
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cine
Devs, PLEASE add a way to tone down or remove the sudden camera jerk that happens when you use abilities. When the game released I quit after the first boss because that camera motion felt both obnoxious and motion sickness inducing. What helped was playing the game on an OLED screen, such as the Steam Deck or TV. The instant response time made the camera lurching somewhat tolerable. It's a shame a game this beautiful and well designed to not have such a basic visual accessibility option. For an actual review of the game: Absolutely gorgeous and smooth running and playing zelda-like with a vibrant story and characters. Level design is very good with a lot of shortcuts unlocked after a first traversal that make backtracking easier. There is no map of any kind so you will have to actually immerse yourself in the world design to not get lost. The above mentioned good level design and shortcuts makes this a less daunting task than I initially thought it would be. Combat feels nice and while your moveset is simple the fights flow smoothly and there's a lot of variety, encounter wise. Overall, the game feels both nostalgic and modern at the same time and very much worth your attention with the caveat being the first 2 paragraphs of this review.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $4.99−75% | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good not great. Needed a bit more combat juice or some sort of unique idea to really be compelling. Good: -Visuals are really good aside from the few times where you can't really see your character in all the chaos (or the camera zooms out way too far). All the areas looks nice and unique. -The characters are dialog are fun. -Character feels mostly smooth and snappy. -End game is the best part of the game. -Each area is fun to explore and feels unique. Good shortcuts that act as checkpoints. Ok: -Enemies are a bit of a mixed bag. Some enemies/bosses feel fun to fight. The openings/attack telegraphs for those enemies are clear and expoitable. Other enemies seem to just randomly flail around, making fighting them really tedious. Most bosses are just way too easy. -Enemy spam becomes a problem in some areas. -Upgrade system is whatever. Probably needs to cost less to buy a point. 100% completed the game without avoiding enemies and didn't even come close to being able to afford everything. Bad: -Combat is just a little too simple. There really needed some more complex attacks or at least some sort of unique combat mechanic. -Game is very linear until the end. You are given options of which area to go to first, but you really can't do them out of order. Fire ability -> torch thing -> opens next area, etc. -Nothing really interacts with the environment. Your sword doesn't even cut the grass/bushes. Makes the game feel lifeless at parts.
A nice game, has good gameplay moments and a bit of exploration and optional back tracking. Very nice artstyle, with cute characters and super pretty lighting. It feels VERY HEAVILY Tunic inspired, but with less decoding and puzzles. Theres different weapons to unlock, but they dont really change up combat much, except maybe the fast attacking one. Easy enough to retry bosses and you dont loose all your souls on death so the game *mostly* respects your time. There is no map so navigating can be hard however
EU SOU UM FODENDO CORVO A PROCURA DE ALMAS COM UM MINI GARDA-CHUVA, EU PEITEI UM SER INTERDIMENSIONAL NA GUARDACHUVADA. chorei pela BETTY.
Absolutely stunning! I just finished it and can't wait to play it again to get the last achievement. so many mini bosses, and hidden things that made the game enjoyable. Oh and the music it played so good with everything, and remind me so much of titan souls. That one is my favorite, and now this one too <3
Comecei a jogar por recomendação de uma amiga e ela estava 101% correta; eu fiquei viciada desde a primeira jogatina. Me agrada a ideia de jogar com um corvinho ceifador, os mapas são bonitos de se ver e a re-jogabilidade é boa, considerando que você é recompensado se for do tipo explorador, e a conquista de novas habilidades te permite progredir em áreas do mapa que antes não eram acessíveis. Os NPC's e até os chefes são todos muito carismáticos, sem falar no design bonito. Já tem um 2º? Se não, é o único defeito deste jogo xD
This game is so much fun. The controls are very satisfying and the music is stellar.
Beautiful and underrated game
Platino perfecto, duración justa unas 10~15 horas si te lo haces todo en la primera partida, dificultad y variedad de enemigos bastante acorde, visualmente una maravilla. La parte de personalizacion del gameplay esta genial, te permite jugar de la manera que quieras combinando las armas equipadas y las magias y a su vez la mejora de daño fisimo o magico. Creo sinceramente que es un must, esta gente no falla.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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