
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.4Kreviews | 95% | — | $26.1M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
已严肃白金!虽然玩法是前代的全面升级,但还是建议没玩过的朋友入坑从第一部开始玩,因为前作DS1的整体氛围,世界观和故事的融合还是太优秀了。相比之下在DS2感觉小岛哥可能是在第一部里把觉得该好好写的世界观和人物情感都写完了,在这款续作里就忙着搞和前作的对照呼应,剧情设定补充,把所有现生新认识的人扫成模型放进游戏里,让希格斯像蟑螂一样飞来飞去,以及加入致死量(真的致死量)的MGS梗……个人觉得一些朋友对于DS2剧情中部分抽象情节的不理解可能来自于没有玩过MGS,剧情中尤其大量出现了MGSV的影子,所以对我来说更真实的想法是虽然从死亡搁浅1开始入坑就很好了,但果然从MGS开始玩才更有味道呢(????)……首先剧本搞得太抽象是小岛秀夫的问题,其次这个年代肯定是不提倡给科*美送钱,但是想象中的自己要是没玩过MGS那感觉DS2概念要少看一半了,这究竟()…… 总体来说DS2个人评价为DS1的 Pro Max 级别的大型补充包,其实如果比照标准是*此处省略某些罐头游戏公司的名称*我会说天啊DS2的创新程度简直不可思议了!但正因为标准是“小岛工作室”,才尤其会觉得“比起前作的延续,还是更想看到他们打造的全新的世界观和全新的玩法”。作为粉丝会这么想,正是因为相信小岛秀夫和小岛工作室可以做到……DS2或许不是我最喜欢的小岛工作室作品,但在游戏整体的质量和技术方面毋庸置疑拉高了我对他们的期待,真的非常非常期待接下来的OD和Physint了,衷心希望小岛哥越来越好
Kojima, meu sinceros agradecimento! Death Stranding te toca de uma forma diferente, é emocionalmente, concordo plenamente quando Kojima falou que se agrade todos, não é bom e que pena que muitas pessoas não terão a experiência do Death stranging simplesmente por algum preconceito ou algo do tipo! DS1 foi o melhor para mim em 2025! Hoje, o DS2 é o melhor pra mim em 2026! Se permita conhecer esse jogo, garanto que não vai se arrepender. Até a próxima
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏内104h,ttw难度,标准任务130+。这游戏缺点太多了,强烈推荐没买的人别买了。 boss战脚底粘屎走不动道(没变过),大型怪物攻击判定还巨诡异被擦一下体毛原地就死,很多动作几乎没有前摇或者前摇很短,再者脚底有粑粑走不动道,很容易直接被boss一刀秒(畅享魂系体验了)更别提还有个飞天的大bt到处飞,没有和你交互,考虑到手柄的锁定非常垃圾导致不带可以追踪的武器根本摸不到,它可以一直在天上恶心你。很多地方bt堆怪,屁大点地方能卡三只bt站在一起,血还巨厚一个大bt要2级雷炸四下,清了没两天又自动刷新。游戏剧情猛猛吃书把一代的设定和人设都改的乱七八糟,很多人物的行为完全不存在任何动机,行为逻辑异常诡异,fragile第一部如此神秘但温柔的一个人到二代变身无情包工头,天天push主角赶紧工作。游戏里大量莫名其妙不知节制的小岛自以为很幽默的尴尬演出消解了主题的严肃性。限时任务更是垃圾,把你那个垃圾雪山做那么大干什么,爬的死费劲也不加任何有效内容或者交互,纯坐牢。修路和滑轨也太他妈多了,玩家其实真正能做的除了在雪山坐牢之外能发挥自己的想象力的地方其实并不多。这个游戏实际上除了一堆彩蛋完全没有任何一丁点剧情(如果狗尾续貂自己抄自己的东西也叫剧情的话)。做成这样不如去给1代做个DLC。哦对了这一代优化还烂的一批。总之和一代相比可谓云泥之别,相差甚远。
First one is still my favorite but this one "delivers" good too.
