
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es un juego bastante entretenido, su estilo visual es adictivo, y su diseño de niveles bastante satisfactorio, el explorar y encontrar ese rincon que pasaste por alto es simplemente genial, el sistema de combate es simple, no innova en anda, pero lo que tiene lo maneja excelente, y sus enemigos son variados y enriquecen el mundo. 10/10
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재미있음 재미있음 생각보다 디테일이 많음!
Слишком легко и однотипно.
Its actually a pretty good game to spend a couple of evenings. Especially god for portable consoles or gamepad
solid adventure with lite puzzles
Jogasso. Recomendo fazer 100%
This game is definitely one of my favorites that I've ever played. The mechanics and fighting style are satisfying and rewarding, and even when I was frustrated the game, I found it enjoyable having to learn how to fight different enemies. The story is interesting, and while I think the payoff wasn't as great as it could be, it is an enormously fun game to play regardless. This game is a great less than 20 hour experience, but can take a good 30 if you really savor it and take your time. It's encouraged me to try other games like it, but I still love how smooth and responsive the mechanics feel in this one. Every achievement was so fun to get, even the umbrella one. And the soundtrack is PHENOMENAL. I found myself dreading the umbrella achievement because I figured it would be unnecessarily hard and tedious, but really it just forces you to change your playing style. This game isn't the most replayable after 100%-ing it, but it is a damn good experience while you have it. I wholeheartedly wish I could play this game for the first time again.
Death's Door is a beautiful little game about being a crow whose job is to collect souls, which sounds depressing until you realize how charming and fun everything is. The combat feels great, with satisfying attacks, dodges, and abilities that make every fight enjoyable without becoming overly complicated. The bosses are especially memorable, each one feeling unique and rewarding to defeat. The world is probably my favorite part. It's full of colorful environments, strange characters, secrets, and little details that make exploration genuinely fun. The art style and soundtrack also give the game a fantastic atmosphere. The story is surprisingly heartfelt too. Beneath all the humor and adorable crow energy, there's a genuinely thoughtful story about death, purpose, and letting go. It's not a huge game, but it feels incredibly polished from beginning to end. **10/10 — just a crow doing his 9-to-5, collecting souls and somehow having a better work-life balance than me.**
An amazing spectacle but sadly no substance, even with its short run time. The game does a really good job at the music, the art style, the dialogue, and the short plot. The game does a really bad job at exploration (backtracking sucks at this game as there is no map and walking is slow), combat (repetitive and not engaging at all), and difficulty (the game is not challenging at all for a Metroid Vania). Overall, i personally do not recommend this game mechanically but i respect and adore the creative work that went into it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 32.1K | 85% | $9.99 | |
| $8.5M | 19K | 94% | $14.99 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 12.4K | 93% | $19.99 | |
| $8.4M | 74K | 85% | $5.99 |