
Face the Ancient Gods! Set the sails of your flying pirate ship and embark on a roguelite adventure in the steampunk world of Dead Weight. Explore floating islands in search of loot. Choose a class and enjoy turn-based tactical combat on tiny battlefields where every step matters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A marvelous steampunk adventure awaits you in the roguelite world of Dead Weight. Board a flying ship, stock up on fuel, hire a trusty crew and get ready to explore dangerous islands and fight the Ancient Gods in turn-based combat. Unlock new skills, characters, get stronger and uncover the darkest secrets of this world.
Face the Ancient Gods
The world is rapidly changing and you will have to change with it. Mighty creatures have risen from their eternal slumber. Will you fight them or follow them in pursuit of forbidden knowledge?
Enjoy Turn-based Combat
The battlefield is tiny. Think ahead if you want to survive.
Get Stronger
Upgrade your ship and train the crew. An extensive skill tree, 4 characters with unique gameplay. Combine different equipment to create a build that fits your playstyle.
Explore the World Full Of Danger
Travel across the skies on your swift ship. Find ancient ruins and uncharted islands scattered across the steampunk world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese
Engagement
Reviews
Themes across 469 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like... okay. I would probably not have bought this again with the foresight of what the experience would be but I don't think the game is abysmal. I don't find the combat engaging, and the story is largely forgettable so far in my 4 hours of playing. The pixel art style is cool. I actually disagree with a previous comment here that was negative about the game being like punishingly hard with it's mechanics around fuel. I don't think the fuel mechanic is fun, but I actually don't really find this game hard at all. It plays a bit like into the breach but maybe someone who wasn't a diehard fan of this type of game would think otherwise. It's very... meh.
Неплохой визуал, музыка. А вот геймплей так себе Во-первых, битвы слишком простые. Противники только на последней локе что то из себя представлять начинают. Из трёх боссов сложным можно назвать только последнего (второй босс так вообще беспомощный из за его специфических атак, так ещё на этапе прокачки когда ты к нему приходишь он уже просто слабый). Во-вторых, рогаликовая часть в игре просто никакая, забеги отличаются только выбранным вами персонажем. Большую часть каждого забега вы будите фармить деньги и опыт, при этом сражаясь в однотипных файтах. После изучения персонажа, каждый раз вы будете прокачивать его абсолютно одинаково, к концу забега улучшив древо навыков полностью. Рандома в забегах почти нет, принимать решения, влияющие на забег, не надо. Просто каждый ран зачищай всю карту, одинаково качайся и иди на финального босса.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 470 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't blind buy this hoping for something good, it's a 7 under the most generous of circumstances. I'd go into critiques, but I'm not interested in wasting further time on machine translated trash. For some of you, $10 matters, and this ain't it. Edit: That the dev replied and couldn't figure out what language I'm talking about should tell you everything you need to know. ♥♥♥♥♥♥♥ slop.
Art is awesome, combat...has potential. but this game is incredibly inconsistent with giving information ans user interface. This skill consumes action point, but this one doesn't. Is it stated anywhere? no. This barrel has durability 1 so when i damage it...it breaks. This piece of ice has durability 1 so when i damage it...nothing happens?? two items are for accessory slot. one has "consumable" in its description, the other doesn't, yet both are consumed upon use. what the hell devs? "shoots over obstacles" yet it cannot shoot over this pitfall...but next turn when i move it CAN shoot over a different pitfall?? and this crap is all over the place. Oh, there is a blue square with an arrow on the battlefield...what does it do? i have no idea, no matter how much i tried to click on it or hover and search for some popup with info...no result. and after stepping on it you know what it does? nothing. or something that i didn't even notice. In highly tactical games such as this one tries to be its INCREDIBLY IMPORTANT to give player all information as clearly as possible and as consistently as possible. When you have to blindly do stuff to explore what it does thats just crappy design for this genre. Especially when it behaves differently every time oh my god. Devs, its not that hard to make everything consistent, i see you really tried to make a good game, but this is the worst ux i had playing strategy games ever. EDIT: I see you're trying to fix things. I dont want to discourage small studios from making new games and ruining releases so Im changing this review to positive. I will be waiting for new update that fixes these problems and would like to try this game again. Good luck.
this might be the only time I've refunded a game I could actually play. The combat is absolutely terrible and unenjoyable. Half of your run will be spent moving out of the way attacks rather than playing the game. if you're being efficient, most turns you wont even attack.
