
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had the pleasure of playing this little gem on PS4 before but I never really finished it, and now that I have, I can say I'm glad my opinion on this game never changed. This is one of the best "Souls-like" games with a very cute aura around it: the art style is gorgeous and the music is a masterpiece in itself; the story is super interesting and deeper than I thought, with good emotional moments and unexpected references to other external media; the crow is one of the cutest PCs you've probably played as and the NPCs are a great addition to an otherwise stagnant and dying world; the boss fights are some of the best I've ever seen and I think the game has a good level of difficulty and balance, which you just have to get into in order to succeed. I also liked the lack of a map, which forces you to form a good mental image of your surroundings to move around, and with a game that looks and feels this good, I think that's a pleasure more than a problem. I have only two small nitpicks with the game: I think there should have been a proper explanation for the sewer grates mechanic like you get in other cases, since it is required to get to a [spoiler]Crow Shrine[/spoiler], for example; I also think there should have been some kind of visual UI checklist in the menu (similar to what you get for the [spoiler]Giant Souls or the Shrine Crystals[/spoiler]) for the stuff required in the endgame to help you navigate what you've got left to do, like a check for which ones and how many [spoiler]Ancient Tablets of Knowledge[/spoiler] you have collected. Nonetheless, this is a GREAT game and a fun and cute experience for those who are looking for a Souls-like, almost metroidvania-like game, so I can't recommend it enough!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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This game is PERFECT for Steam Deck. Also is a great game. The storyline, the gameplay, the art and the soundtrack are just amazing. I especially liked the way it's designed. The puzzles and the combats are challenging, but I never felt the need of checking stuff on internet, even without a map. I truly recommend this game and it's a shame that almost nobody is talking about it.
Muy buen juego, un poco lento al principio pero en general hasta ahora lo recomiendo mucho. Lo mejor es que se puede jugar en casi cualquier equipo, no exige tanto graficamente pero se sigue viendo muy bien el juego.
[h1]Death's Door[/h1] ☑ Loved it ☐ Liked it ☐ Not for me [b]Weighted rating[/b] out of 5 [h3]4.11[/h3] [h2]Summary[/h2] [b]Death's Door[/b] is a isometric action-adventure blending tight combat with dungeon puzzles. [b]Best for:[/b] Fans of classic Zelda dungeon-crawling and Souls-like combat who want a gentler, more compact experience. Players who appreciate memorable boss fights. [b]Skip if:[/b] You dislike backtracking. [h1]Review[/h1] First of all, I love the [i]feel[/i] of this game. It is part chill puzzle to progress through areas, part tight action with expectations to keep an eye on multiple things at once. This makes the progression feel great, and the pacing to stand out. The enemies have this "[i]charge/wind-up[/i]" visual effects to indicate what they're about to do, helping set up an intuition for what's about to happen. Challenge is added through a busier screen, not more complicated mechanics. And the mechanics themselves are introduced in steps, to later be merged into the same fight. Even when I died, I often felt "Yeah, fair, so that's how it works. I can beat this." Like mentioned, the pacing is strong. There are some hiccups but I think those just enhanced the balanced between intenser and calmer moment. [spoiler]I'm thinking especially about the Betty encounter, where I [i]really[/i] appreciated the switch over to something more calm and exploratory after the fight.