
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lo recomiendo? Si, está entretenido y me gusta como habla acerca de la muerte Aún así, prefiero su precuela "Titan Souls" prefiero más dificultad en los souls aunque la historia de titan souls sea casi inexistente Y está secuela es bastante accesible, puede ser bueno o malo dependiendo de cómo lo veas
One of my favorite games ever! The music and story are masterpieces. I've spent so much time replaying this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When I first booted up Death's Door, it felt like a giant door of difficulty was slamming shut right in my face, locking me out cold. What the heck was with that early-game wall? I’ve beaten Elden Ring, Bloodborne, and a handful of other soul-crushing games, yet this one had me questioning my life choices as a gamer. The biggest culprit? Healing was ridiculously inconvenient—like trying to find a decent parking spot during an apocalypse. I absolutely loved the game’s aesthetic though—it’s got that perfect moody, hand-drawn charm. The soundtrack? Straight-up awesome. I’d happily replay entire areas just to vibe with the music. I even tortured myself with the umbrella-only challenge for the whole game (yes, that actual achievement exists). It added an extra layer of “why am I doing this to myself?” on top of the already spicy difficulty. Some of the areas and bosses were genuinely cool and memorable too. If it wasn’t for the painfully limited healing system, this game would’ve been near-perfect for me. Sadly, that part is strictly for the birds. I won’t crow about it forever, but I definitely recommend Death’s Door to old-school Zelda fans and anyone who enjoys a solid challenge. Or, at the very least, just pop on the soundtrack and enjoy some fantastic tunes while you do literally anything else. Final score: 7/10. The frustration knocked it down a few points, but the game flows quickly, the exploration feels rewarding, and the style is top-notch. Worth playing—especially if you like your crows competent and your doors deadly.
bonito
É um jogo bem simples, com uma aparência muito bonita, visão isométrica e jogatina curta, sério, é tão curto que você pode platinar em apenas uma sentada (lá ele). Pelo preço em promoção vale muito a pena.
A fun little game. Perhaps a bit on the easier side, as there's no real death penalty in this game (not that that is a problem). I do like how the maps give progress as unlocking more shortcuts, thus making future progression easier and easier. I think the humor, containing a few pop-culture references, make the game a bit dated, and don't always help. And, while I though the game's "first ending" was fine, this of course is a game with a "true ending" afterward that entails effectively going through and completing nearly everything you'd previously missed, as well as some new challenges added. I'm not opposed to the concept, but I didn't particularly find this game's version that much fun. Maybe it's fatigue from doing so in other games, but it just seemed like needless padding here. I will make one other note, the life seeds that you plant end up being reusable, despite the item's description being vague, so be sure to utilize them, which I failed to do. The game's worth playing, but I wouldn't put it above a 7 or 7.5 personally. Though this rating is likely harmed by the fact that I played it directly after Tunic, which ultimately is a similar game in playstyle, but I think does the genre far, far better with better puzzles (and where the "true ending fatigue" may have come from).
그래픽 수려함. 오브젝트 배치 괜찮음. 브금 좋음. 이것들만이 이 게임의 얼마 없는 장점임. 이 씨발병신같은 게임은 필드를 잡몹으로 가득 채운 주제에 허구한날 적만 무한리필되는 대충 때운 성의 없는 웨이브 전투가 계속 이어지고, 한 방 한 방이 치명적인 주제에 체력은 얼마 없으며, 그 좆만한 체력조차 원하는 때에 회복할 수 없게 하는 이뭔씹스러움을 보여줌. 저장 장소도 구역마다 하나만 배치되어 있어 중반부에서 죽으면 1-2분을 이동하는 데 소비하게 해 플레이타임만 늘려대고 퍼즐은 성의도 없음. 이딴 제작자 엄마아빠의 존재를 궁금하게 하는 개버러지같은 게임으로 스트레스 받지 말고 다른 게임 하셈
Buenisimo
Great art style and vibe. Challenging but not too challenging. Only downside is sometimes its unclear about where to go but you do unlock shortcuts as you go which are very convenient. Overall great game and plays really well on the steam deck
打折买的,只能说原价买也不亏,音乐美术战斗地图设计都是一流的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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