A nice fanfic with: 0) gorgeous visuals 1) somewhat better gameplay (still questionable tho) 2) the same crappy vehicle physics (this is kinda a major one bc almost all you're gonna do in this game is drive). 3) A much thinner story, weaker characters, and less overall depth If you're here for the chill gameplay and beautiful landscapes - yeah it's def for you, the thing looks stunning. If you're here for the story, lore and overall experience like DS1 was - I'd get it on a discount or pass entirely. Death stranding 2 is a great example of a sequel that tries to be bigger and better in everything while actually being so much less. DS1 is still one of my favorite games, and it works so well bc it drops you into a world with a mystery you have to unravel. DS2 doesn't have that. You already know the world, you know the rules and nuances, hence all the magic that held DS1 together was pretty much lost. It barely expands the lore or brings anything new to the table.
If you like the first game then it is a MUST for you to buy and play this one. Keep on keeping on, porters.
距离体验完一代时隔五年,我又踏上了一场史诗般的旅程。独自跨越荒漠丘陵河流雪山,用"棍棒"击溃邪恶与暴力,用"绳索"将新的大陆重新连接。帮助志同道合的伙伴,于彼此之间建立恒久的联系与羁绊,回过头来才发现自己并非孤单一人,即使是死亡也无法让我与同伴彻底分离。在阴云笼罩的破碎世界里,我们成功拥抱了"明日"👍
[h1] DEATH STRANDING 2: ON THE BEACH [/h1] Specjalne stopy! ( ͡° ͜ʖ ͡°)
总体来说DS2仍是一款值得体验的游戏,但也仅此而已。 [hr][/hr] [h2]游戏性[/h2] 在延续一代送货玩法的基础上战斗系统有所扩展,但整体表现也只能算及格而已。 新增的自然灾害系统在大多数时候都只是浮于表面:门震仅仅是让我在原地稍作停留;洪水几乎不会改变我的渡河路线;除了沙暴确实会影响前进速度之外(但沙暴位于主线必经之路避无可避,除了恶心玩家我想不到别的存在意义)大部分灾害在游玩体验中毫无存在感。 扩展后的战斗系统相比一代有所进步,但也只是可玩而已,战斗过程穿插的过场动画中充满了莫名其妙的自嗨桥段更是进一步破坏了主线剧情和生死战斗偏严肃的整体氛围。 [h2]视听表现[/h2] 毫无疑问DS2依然是业界标杆级别的视听体验,无论是游戏画面还是艺术风格都是玩家的一场视觉盛宴,粒子效果、光影表现以及自然景观都非常出色,初见板块门、巨型月亮等视觉奇观更是非常震撼。 关于BGM,这部分或许更偏个人喜好但二代的音乐对我来说真的谈不上喜欢。不是说二代的歌不好听,但整体音乐风格与游戏体验的契合度不高,而且还经常因为推进主线节奏而突然中断播放。相比一代那些恰到好处的音乐切入和契合叙事的音乐风格,二代在这方面的表现逊色不少。 [h2]剧情角色[/h2] 在我看来本作的主线剧情堪称灾难般的叙事。小岛在主线剧情上几乎完全放飞了自我,整体观感差到让我很难把这款本应以故事情节为主要驱动力的游戏称作电影化叙事。角色塑造同样相当扁平,NPC几乎全员工具人,作为主要反派的希格斯更是只会发癫和作妖几乎没有任何人格魅力。 因此整个游玩过程给人带来的体验异常割裂的,对于注重剧情叙事的玩家来说很难产生足够的代入感。 [hr][/hr] 总的来说我认为DS2是款不如初代的稍显平庸的续作。如果说初代是一部将叙事与画面做到极致、虽然玩法单薄但依旧瑕不掩瑜的佳作,那么续作恰恰相反:除了画面依旧顶级之外其余方面都有明显缺陷的瑜不足以掩瑕的及格作品。 如果是第一次接触DS的新玩家,我依然推荐体验这款游戏。它独特的送货玩法、世界观设定以及顶级的美术表现,依旧值得亲自感受;但如果是一代的核心玩家,除非你想给小岛打钱那我非常建议三思之后再入手~
[Без спойлеров] Развёрнутое мнение по Death Stranding 2 DS 2 — это игра которая ИДЕАЛЬНО оптимизирована, с НЕВЕРОЯТНОЙ графикой на протяжении ВСЕЙ ИГРЫ. В сравнении с первой игрой в размерах карты она В 3 РАЗА больше, чем первая часть + добавили полноценный цикл дня и ночи и доп. варианты погод в зависимости от местности. Добавили полноценных боссов в сюжете игры, добавили новые виды БТ-боссов. Огромное улучшение геймплея боёвки во всех направлениях (в том числе