
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.4Kreviews | 95% | — | $26.1M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前作で配達ゲーが楽しめた人にはいいかも バトルがかなり多くなったのもまあ一般受け的にはいいんじゃないかと。 演出はまあ小島監督だしなと(正直薄ら寒かった)。 しかし自分はこのストーリーは嫌いです。 序盤の展開からずっと気持ちがもやもやして最終的にはみたいな感じですが、その為に楽しめませんでした。 ルーと一緒に配達したり、拠点に帰ってルーと遊んだり世話したりしたかった。 それにサムがあまりにプレイヤーキャラクターになっていてキャラとしてかなり薄かったです。 序盤の展開できついなと思った人にはオススメしません。 自分は2の記憶を消したいです。
今天从14章到通关,看完cast只觉得有点空虚,缓了缓马上就去刷白金了。[spoiler]Fragile走得太突然我甚至没反应过来…再加上年初去看音乐会时被剧透了tmr似乎就是洛,当时在座位上哭得死去活来,回家后也花了一段时间消化这件事;;[/spoiler]有点跑题了,我想说的是其实不被剧透的话结局还是很震撼的。 关掉游戏后,翻看游戏截图的时候突然开始掉眼泪,通关一代那种难受的感觉又回来了。 从1开始ds就一直是我最喜欢的游戏,我不觉得ds有最高的可玩性或者最棒的剧情,但是我最有感情的。所以希望所有感兴趣的人都能来试试,说不定还能看到我的名字在你的世界变成一个路标、一座桥、一条路,在你需要帮助的时候伸出的一双手。 让爱把我们链接在一起,这就是快递员的意义。 但是!!有些剧情连我也不能对ds2孝出强大……说着这一路是为了让Sam重新振作起来,但有些时候真的有人在意他的感受吗?亡人最后留给BB的礼物甚至没有问过Sam就被用掉了,[spoiler]我知道那针疫苗最后还是用在了洛身上,但在当时的Sam看来那就是死去的朋友和孩子共同的遗物啊……[/spoiler],人设方面也有些单薄,小雨怀孕的意义是?只是为了成为一个流浪的单身母亲吗。 不想吐太多黑水,毕竟这一路带给我的感动和快乐是真实的,每个人会在路上有自己的答案。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
слышь кадзима нормальную игру сделал
other than a handful of improvements, its just worse death stranding 1.
Hideo Goatjima Goatman Reedus Lea Seydoux ma reine Elle Goating Troy Goater Shioli Goatsuna
я плакал.
Higgs Monaghan I feel you... so let love warm you til the morning
I am a huge fan of Director Kojima, so my comments aren't necessarily objective. This game is amazing.
Loved the story, still got lost multiple times with the plot, but had one hell of a time, the game might not be for everyone, it's a slow burn type of game, didn't bother doing all the deliveries and still spent like 80h~ in the game. The game ran pretty good on both my older gpu (6800XT) around 75fps capped with room to spare at 1440p high settings with PICO on quality setting, and my current one 5070ti everything on high with PICO on Native AA capped at 75 too, so i dont bake with the summer heat + the gpu heat. The graphics are really good and the art direction *chef kiss*. I'd say you could jump in and play 2 since it has a recap of the events of 1 ingame, but you'd be making a mistake, the experience from the first game for me was way better, the BT encounters where more stressful, not everyone had guns, while this game just gives you guns almost from the start which makes combat a bit trivial. It's still worth grabbing with a discount if you are a fan, and if you are on the fence and you haven't played the first one maybe try that one since it gets way cheaper around major seasonal sales.
总体来说DS2仍是一款值得体验的游戏,但也仅此而已。 [hr][/hr] [h2]游戏性[/h2] 在延续一代送货玩法的基础上战斗系统有所扩展,但整体表现也只能算及格而已。 新增的自然灾害系统在大多数时候都只是浮于表面:门震仅仅是让我在原地稍作停留;洪水几乎不会改变我的渡河路线;除了沙暴确实会影响前进速度之外(但沙暴位于主线必经之路避无可避,除了恶心玩家我想不到别的存在意义)大部分灾害在游玩体验中毫无存在感。 扩展后的战斗系统相比一代有所进步,但也只是可玩而已,战斗过程穿插的过场动画中充满了莫名其妙的自嗨桥段更是进一步破坏了主线剧情和生死战斗偏严肃的整体氛围。 [h2]视听表现[/h2] 毫无疑问DS2依然是业界标杆级别的视听体验,无论是游戏画面还是艺术风格都是玩家的一场视觉盛宴,粒子效果、光影表现以及自然景观都非常出色,初见板块门、巨型月亮等视觉奇观更是非常震撼。 关于BGM,这部分或许更偏个人喜好但二代的音乐对我来说真的谈不上喜欢。不是说二代的歌不好听,但整体音乐风格与游戏体验的契合度不高,而且还经常因为推进主线节奏而突然中断播放。相比一代那些恰到好处的音乐切入和契合叙事的音乐风格,二代在这方面的表现逊色不少。 [h2]剧情角色[/h2] 在我看来本作的主线剧情堪称灾难般的叙事。小岛在主线剧情上几乎完全放飞了自我,整体观感差到让我很难把这款本应以故事情节为主要驱动力的游戏称作电影化叙事。角色塑造同样相当扁平,NPC几乎全员工具人,作为主要反派的希格斯更是只会发癫和作妖几乎没有任何人格魅力。 因此整个游玩过程给人带来的体验异常割裂的,对于注重剧情叙事的玩家来说很难产生足够的代入感。 [hr][/hr] 总的来说我认为DS2是款不如初代的稍显平庸的续作。如果说初代是一部将叙事与画面做到极致、虽然玩法单薄但依旧瑕不掩瑜的佳作,那么续作恰恰相反:除了画面依旧顶级之外其余方面都有明显缺陷的瑜不足以掩瑕的及格作品。 如果是第一次接触DS的新玩家,我依然推荐体验这款游戏。它独特的送货玩法、世界观设定以及顶级的美术表现,依旧值得亲自感受;但如果是一代的核心玩家,除非你想给小岛打钱那我非常建议三思之后再入手~
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $45M | 72.5K | 93% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $26.1M | 13K | 89% | $69.99 | |
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| $26.4M | 52.8K | 93% | $19.99 | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $26.6M | 65.1K | 83% | $19.99 | |
| $26.7M | 56.3K | 68% | $29.99 |