
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 720 reviews with recorded playtime.
Reviews
Themes across 718 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bigger than the first: more missions, more structures, more things to do Very similar story structure like the first one Has some minor bugs here and there A bit improved vehicle behaviour, but still clunky More combat than the first one with sniping, stealth options Better graphics with more diverse environments Its a good game
Es un upgrade en todo sentido respecto a su predecesor. El arte es fantástico y la selección musical también. Lo único que lamento, es que no hayan aprovechado más las mecánicas ambientales, pudieron tener mucha mayor relevancia. Death Stranding es muy buen juego si lo abordas con mente abierta, y te gustan las ñoñerias 10/10
神 无需多言
По сравнению с 1 частью Death Stranding,у 2 части графика реалистичнее и вообще кажется более длинной хотя ради этого и стоит ее пройти т к много чего интересного в конце,да и механик много добавили прикольных которых не было в 1 части.Могу с гордостью сказать:Хидео Кодзима сделал по истине 2 хорошие части Death Stranding.Кодзима гений
Its way more fun than it appears and sounds.
### 8.5/10 小岛秀夫跟踪了我两年才做出了尼尔
We are all so lucky that Hideo Kojima likes to make video games. A legitimate masterpiece from start to finish. I spent the last 10 or so hours of gameplay oscillating between delirious laughter, overwhelming heartbreak, and pure joy. Kojima decided to go hog-wild with this one and it is absolutely astounding how much fun it was to experience. It picks up shortly after the first game ends and seamlessly continues that acid trip to a strange and thrilling conclusion. From the fourth wall breaks to the genre switches to the deliciously strange moments that are played completely straight, I had such a good time with the game. I'm sad that it's over and I'm glad I got to play it.
[strike] 与识质存在同为对抗日本少子化的秘密武器 [/strike] 几乎是1代的全方位进化。开局不久后就能拿到卡车送货,上车的按键判定也做宽了很多,不会像1代卡车上车前总会化身神秘打拳男了,卡车还能使用武器或支援装备;地编大幅进化,每个节点城都规划了一条可以让卡车或者摩托开进去的路线;1代刚拿到摩托不久就摆个碎石滩的问题也无了。 武器、随身建筑,无论是花样还是数量都大大增加;剧情演出和演员演技依旧保持了1代的高水准;游戏整体也回归了小岛以往(MGSV之前)的风格... 但就像开头所说:“几乎”是全方位的进化。如果要说对比1代缺了什么的话,我想是缺了鏖战完BT,站在山顶,俯瞰港口节点城,一边听着Asylums for the feeling,一边奔向冰岛的荒原时,那份触动吧。那是我游戏生涯中永远无法忘记的风景。 不过有一说一,看到剧情最后小岛回归了自己的舒适区时,还是很难绷得住。虽然知道这个地方小岛肯定有另外的深意,知道他又在用幽默和荒诞的表现手法,去结构严肃的命题;想归这么想,但看到“Good God!”和“速弹回击”以及各种打破第四面墙,还能不乐出来,那我真是这个了👍
没有代餐(好吧一代是,但喜欢一代的肯定会玩二代的
Серия игр Death Stranding это настоящее культурное достояние игровой индустрии, играя в эту игру ты понимаешь что ещё далеко не всё потеряно в AAA индустрии игр. Абсолютно точно гениальнейшая игра всех времен, что первая, что вторая часть. Если вы играли в первую часть и вам она понравилась, нету ни малейшего шанса, что вам не понравится вторая часть. Эта игра это буквально допиленная до идеала первая часть, убрали что не нужно, добавили что нужно. Графика - это просто что-то немыслимое, я в жизни не видел красивей графики чем в этой игре. Отдельно стоит упомянуть кат-сцены. Постановка кадра, свет, движение лиц, режиссура, это всё возведено в абсолют. Кат-сцены поставлены лучше чем в большинства фильмов Голливуда. Сюжет в этой игре невероятно смелый, гениальный, шизовый. Это мог себе позволить только Кодзима в ААА сегменте! Подводя итог, это абсолютно точно шедевр геймдева, без всяких сомнений. #КодзимаГений 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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