
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is what some studios must be watch these days. This is a very nice game, simple but well designed combat system, the game's story and lenght aren't unnecessarily drawn out, the art direction is awesome (for my taste at least, even though some ideas, like the yeti, aren't the most creative) and the level design is quite good, not to mention the ost which is of excellent quality. The only downsides i can think of is: - the excessive number of enemies in certain areas and the lack of variety among them; - the absence of risk in dying (maybe this is a downside only for me); but that doesn't detract from the positives i mentioned earlier or the high quality of the bossfight (i loved the second to last one). 8/10
After 100% it, this game is a proof that you can craft a great open world metroidvania adventure game without AAA budget. I had a lot of fun in it, 8.5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $4.99−75% | 226ratings | 90% | #197 | not modelled |
| $19.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
не понравилась игра. визуал хороший и возможно задумка мира и сюжета не плохие. но реализация такая себе, наиграл 12+ часов и просто стало скучно и я скипнул ее, бесконечное наматывание кругов без карты по лабиринту и одним и тем-же местам в попытках понять куда нужно свернуть теперь. Боевка плоская и однообразная. местами хорошие головоломки но это не вытянет ее
neat
la muerte siempre esta en mi puerta
+ 귀엽고 편안한 그래픽 조작도 단순하지만 보스들 공략하는 맛이 있음 난이도는 적당히 난이도 있지만 어렵지는 않은 편 맵이 복잡하긴 하지만 각 맵 별로 특색이 있어 돌아다니는 맛이 있음 - 수집품을 모두 모으기로 한다면 꽤나 불편한 부분이 있음 진엔딩은 오히려 물음표만 생기게 해서 굳이 안 보는 걸 추천 스킬 트리나 무기 별 특색이 강하지 않아서 아쉬움
牛小逼
The theme seeps very well into the story and mechanics, definitely enjoyed how this game threw me out of the comfort loop and kept me thinking instead of holding my hand through exploration of the story and world
优秀的解密和动作游戏,但是正反馈较弱
Bonitinho
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.4M | 18.6K | 91% | $29.99 | |
| $19.6K | 203 | 72% | $4.99 | |
| $86.4K | 293 | 80% | $10.06 | |
| $85.3K | 243 | 89% | $14.99 | |
| $53K | 137 | 84% | $12.34 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 11.4K | 90% | $29.99 | |
| $8.5M | 32.1K | 85% | $9.99 | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $8.4M | 60K | 94% | $9.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.5M | 18.3K | 89% | $21.99 |