
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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剧情推进合理不拖 战斗简单易爽 画面饱和温馨有自己的特色 中文翻译信达雅接地气 四个小时通关流程 售价也合理(我买的cdkey)小品级良品 值得一玩
very charming game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8.5/10
Excellent indie title that doesn't overstay it's welcome. Knows what it is.
キャラクターが可愛いけど、ソウルライクをうたった難易度らしいゲームでした。 ストーリーが結構シリアスなんですが、キャラクターは結構ユルめなので、微妙に深刻さが薄れています。 明暗に気を遣った雰囲気のあるグラフィックで、特に庭エリアや屋敷の前半は気に入りました。 音楽もしっとりした雰囲気が基本になっていて良い感じです。 進行に必須の要素は中ボスか雑魚ラッシュをクリアしないとならないので、後半になるほど当然のように一度に出てくる数も増えてかなり苦労しました。 個人的にはローリング回避で足場から落ちる回数の方が多かったかも。 剣を振ると前方に少し踏み込むので、それもよく落下死する一因でしたし…。 道中の回復は、あちこちに設置してある植木鉢の花を取るしかないので、途中でダメージ食らい過ぎて越えられないこともしばしば。 コントローラー操作のせいかエイム中に向いている方向が判り難いので、見当違いの方向へよく外したりしてしまいがちでした。多少のズレなら意外と当たってくれたりはするんですが。 後から大ボス戦中の実績があるのに気が付きました。もう1周やれってことだとしても傘縛りクリアとか自信ないわ…。 [spoiler]ラスボスは性格的にああいうやり方してくる、ということなのだろうけど戦闘以外の部分がきつくて、もうちょっと違うやり方してきて欲しかったなと。[/spoiler] 新武器の入手や強化を最大にしても威力が微妙なのは、ヌルゲー化を避けるためなんでしょうか。アクション下手民としてはもうちょっと楽になるよう強くして欲しかった。 拠点と各エリア内を数分割したショートカットはあるんですが、マップやファストトラベルがなかったり、色々と不親切な点も多いです。隠しエリアへの入り方が分かり難いのも多いですし、迷う所はかなり迷い易いです。 クリア後にも探索要素があります。本編より戦闘は少ないので、探索が苦にならない人向けのおまけコンテンツですね。こちらの方が好きでした。 結構つらつら不満点の方が長くなっていますが、お勧めしないかというとそうでもないです。
Wow.
Death's Door is a fun dungeon style game with engaging combat and fun puzzles! The art style and concept is immediately intriguing right off the bat, though it has so much more going for it. The game itself is very pretty to look at and it is satisfying to control, but the incentive to explore and gather collectables is hard to ignore as you unlock new abilities and weapons through out the game; backtracking isn't necessary but it rewards your curiosity with its worldbuilding and stronger abilities. The story is simple but it is fun to follow and you meet some fun characters along your journey!
Great fun smooth, short but sweet
Super creative and amazing visuals, the fighting system is great too. The only thing I'd put in is a map because I've gotten lost so many times.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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