
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1053 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BIRD UP!!
Изумительная игра. В ней все сделано очень добротно. Графика. Очень красивая картинка - локации разнообразные, детализированные. Управление очень отзывчивое, что критично для такого жанра. Ни разу не было ситуации, когда нажал кнопку, но получил урон из-за задержки. Очень приятная музыка. Боссы несложные, но интересные, хоть их и немного. Неплохой, на мой взгляд, сюжет. Чего в игре очень много, так это всяческих секретов. Есть несколько интересных головоломок, которые решаются хоть и быстро, но приятные. Обычно рядом всегда есть какие-то намеки или подсказки. Исключение составляют горшки на шахматной доске. Потратил минут 15, на перебор. А потом выяснилось, что есть коллекционный предмет-подсказка, но только игра на это никак не намекает. Вердикт - изумительно.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $4.99−75% | 226ratings | 90% | #197 | not modelled |
| $19.99 | — | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O resumo desse jogo (algo meio Zelda, meio Dark Souls) deveria me agradar, mas parece que nada nele realmente me inspira. Ele realmente condensa os fundamentos de um jogo de aventura, então é interessante para quem estuda jogos, mas não me deu vontade de continuar jogando.
"Acabas Amando a Los Cuervos Segadores de Almas". Es la tercera vez que me paso en 3 plataformas diferentes éste precioso y bello juego. Lo descubrí gracias al Game Pass en Xbox y lo completé con todos los logros, luego salió en PS Plus y conseguí su platino, obvio, y por último me he hecho en Steam con él, gracias a una magnifica oferta y le termino de sacar todos los logros en éste mismo instante. Juego muy bello, con unas dinámicas de juego muy simples pero a la vez muy adictivas, te animan a rebuscar niveles completados pero con ciertas zonas por descubrir con nuevas habilidades u objetos, el logro más tedioso es el de completar el juego con el arma más débil del juego (No Hago Spoiler por si me llueve algún dislike) , os lo recomiendo al 100% , no tiene nivel de dificultad aunque los Bosses y ciertos enemigos son algo durillos, me recuerda mucho al TUNIC, otro juegazo del estilo y jugabilidad similar. Dadle una oportunidad si todavia no lo habeis probado, tiene ya sus añitos pero tanto su arte, su diseño como su banda sonora son sublimes.
настолько хорошо,что аж второй сейв хочется на 100% закрыть болотный король крут,но смерть стиляга,хочу быть как он
Hat mir echt gut gefallen. Das Kampfsystem ähnelt dem aus Hyper Light Drifter (was durchaus etwas gutes ist). Entsprechend machen die Kämpfe (sowohl im Feld als auch die Bosse) richtig Spaß. Das Charakter-Design ist durchweg gut gelungen (mein Favorit war die Urnenhexe; die war echt gruselig :D) und der allgemeine Grundtonus (Warum machen wir das hier? Wie gehen wir mit unseren 'Gegnern' um?) war erfrischend Nicht-Einfach-Nur-Gut-Böse-Schwarz-Weiß. Musik, Optik, Level-Design, Erkundungs-Faktor + Geheimnisse, alles tip-top. Richtig gut.
Good parts: Very nice graphics, extremely nice ambiance in this game. BUT, I didn't much enjoy this game for three reasons. 1. No map. This may or may not have helped the games design. But I found that it just detracted from the experience. Especially for people like me who don't play a game in one sitting, but stretches out my playtime over several weeks. It becomes quite hard to remember where I've been and the general layout of things. 2. I found the game to be very linear. Or at least, it feels very linear. Go hear, kill this. go there, kill that, and so on. You're given a few choices on what order to do things in, but I get the feeling that the world is constructed in such a way that they aren't really choices in the end. There are some minor RPG elements, but they feel like unnecessary mechanics given how the game plays 3. The combat is clunky, you can't interrupt initiated attacks, and you can't lock on your targets. Leading to a situation where a slight mistap on a button can lead to your death. Trying to combo attacks often lead to you missing your target and giving your oppnent ample time to strike you back without giving you a change to avoid it.
由于个人偏好,按说这种类型的游戏我都会给与好评,但是这款实在是打不出好评 主要在于关卡的设计存在恶意堆怪的感觉,前两个boss设计的还好,最多不过是初见会有难度,但进入女巫庭院开始的“boss战”就开始呈现堆怪型设计了,这个时候勉强也还行,但青蛙这关实在有点忍不住了: 你的精英怪攻击频率设计为只留给我一刀的空隙,那么这种怪同时就不能出现超过两个,否则我很难找到出手时机,毕竟给我的远程攻击是有次数限制的,那么水池这关地形狭窄且没有掉落保护,这种地形下这种精英怪同时出现三个是什么设计理念?他们又有远程攻击,我连分割作战都没法安心。我期待的是特殊怪的boss战,不是这种堆精英怪的伪boss战!
최소한 길을 못찾으면 도우미라도 있던가 맵이라도 있던가...ㅅㅂ 방탈출처럼 돌아다니는게 다인 게임.
[h2]Que jogo excelente, meus amigos![/h2] Death's Door é um deleite para quem curte jogos do gênero metroidvania, soulslike e plataforma. Ele bebe muito da fonte de Zelda, Dark Souls e não sei se faz referência a final fantasy, mas o meio de transporte que nos leva até as Ruínas Altas me lembrou muito FF9. O jogo é extremamente carismático e bonito. Possui um pouco da estética de Low Poly e consegue ser bem bonito no que se propõe. Os cenários são excelentes, todos eles são bem diversificados e com um level design que muitos jogos almejam ter mas que nem sempre conseguem executar. Dentro desse mundo possui vários caminhos que podem facilitar seu trajeto com um atalho, caso morra. O mapa é muito bem conectado e jogo faz muito bem em te recompensar explorando. Este game aprendeu muito bem o que é ser um soulslike. A história é muito boa apesar da campanha curta, mas ela faz reflexões valiosas sobre a vida, ciclos e nossa estadia no mundo. Também pode-se extrair dela mensagens sobre o luto e traição. É realmente precioso o que conseguiram fazer com esse game. Eu amei demais! Sem falar na trilha sonora que é linda pra dedéu. Não tem uma Soundtrack ruim. Simplesmente um espetáculo! Tenho pouquíssimas críticas a fazer em relação a esse jogo. Uma coisa que poderia ter sido melhor é o sistema de progressão, pois só depois de muito tempo upando o personagem que eu consegui sentir alguma diferença nele. Ou seja, os power ups são mínimos e no end game fica bem caro de upar. Também senti falta de variedade no moveset do personagem ao trocar as armas, além de que poderia ter mais armas ou habilidades, mas entendo o escopo do jogo e sua proposta. Em suma o jogo é excelente e minha experiência foi muito boa (tirando a parte que eu tive que zerar de novo com o guarda-chuva pra platinar). Nota: [b]9/10[/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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