。 说到这里,便不得不提整个游戏最失败的设计:背包装饰图案。 这玩意是占用背包装备槽的,但是却完全没有任何毛用——本来玩家的背包装备槽就很紧张,我不知道我浪费装备槽位往背包上贴一堆装饰图案究竟有啥意义? 这又不是实时联网游戏,我背包上挂一堆图案,拿给谁看? 而偏偏游戏中所有节点NPC 的5星好感就是奖励这么一个毫无卵用的装饰图案——如果不是为了刷全成就,我根本不会去碰这个5星奖励。 其实解决方法很简单:5星奖励把装备或枪械再升一级,然后在主线通关以后的终局把敌人的数值也跟着再升一级——这不就让玩家有了刷取5星奖励的实际动力了吗? 3、死亡搁浅2的游玩建议 除去游戏后期的败笔不论,综上所述,如果新玩家对死亡搁浅2感兴趣,那么我强烈建议先从1代玩起。 首先是剧情,如果没有1代的铺垫,新玩家直接上手2代,就完全无法理解山姆和BB之间的深刻情感羁绊。 另外一个是世界观。为什么要送货?为什么要联网?为什么不能死人?啥是虚空噬灭?为啥山姆死了以后地上留个大坑? 相比于阅读干巴巴的文字说明,这些东西还是放在1代的剧情里面去体验更能让人印象深刻。 4、2代在剧情表现上所带来的审美疲劳。 说到剧情,2代的剧情肯定比不上1代,这倒不是说2代的剧情有多烂——而且经过1代的惊艳之后,2代在剧情上给人非常强烈的审美疲劳。 至少对老玩家来说是这样。 首先,老玩家对死亡搁浅的世界观已经很熟悉,末日送货,时间雨,BT袭击,这些东西已经不能再像1代那样去引发老玩家的好奇和兴趣。 其次,2代的剧情表达方式太套路化,缺乏新意。同样是上电梯的时候闪回他人记忆——1代玩的时候,很新奇,很能抓住眼球,拔叔扮演的角色是谁?他在干嘛?他和山姆有什么关系?等到2代,山姆上电梯,又闪回其他人的记忆,我心里第一反应是:“怎么又来这套?” 然后,和1代一样,山姆进入亡者的世界去拿枪对喷——从游戏性上来看,做得要比1代好玩很多;但是从剧情表现上来看,这实在是有些审美疲劳。 在加上米尔人,BT,机甲,这些敌人在面对火力充足的山姆的时候,都无法对山姆造成太大的压力和障碍——所以整个游戏完全丧失了1代的那种厚重感。 死亡搁浅2,相较于初代作品,它更丰富,更好玩——但是却很难在整体体验上达到1代的高度。 1代通关,啊,我感觉自己是作了一场大梦,非常美好,不想离开,有着非常强的沉浸感。 2代通关,游戏还不错,挺好玩,成就刷满,卸载。 5、其他杂谈 死亡搁浅,整个游戏过程其实有点非主流,规划路线和资源,然后突破障碍,送达物资。 这一点在1代更为明显。 它不是那种上来就能爽的游戏——死亡搁浅系列的爽感是需要铺垫的,这些铺垫来源于玩家在游戏中翻山越岭的每一步前行,每一次翻越,直至绝境,资源耗光,山穷水尽疑无路,然后柳暗花明又一村。 但是这一点在2代被削弱了——因为2代的山姆性能太强了。 装备强,载具强。1代爬雪山时候的印象是很深的,但是2代爬雪山就没有这么深的印象,因为2代的载具实在太强了。 同时,在对抗敌人的过程中,我常常感觉自己在玩《斯内克重生之我在末世送快递》,卧槽,这枪法,这体术,这性能——就算是雷电从合金装备5穿越过来,哥们山姆布里吉斯也是不遑多让啊! 调侃归调侃。 当我控制山姆在澳大利亚盯着风雨翻山越岭的时候,当那首熟悉的老曲AsylumsForTheFeelingFeat响起——夕阳下,大雪中,或是在公路上漫游,或是在雪山里跋涉,或是在山顶迎接朝阳和云海,我依然有所触动。 美,真是美啊! 对了,2代的中配也非常优秀。 6、结语 总而言之,死亡搁浅2更像是——或者说就是——死亡搁浅2就是一部大型DLC,内容非常丰富,但是却缺乏初代作品的开创性和厚重感。 在2代,游戏补完了世界观,补完了几个关键角色的命运,也补完了山姆的故事,为这个系列画上了一个非常圆满的句号。 死亡搁浅2,并不是最优秀的作品,但是在系列粉丝的心里,它一定是个非常圆满的作品。 --------- +优秀的画面 +优秀的中配 +丰富的游戏性 +独特的世界观 +独特的送货玩法 -剧情过于套路 -游戏后期内容过于赶工,缺乏游玩驱动力 -背包图案装饰设计非常愚蠢 -F8终堡5星好感度设计反人类 总评:8.5
Kojima te la mamo y te la dejo divina
Overall better and smoother gameplay than the first (although the gameplay loop of this series isn't really for me as I mostly go through for the story), There are also several options for stealth and combat that reminded me of MGSV. And speaking of Metal Gear, Kojima makes a bunch of references/parallels to the series, including a couple character archetypes. The narrative also has similar story beats to the first game, which isn't unfamiliar to Kojima's previous games, and honestly made a few moments less impactful (at least for me personally). However, the final act, its spectacle, and usual goofy secrets/interactions was worth the playthrough.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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