
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1072 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
exellent zelda like
A beautiful experience, with captivating characters and satisfying combat.
除了没有小地图会比较绕就真没缺点了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $4.99−75% | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really well designed game.
Ciężkie sterowanie i chaotyczna rozgrywka
10/10 Perfecto para jugar un tipo soul cuqui, con una historia conmovedora y un personaje lindísimo, un cuervito al que un veterano le fastidia su misión y se ve obligado a desentrapar una red de corrupción y mentiras para sobrevivir.
[h1] Challenging and Engaging [/h1] Death's Door surprised me with just how good it was, and how challenging it was to beat. The world is fun and rewarding to explore with tons of secrets, some of which are very well hidden considering I did a lot of exploring and didn't even find enough shrines to upgrade either my health or magic during my playthrough. The levels are well designed and combat is very fun with some very well designed bosses that were challenging and rewarding to defeat. Death's Door is a very good game that goes on sale for ridiculously cheap for how good it is, and even at its base price is well worth your time. [h2] Story [/h2] The story of Death's Door was surprisingly deep and full of lore and great characters. You play as a crow who's job is to be a reaper, someone who goes out, kills a target, and returns its soul. Well when something goes wrong you're forced to go out and finish your job which turns into a whole quest. The story was much better than I was expecting, with some really interesting themes about death and the role it plays in life. Each of the characters you encounter have their perspective on it and I'd be lying if I said I didn't get really invested in it. There's tons of lore to discover if you're into that, and the whole world the game takes place in is really interesting. [h2] Level Design [/h2] The game's levels are similar to a Zelda game I think, with the different areas acting as dungeons you have to explore and solve puzzles in. Each level is really fun to explore but the lack of a map makes it easy to get lost in. While exploring you'll have to face enemies and horde encounters. These do a great job of breaking up the exploration and often open up shortcuts to checkpoints. You also unlock different abilities that open up new areas in previous levels, encouraging back tracking to get more upgrades. Overall, Death's Door is full of really solid levels that are perfectly sized I think. [h2] Combat [/h2] The thing that really separates Death's Door from other games in my opinion is how great combat is. There's a ton of enemy variety and the horde encounters can be genuinely challenging. You have a standard, and heavy attack, as well as ranged abilities and a dodge. It honestly feels like a souls game at times, dodging through attacks to get behind enemies and trying to juggle the larger encounters. The boss selection is also really good. The main levels all end with solid boss fights that are the perfect level of challenging, with different mechanics and patterns to learn. Then comes the end game where the game basically turns into a boss rush. These bosses take everything you learned in the game and push you to master it. Maybe it was just because I hadn't found the health upgrades, but I felt like in order for me to finally beat each of these bosses I truly mastered them, knowing their move sets inside and out, and knowing every opening I had as well as how to maximize my ranged abilities. These boss fights are what turned a good game into a great game for me. There was some slight visibility issues on the final boss for me, since your black character is in a grey world with lots of attacks, but this was a minor issue for me. [h2] Conclusion [/h2] In conclusion Death's Door had everything I wanted, from great level design that rewards exploration in a world full of secrets, to a good story, to some truly memorable and satisfying boss fights that will stick with me the same way some Fromsoft bosses do I think. Death's Door is a great game and I highly recommend it. For more reviews, follow my [url=https://store.steampowered.com/curator/40795588-Eggroll-Recommends/] curator page. [/url]
Good game, love the soundtrack!
Игра без единого изъяна
я ворона каркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркаркар и у меня есть меч
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.4M | 18.6K | 91% | $29.99 | |
| $86.4K | 293 | 80% | $10.06 | |
| $85.3K | 243 | 89% | $14.99 | |
| $53K | 204 | 82% | $12.34 | |
| $14.8K | 152 | 72% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 32.1K | 85% | $9.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.4M | 60K | 94% | $6.29 | |
| $8.4M | 98.4K | 94% | $4.99 |