и полный ребаланс и добавление новых классов вооружения). Новые виды противников и их вариации и разные особенности. Некоторые системы получили своё "логическое продолжение", все старые постройки получили дополнительные фишечки и функции. Увеличили "смысл" и потребность в хиральных кристаллах, что огромный плюс. Детализация игры во всех моментах просто взрыв мозга (одна из причин, почему любим игры Кодзимы). Отдельно скажу: КАТСЦЕНЫ НУ ПРОСТО ВЗРЫВ МОЗГА. КИНО. ТАКОГО ЗАХВАТА ДВИЖЕНИЙ И ПОСТАНОВКИ ВЫ НИГДЕ НЕ ВИДЕЛИ!!!!!!!! Однако, есть и минусы: из-за такого огромного объёма пострадал немного сюжет (были угаданы ВСЕ плот-твисты в игре) и визуал мира. Визуал выглядит очень круто, не поймите меня не правильно, но если в первой части ты верил в то, какой мир (как он теперь выглядит на поверхности), то во второй части огромное количество отступлений от лора первой игры ради крутого визуала локаций. Тут и там можно встретить остатки старого мира (машины, дома и всё прочее) и деревья/трава, которые, почему то под влиянием хиральных дождей не превратились в пыль за столько времени. Как будто лор отодвинули на задний план в угоду визуала некоторых моментов. Кому-то норм, а мне это ударило по "Ну, верю", как было в первой игре... Плохой-ли сюжет? Нет, он просто слабее немного (на условные ~10-15%) чем в первой части, но он просто "хороший". Новые основные персонажи — отличные и по своему странные, за исключением, ну прям переизбытка азиатских персонажей в убежищах по игре (если будете играть, Вы поймете о чем я). В конце, без спойлеров, сделан огромный задел для 3-й части в каком-либо виде (игры, сериала, кино — не важно) и это круто. Потому что я опять получил ДИЧАЙШЕЕ УДОВОЛЬСТВИЕ ОТ ИГРЫ в абсолютно всех аспектах её. Игра даёт то, что ты от неё хочешь, а она является крепким сиквелом и улучшением-расширением геймплея первой части. Но то, что игра не победила в номинациях — ну, мне стоит посмотреть что там у Орден 33 чтобы судить, однако пока что — эта игра это точно в "Топ 5 крутейших игр" в моём списке (имею ввиду "DS 1+2"). По визуалу — это "Crysis" нашего времени, с КРУТЕЙШЕЙ ГРАФИКОЙ КОТОРУЮ СЛОЖНО ПЕРЕПЛЮНУТЬ, НО ПРИ ЭТОМ И ОТЛИЧНОЙ ОПТИМИЗАЦИЕЙ. В ней есть всё еще огрехи и странные решения в плане баланса (Это просто странно почему оно оставлено так, а не исправлено в одном из патчей). Игра — шедевр, но с небольшими трещинками, как в старой картине. Рекомендую всем, кто прошел первую часть и им понравилось. Эта игра больше и лучше с фиксами к Единичке, но из за кол-ва нового - некоторые балансные моменты упущены (при том как-то глупо).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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