Very fun. Lots of fighting and lots of boobs.
Довольно посредственная игра на мой взгляд. Мало механик, а те что есть не кажутся глубокими. Бои ничего интересного и сложного из себя не представляют, до into the breach им как до луны. Карту исследовать не показалось интересным, а события стали повторятся уже во втором забеге, что довольно сильно уменьшает желание исследовать игру. Из всего что я видел, сложилось впечатление что гринда будет завались. Визуал и стиль понравились, но читаемости интерфейса и локаций не хватает, часто возникали ситуации во время боя, по типу: это еще стена или уже пропасть ? Что в некоторых моментах критично. Не рекомендую
If you like Into the Breach then you'll like some of this. I enjoy the art style, music and sfx, and for the most part the gameplay. There are 2 issues I have: 1) The meta upgrades are mostly "meh" and many don't feel like they really have any impact. Plus it is super grindy to get them all. 2) The game style of "react to your enemies actions" changes when you get to phase 3(of 3) on any run. Suddenly many of the enemies are using a "no wind-up" ability that lets their next ability act immediately. I found this to completely drain the fun out of the game as it felt like a different game entirely. Sure you can run away from them so they can't get in range(mostly) to attack, or you can focus on them and try to kill them in one turn, or if you happen to have a character and pick the right skill you can dispel the effect. Once you understand what makes a successful run, they are very long. You will play an hour+, clearing everything in the first 2 phases to gain as much power as possible, only to be confronted with phase 3 where the gameplay changes into something else. I haven't seen a peep from the devs on either thread mentioning the issue so I don't have high hopes of them reworking those "no wind-up" skills into something else that fits the style of the game.
Надеюсь поменять своё мнение, если игру будут допиливать, но пока слабовато. Вся визуальная часть и музыка -без замечаний. Но вот геймплей... С одной стороны игра увлекает, но не хватает вызова. Бои однотипные и очень простые. В первую очередь сравнение, конечно же напрашивается с Into the Breach, в которой тактическая составляющая боёв значительно глубже, так как недостаточно было просто выйти из зоны поражения, ещё необходимо думать о сохранении построек на арене и не только. Ходы можно было обдумывать по несколько минут и находить выход из казалось бы безвыходной ситуации. Здесь, несмотря на маленькую арену, увернуться достаточно просто. И проиграть можно только, если серьёзно затупить. Вариантов атаки по сути всего 2 - удар/выстрел и толчок, что как-то маловато для тактической боёвки. А как же притянуть, поджечь, отравить, подбросить и тд. Отдельно стоит упомянуть систему прокачки. Это неправильно, когда в рогалике одно прохождение от другого ни чем не отличается. Тут мы всегда хотим прокачивать все способности путём нехитрого фарма. Но должно быть какое-то ограничение на получение опыта (как вариант, можно решить проблему путём количественного ограничения на посещение островов в каждом акте), либо кратное увеличение кол-ва способностей, а так же их переработка, влияющая на оружие/снаряжение. Это даст возможность строить разные билды от забега к забегу. Над экономикой так же необходимо провести работу. Денег слишком много к концу игры, из-за чего мне при первичном прохождении на новом персонаже удалось собрать 4000+ очков поклонения, путём пожертвований в храме и получить все 7 даров за раз, хотя достаточно даже 3000 очков вроде. Это негативно сказывается на реиграбельности. Игру прошёл не без удовольствия. Умирал по большей части от усталости, т.к. частенько не замечал заполнения шкалы. Простые и однотипные бои притупляют внимание и заставляют торопиться. В общем, пока как-то так. Особых надежд не питаю, но буду следить за изменениями, если таковые будут.
I think a meta progression upgrade that gives you faster exp would be good here. I unlocked most of the really useful upgrades, fuel and fatigue are not a problem anymore, but farming 100 pirate ships to reach level 20 is a bit annoying lol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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