[/spoiler] Loved the art. Loved the way the weapons felt, and looked. Loved the variety of the tools available. The design of the boss fights is particularly enjoyable. [spoiler]Not looking at you Betty.[/spoiler] Character design in the game is second to none. I appreciated the aim assist: can't imagine I'm as good at aiming as they made it feel. There also seems to be a sort of throttle to how much damage you take in the same moment. If you get hit by multiple things in a short time window, only one health seems to be deducted. All in all, many Ws. But also a few Ls. Specifically two things: when I died (and I died a lot) I had to rerun parts of the chapter. [spoiler]And the gauntlet section of the final boss... Tedious.[/spoiler] At times, the respawn points can be more than a minute away from where you died, and now I had to run for a good minute whilst dodging respawned enemies. There's an argument to be made here about punishing deaths, but it came across as disruptive and discouraging. The second L is the soundtrack. All the foundations are there. But it's repetitive. And doesn't add to the immersion. I did buy the soundtrack. It's just, in the game they really felt annoying hearing the same loop over and over. [h1]Grading[/h1] [h3]Game Design & Game Play[/h3] [b]Core Game Loop[/b] ☑ Magnetic ☐ Engaging ☐ Solid ☐ Repetitive ☐ Tedious [b]Arc & Pacing[/b] ☐ Impeccable ☑ Well-judged ☐ Functional ☐ Uneven ☐ Ruinous [b]Narrative & Thematic Coherence[/b] ☑ Masterful ☐ Compelling ☐ Serviceable ☐ Weak ☐ Incoherent [b]Systems Breadth[/b] ☐ Vast ☑ Broad ☐ Adequate ☐ Sparse ☐ One-dimensional [b]Systems Depth[/b] ☐ Emergent ☑ Deep ☐ Qualified ☐ Exhaustible ☐ One-dimensional [h3]Sensory & Aesthetics[/h3] [b]Art[/b] ☑ Breathtaking ☐ Beautiful ☐ Good ☐ Fair ☐ Poor [b]Sound Design[/b] ☐ Seamless ☑ Immersive ☐ Fitting ☐ Muddy ☐ Grating [b]Soundtrack[/b] ☐ Transcendent ☐ Memorable ☐Pleasant ☐ Forgettable ☑ Annoying [b]Controls & Interactions[/b] ☐ Intuitive ☑ Attentive ☐ Adequate ☐ Frustrating ☐ Unplayable [h3]Longevity & Value[/h3] [b]Longevity[/b] ☐ Enduring ☐ Substantial ☑ Adequate ☐ Meager ☐ Ephemeral [b]Replayability Structures[/b] ☐ Bottomless ☐ Plentiful ☐ Adequate ☑ Low ☐ None [b]Value Density[/b] (picked up for [b]3,31€[/b] @ -75% off) ☑ Exceptional ☐ Strong ☐ Proportional ☐ Vague ☐ Predatory
Jogo muito bom. Acho que poderia ter um mapa, mas fora isso esta tudo certo
音樂好聽,美術很讚,文本的幽默感也很討喜,整體來說我很喜歡這款遊戲。 可惜的點是如果有地圖系統並能隨時傳送到其他地圖的話,遊玩體驗會更好。 遊戲中許多探索要素的提示不太明顯,對經常玩這種類型遊戲的玩家來說不是大問題,問題是為了解謎需要跑各種不同的地方時,因為沒有地圖跟及時傳送功能,總是浪費一堆時間在「走回傳送點」上。走回傳送點的過程中不會有任何收穫,純粹是工作,非常讓人疲倦....(好在音樂很好聽,就當聽音樂總之撐過去了) 最終花了19小時打完true end,我覺得至少有5小時浪費在純粹的移動上(不是探索,就是純粹的走回傳送點)。 戰鬥的重複性很高也有點小可惜,但因為我很喜歡文本,打完王後看到劇情時煩悶的感覺就消解了,所以沒那麼在意了。 除去上面提到的那些,我覺得這是一款玩起來輕鬆愉快的動作探索小品, 會持續關注這個開發商的新作
Expérience exceptionnelle. Pas grand chose d'autre à dire. C'est assez dur pour qu'on se concentre un peu, mais suffisamment facile pour qu'on ne soit pas frustrant trop longtemps. c'est une belle balade auditive et visuelle, et les puzzles sont mignons. Manque un poil de difficulté sur cette partie là mais sinon pour moi c'est un 5/5
遊戲很好玩 故事很吸引人,有時候死得很痛苦,但是多練幾次後就過了 不會太挫敗 繁中的翻譯超爛,文法超級有問題 感覺像用英文直翻 每個單詞都看得懂,合在一起反而不知道在供三小,還有錯字跟贅詞 有50趴還是搞不懂在說什麼 大大降低了劇情的魅力 我在打完最終BOSS的時候遇到bug,最後一幕的製作名單文本沒有跑出來 按什麼都沒反應 還以為遊戲當掉了重開 結果存檔居然在我打BOSS前,我又再打了一次BOSS 真D痛苦TT 二次BOSS後文本又出現問題 跑劇情的時候都顯示同一句話 這遊戲幾乎沒有遊戲引導 常常打完BOSS後就不知道要去哪 沒看攻略真的不知道接下來要幹嘛 沒有地圖對路痴極度不友好 場景都長得很像 我一直原地打轉 希望小BOSS可以重複打 不然成就錯過就沒了 ----------------------------------------------------------- ★★★★☆ 價格物超所值 遊戲流程長 就是有些小缺點 讓人玩一玩會很生氣
Хорошая и красивая игра.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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