
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8.5/10
Excellent indie title that doesn't overstay it's welcome. Knows what it is.
キャラクターが可愛いけど、ソウルライクをうたった難易度らしいゲームでした。 ストーリーが結構シリアスなんですが、キャラクターは結構ユルめなので、微妙に深刻さが薄れています。 明暗に気を遣った雰囲気のあるグラフィックで、特に庭エリアや屋敷の前半は気に入りました。 音楽もしっとりした雰囲気が基本になっていて良い感じです。 進行に必須の要素は中ボスか雑魚ラッシュをクリアしないとならないので、後半になるほど当然のように一度に出てくる数も増えてかなり苦労しました。 個人的にはローリング回避で足場から落ちる回数の方が多かったかも。 剣を振ると前方に少し踏み込むので、それもよく落下死する一因でしたし…。 道中の回復は、あちこちに設置してある植木鉢の花を取るしかないので、途中でダメージ食らい過ぎて越えられないこともしばしば。 コントローラー操作のせいかエイム中に向いている方向が判り難いので、見当違いの方向へよく外したりしてしまいがちでした。多少のズレなら意外と当たってくれたりはするんですが。 後から大ボス戦中の実績があるのに気が付きました。もう1周やれってことだとしても傘縛りクリアとか自信ないわ…。 [spoiler]ラスボスは性格的にああいうやり方してくる、ということなのだろうけど戦闘以外の部分がきつくて、もうちょっと違うやり方してきて欲しかったなと。[/spoiler] 新武器の入手や強化を最大にしても威力が微妙なのは、ヌルゲー化を避けるためなんでしょうか。アクション下手民としてはもうちょっと楽になるよう強くして欲しかった。 拠点と各エリア内を数分割したショートカットはあるんですが、マップやファストトラベルがなかったり、色々と不親切な点も多いです。隠しエリアへの入り方が分かり難いのも多いですし、迷う所はかなり迷い易いです。 クリア後にも探索要素があります。本編より戦闘は少ないので、探索が苦にならない人向けのおまけコンテンツですね。こちらの方が好きでした。 結構つらつら不満点の方が長くなっていますが、お勧めしないかというとそうでもないです。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow.
Great fun smooth, short but sweet
Great story, visual and gameplay! Def recommend
시간잘감
awesome, amazing game. the fights are great and refreshing, with fun gimmicks and changing fights. the soundtrack is amazing and the game runs and looks great. a classic. umbrella run #FTW
[i]A bird game but it's a peck above the rest; though a few parts are a bit dodo. [/i] Death’s Door gets a lot of the core mechanics right for a combat centric action RPG. The feel is deliberate and well-weighted; souls style. Enemy attacks are generally well telegraphed and visualized and there is no shortage of unique art for them. Player attacks are full commitment for better or worse; (ex: you cannot dodge cancel a heavy attack). A light ability progression system is incorporated to give some added satisfaction to constantly dispatching enemies. The game also features a surprisingly interesting and unique story/plot. Visually, you’ll traverse nicely crafted biomes that feel distinctly different. There general atmosphere is often enhanced by excellent music choices as well. However, not everything is perfect. There are definitely some overly obtuse hidden areas/secrets. There is also at least one mechanic that is not explained what so ever which is important for accessing a bunch of them. For the "true ending" you'll need to complete a tedious exploration phase after the main game has been finished. The game tries to give some clues with what you are missing but they aren't really enough to keep you progressing at a solid pace. Combine that with a lack of in-game mapping and you'll be hard pressed to remember specific locales. As a result, this part drags on for way too long since you will likely need to revisit most of the zones and clear them extremely carefully. Overall, I thought this was a solid package that delivered well on its core objective.
El estilo del juego es totalmente de mi gusto, y aunque me perdí muchísimas veces, siempre encontraba el camino, me encariñe con algunos personajes y deteste a Bety. Siento que debería haber otro juego porque quede con intriga del final verdadero.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.4M | 16.7K | 91% | $29.99 | |
| $86.4K | 293 | 80% | $18.99 | |
| $85.4K | 209 | 89% | $14.99 | |
| $53K | 204 | 82% | $18.99 | |
| $83.1K | 203 | 72% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 49.8K | 95% | $6.29 |