
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
funny little baby crow
A wonderful hidden gem in the spirit of the old school Zelda games. Tons of things to discover hidden away and a lot of backtracking once new abilities become available. I love these types of games! Just the right level of frustrating for you to keep going, a wonderful story with funny characters, nice movement and puzzles. I would have liked a map, and it would have been fun if the shiny things you find belongs to the in-game characters so you can get things for returning them. Overall though, super well made and hours and hours of fun!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
simple good fun
Buen jueguito indie. Si estás en una de esas épocas de no saber qué jugar o buscas algo que simplemente te entretenga esta es una buena opción, sobre todo si lo pillas a buen precio rebajado como fue mi caso. Historia simple, estéticamente muy bonito y un control muy muy bueno. Algunos lo consideran muy fácil, si eres un manco como yo cuentas con la ventaja de que el juego dure más por el mismo precio :)
peak
鍵鼠玩家,全成就,超級好遊戲,畫風可愛,戰鬥很爽,標準的敢貪刀就寄,但翻滾無敵超級久,站位好還是可以貪,操作手感佳(除了不能滾輪選法術,導致我很較少在站都中換法術),輕解謎(前提是要看字),沒有特別宏偉的劇情,但不失深度,每把武器都有特色,雖然沒地圖,但地圖設計得很好,不會像迷宮一樣走不出去,且有記憶點,很好認路。物品、祭壇藏的很巧妙,不會感到為了藏而藏,地圖早就被設計成一眼就知道有藏東西,但你走馬看花就不會發現,或是直接用文字告訴你,像是大劍武器(看不見的弱點,雙柱之間),遊戲蠻鼓勵探索大於進度,拿到新能力如果是先回頭,反而可以強化能力、數值。 總之如果有時間願意靜下心好好玩遊戲,那這款很棒,解謎不會像TUNIC那樣腦洞大開,數值控制得很好(每種武器都能一套打死,不會差一滴),而且敵人血條設計被設計成看裂縫/裝備多寡,既保障了畫面,還增加了互動感,三大BOSS對應三種能力前兩隻可以用對應的能力去打會有奇效(第三隻不知道本人平A玩家),像我2周目要解青蛙吃炸彈成就,才知道原來可以這樣打。 我自己是沒看攻略,就1周目真結局100%遊戲,前提是要願意逛地圖觀察,不會有藏到要拿放大鏡看的情況,反而是都有特定的物件直接告訴你這裡有東西,遊戲給超多提示和輔助功能,如果只想要戰鬥爽也可以,光是武器+強化就夠打了,祭壇沒有也沒差,閃亮亮物品純收集而已,如果玩過TUNIC,那這款閉眼入,如果喜歡這款願意挑戰更難的動作解謎,可以去玩TUNIC。
Adorei a vibe desse jogo. É melancólico e reflexivo, porém com momentos bem humorados. O combate é fluido e desafiador, mas sem ser injusto.
评价:食之无味弃之也不是很可惜。 能够看得上也就美术和音乐,且这两个部分也没有什么突出点,整体给人的感觉就像纪念碑谷的乌鸦精细化了一样。音乐也没有很突出。塑造上,门扉守护者是给我很大惊喜的。整体压迫感和技能设计都不错。但其他的一般。 战斗上,难度不低,特别是多轮战,角色挥刀的后摇不管哪一种武器都很大,翻滚这个技能实际运用也很卡手。整体上的感觉就是创作者想要增加难度,但为了实现这一点阉割了玩家的体验。属于是自损八百的行为。 在就是加技能点,通过猎杀怪物获得技能点数,这个设计也很烂,根本不会给玩家动力去主动猎杀怪物,除非是因为卡关一直死。这个主要的原因就是地图设计的平庸导致的,除了汤盅关卡的设计还不错,其他的关卡设计充满同质性和重复性。 最后,也是这个游戏最大的缺陷:小地图设计和剧情引导。高重复度的地形设计,错综复杂/难以走回头路的路线,缺乏引导的剧情,让这个游戏的跑图体验极差。经常推进着就开始迷路,打完boss也不知道下一步该怎么走。
Pra quem curte Dark Souls e não odeia videogames é bem divertido
A hard, but great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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