
The evil I.N.K.T. Corporation has declared 'Color is a Crime!' and leeched Chroma City of all its beauty and interest. The race to rescue Chroma City has just begun, and only de Blob can save the world from a black-and-white future with his unique abilities to color the world back to life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 433reviews | 88% | — | $182.8K |
| $19.99 | 467ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
de blob
Super chill and fun "Frutiger Metro" style platformer. Steam says it's unsupported on the SteamDeck but it worked PERFECTLY for me on mine with ZERO issues
A fantastic game with unique ideas, vibrant visuals, clean aesthetics and amazing music. It offers a surprising amount of content and it's pretty satisfying to 100% despise missing some QoL features like trackers for missed collectibles. Levels can be quite lenghty when going for full completion though. Aside from that, the game feels pretty solid though the controls suffer a bit when the game requires any sort of precision with lock-ons, specially in the challenge missions. Still a fantastic game to play, heavily recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Finnish, Japanese, Norwegian, Swedish, Portuguese - Portugal +2 more
| $19.99 |
| 46ratings |
| 80% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
De Blob is basically what happens when stress relief and mild rage decide to co parent a video game. Most of the time it’s soothing, like colouring books for grown up and then suddenly one challenge has you seething like a kettle someone forgot to take off the boil. But with enough perseverance (and maybe a muttered swear or two), you get there. The game itself is easy to play, almost suspiciously easy until the last two levels, where it becomes a scavenger hunt designed by someone who enjoys watching players doubt every life choice. “Do I have everything? Should I go back? Is this the point of no return?” Yes. Always yes. This is my second time splatting colour around the place, originally on the Wii, and honestly? The colouring is still ridiculously satisfying. Call me childish, but painting a grey city into a rainbow scratches an itch deep in my soul. I’m not even a platformer person, yet here I am, returning like a loyal blob‑based boomerang. That must mean something. Now, the real villain of this game isn’t the INKT Corporation, it’s the manual colour dumping. At one point I needed 200 colour points for a single quest. Two. Hundred. Why am I doing manual labour for a blob? Where is my auto‑dump button? Who approved this? I’d say I enjoyed about 90% of the experience right up until the game made me replay levels like some sort of colourful Groundhog Day. Verdict: 7/10 Perfect for kids and completionist's.
as much as its a childhood game which i love, on pc its unplayable
Imperfect but underrated I have a history with De Blob - I played De Blob 2 on PS3 as a kid, and realising it and its predecessor were on Steam I got them both and played through them. They make for a sadly forgotten and underrated duology in the 3D platformer genre. Focussing on De Blob 1, its main selling point is really the soundtrack, and the sense of progression you get as you restore lifeless greyscale cityscapes to bursting with life, colour and music. Looking back on what you achieved at the end of each level is really gratifying. The side characters are lovable and I love their gibberish voice acting, and the funny cutscenes between each level are a real treat to watch. As you paint, the soundtrack also adapts to your actions, becoming more complex and triumphant over time. Each colour you paint with also chimes in with its own instrument! Revisiting De Blob as an adult in the middle of the tumultuous times of the mid-2020s is also rewarding, as the punk themes of the people rising up against an oppressive corporate government went straight over my head as a kid and I really appreciate a children's video game being willing to tell that kind of story. I don't think you could do that in today's political climate - you'd get branded as 'too woke' or some bullsh*t. The gameplay itself is very simple though, and in the long term this holds it back; if you aren't interested in the story the gameplay might become very repetitive towards the end. New elements are rarely introduced. The platforming can feel heavy and sluggish, with Blob getting stuck on walls a lot. It was even worse on the original Wii version as someone had the bright idea of mapping 'jump' to 'shaking the Wii Remote' instead of a button! This limits how much actual platforming can take place. Wall jumping feels fun, though, as does smashing enemies. The time limit on levels is unnecessary as well as too generous to worry about if you're actively trying to beat the level. The game overall is extremely easy; this does not bother me as it is a kids' game and thus needs to be accessible. There is a notable difficulty jump for the last few levels and you might die a few times. I'd recommend De Blob for anyone looking for a simple, relaxing platformer with a great soundtrack. I also find it very nostalgic as something that was obviously made in the late 2000s with a strong Frutiger Metro aesthetic.
de blob is such an amazing game. Best relaxing game I've ever played
This might be the best game of all time.
[h1] COLOR me impressed [/h1] de Blob is exactly the kind of game that feels like a breath of fresh air. At first glance, it might seem like just a splash of paint, but it’s actually a charming 3D platformer with some action elements that can really pull you in. In the story, you play as a creature that brings color back to a gray, drained world while fighting the INKT Corporation. By using paint, you defeat enemies by turning them into flat pancakes and overthrow the ink tyranny. The main goal is to paint everything around you: color buildings with a single touch, do mini-quests for your buddies, race through open-world sections, power up stations with paint, take out enemies, and paint posters in the right color. The visual effects aren’t annoying, even though the graphics overall don’t feel particularly fresh, even for 2017. The controls are fine, but there are some quirks with optimization. During runs or special effects, when paint shoots out in a stream, the game stutters a bit. It’s not a big deal, but you notice it. The game really could use an option for higher difficulty or more complex mechanics, and the mini-quest structure can feel a bit repetitive: in each of the ten levels, you have to complete three stages, hit a certain number of points, and reach the end of the area. Even though fully coloring the world isn’t required to complete the game, the developers probably expect players to do it. That said, the game does have a free exploration mode and local multiplayer if you’re into taking your time exploring everything. The camera has issues too: especially in boss fights or when falling from heights, controlling the character gets tricky. The camera swings to weird angles, and it’s hard to tell where the hero will land. And there’s a bunch of unnecessary chit-chat. Not annoying—but cutting it from game wouldn’t hurt. If you can ignore these quirks, which you can eventually get used to, it’s actually a pretty fun world-saving simulator. With short comedic bits, dystopian references, and a reminder that as long as games like this are around, our humanity is still alive. Totally my thing, and I recommend giving de Blob a try. [h3] Verdict: [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3628290246 [i] P. S. 2x. Did you like the review or my profile? Drop a Steam reward for the review. Thanks to your support, I don't lose the point of playing and writing reviews! [/i]
Fruitger Metro on the surface but in reality is food for the soul. The very distant brother of Katamari Damacy. You really won't be able to play this game unless you love yourself enough. As others have said the themes become more relevant over time as corporate minimalism is being pushed, the game really embraces the love of color and particularity. We could really use another game or another message like this today.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $182.8K | 704 | 76% | $15.99 | |
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| $182.9K | 728 | 96% | $12.99 |
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| $2.3M | 5.4K | 75% | $19.99 | |
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