
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好的艺术风格和很好的配乐,有创意的boss战设计。喜欢。很坏的每个区域存档点只有一个,死亡就要来回跑图,有一半时间在急头白脸地找花盆。很坏的道中堆怪恶心玩家,精英怪普遍有连招且有背身攻击,就连小怪也慢慢学会了后撤步和因果律大跳。还好其他设计能够一定程度遮盖关卡设计缺陷,使得这个游戏依然很出色。[spoiler] 这里提名几种盔甲怪,在前期就开始出现。攻击模式是近身360°打击玩家,如果玩家远离一定距离并有几秒停滞(比如准备用魔法蓄力打的时候) 就会一个大跳给你一闷棍,后期还有抡毒锤子的,完全变态(摊手)[spoiler] 。
귀여운 까마귀 소울, [데스 도어]. 플탐은 10시간 내로 짧은 편이면서, 난이도 또한 엄청 어렵지 않은 편이기 떄문에(타 소울 게임 대비), 가볍게 소울 스러운 게임을 원하고 있다면, 추천하고 싶다. 죽음, 까마귀, 회사(?), 등이 얽혀있는 테마가 재미있다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $4.99−75% | 226ratings | 90% | #197 | not modelled |
| $19.99 | — | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOATED
服了,有bug,跑半天白跑了
I thought this was Have a Nice Death and when I got it I was confused but went through with it, by the time I realized this wasn't the game I was looking forward to, I already passed up the refund window and said eh whatever. Stuck with it till the end of the game's first boss, man I have not been so bored with a game like I was with this one. The ambience and and art are really amazing and I really like the world, but like, I dunno I just felt like I was playing a walking simulator I guess This is definitely one of those "it's a good game just not for me"{
god, no sabia que conectaba con titan souls, completo cine
Easy enjoyable 10 hours with your brain off
little crow, great mechanics, awsome companions, intriguing story. LOVELY flower spirit guys 10/10
[i] «Всеми любимые» болота с душными врагами на минималках)[/i] Примерно так можно охарактеризовать Death's Door. Сюжет для галочки, визуал хорош, но если собрались закрывать на 100% игру, то начнёте путаться в схожести текстур/предметов/скал на локации, ибо карты как таковой нет) Да и шутка в том, что крюк открывается к финалу сюжета (с помощью него можно добраться до тайных мест на локации, лол-с). Любителям гринда секретов зайдёт. Сама игра не показалась чем-то сложным. Заучиваешь тайминги и перемещение врагов, монотонно их дамажишь пару-минут (боссов и мини-боссов) и вот, победа одна за одной. Прошёл игру на базовом мече и не понял логики (как и сильной разницы) в арсенале. Одно чуть сильнее, но медленно бьёт, другое наоборот) P.S. Для мазахистов есть Зонтик<из>Амбреллы, это чтобы ковыряние врагов было ещё дольше по времени, как Вы любите))) Зато, целую *ачивку* дадут! [i] В инди-сегменте это хорошая игра, не хватающая звёзд с неба, но способная подарить определённые эмоции на пять-десять часов спокойного прохождения. Лично мне приглянулась больше, нежели всякие громосткие DarkSouls-ы на десятки (а то и сотни) часов. [/i]
[h1]垃圾[/h1] 啥玩意啊? 剧情没有引导没有 [h1]游戏性[/h1] 逆大天的游戏性 1.按键配置严重问题 游戏的按键表比指令多了一个 我玩了十几年游戏没看见能出现这个问题的 一共就X个指令你的按键有X+1个 到底是哪一个指令多了一个? 而且默认的快速闪避指令按c也能触发 找遍整个游戏没有看见为什么c可以闪避的 射击设置的键盘按键也无法触发 而且切换默认是ZX 确认键不能是enter 逆天完了 怕不是又是手柄玩多了不知道世界上还有键盘这种东西 2.0引导 开局0剧情+0地图+连个方向箭头都没有 我知道去哪里干嘛? 3.怪物没血条 boss和小怪连血条都没有 2026年了大哥(难视
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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