
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game good for all ages
Fluide, efficace et plaisant !
miam
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全收集挺绕的,但是剧情和BOSS关还是不错,怪物虽然换皮的多但是几种精英怪还是有随着流程深入难度递增的感觉,总体瑕不掩瑜,是战斗难度不高的一款游戏,还是值得一玩(想全成就的话最好一开始就跟流程,不然查漏补缺太麻烦了)
Прекрасная игра где почти все достижения я спокойно сделал сам даже не задумываясь над ними, очень приятный визуал и крутые боссы жаль что короткие и иногда просто затыкиваются, саунды прекрасные и сам лор и атмофсфера очень классные, от истинной концовки был в восторге я даже не думал что игры связаны и было бы интересно будет ли третья игры от acid nerves с таким же неожиданным слиянием игр 10 из 10 зонтиков
Хочу вторую часть
[h1] What is this game? [/h1] Death's Door is a soulslike metroidvania about a crow who reaps souls for a living. Your task is to gather 3 giant souls (bosses) in order to open Death's Door. This involving tons of slaughter, difficult encounters, and puzzles. [h2] Price/replay value [/h2] Horrible - Bad - Decent - [u]Good[/u] - Amazing [h2] Achievement hunting [/h2] Almost everything is tied to 100% ing the game and thus quite challenging, but not impossible. 3 missables involve hidden interactions with 2 bosses and a challenge achievement for beating the game with only the umbrella (a challenge weapon with half the damage). [h2] Pros/cons [/h2] [b] Pros [/b] [list] [*]Banger OST [*]Challenging yet fair boss design [*]Dialogue is pretty funny [/list] [b] Cons [/b] [list] [*]Post game is a little tedious [*]Final boss is incredibly long [/list] [h2] Overall opinion [/h2] It's been a while since I've had such a blast with a game. This offers both a very challenging and enjoyable experience without ever getting too frustrating. The controls are snappy and always felt accurate to what I was pressing, the bosses have clear telegraphs, and enemies never felt too spongy nor ridiculous to fight. My one complaint is the post game requires a lot of backtracking - and thus can get quite annoying when it isn't clearly indicated what you're trying to find. This felt a little weird when the rest of the game makes clear pretty easily what you're doing and where. The secret ending also left me quite dissapointed as well personally... I'd say it's fine to skip the post game in that sense. [h2] tldr; [/h2] Snappy, challenging, fun. [h2] Should you buy it? [/h2] If you like soulslikes and metroidvanias? Definitely.
JOgaço
muito top
I loved the art style and the music. The story was fairly interesting, and I liked the characters you come across, the character writing was great. But for some reason I never truly "clicked" with Death's Door. Even as I kept playing, something just felt off the entire time and I could never quite put my finger on why. The combat felt fairly satisfying, the bosses had fun arenas and decent mechanics, but I just struggled with [I]loving [/I] it. Again, I can't quite pinpoint what it was that I felt was missing, but the feeling wasn't quite there for me. I would have loved a map as I often struggle with spacial navigation, leading me to re-tread paths multiple times, being unsure of where I had been. A map would also have been nice for completionists as you might see something that requires an ability you don't have, only to not remember where it was when you get that ability. I know this might mainly be a "me" problem, but it did drag down the experience for me somewhat. Overall it was still a fun experience, a solid 7/10, that I can recommend if you want a smaller indie souls-like experience
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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