
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Explore this world and its zero-g environments to discover the truth about the Unitology and its role in the Necromorph epidemic.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, German*, Italian*, Russian, Spanish - Spain*, English, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 631 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I did nothing and it runs well. Game was not scary Finishing a game takes around 8 hours
it still lives up to the horror even today a classic nightmare fueled adventure awaits on titan station
3333333333
♥♥♥♥ had me ♥♥♥♥♥♥♥ my pants
buenardium leviosa
Dead Space 1 and 2 ar worth buying and playing, i have previously watched gameplays of both games and i always wanted to play them, and it was worth it. I give them a nice 10/10. However for DS1 i recommend you download shades mod, it makes the game better.
Легенда
good
THIS IS THE BEST HORROR GAME OF ALL TIME. It takes things from the original dead space and MAKES it better, the story, the combat, the horror, and the set pieces. Overall 10/10 game for life
When I was through about chapter 6, I thought this review was going to be a lot less gracious than it’s gonna be but now after finishing it, I think I discovered something of an anomaly. It’s kind of a cliché at this point that horror games tend to start very strong and then sort of fall off by the end, Dead Space 2 is the EXACT opposite of that. Don’t get me wrong though, that prologue? Absolutely perfect, there’s no build you just START and it’s all gone immediately to ♥♥♥♥ and it’s great, you are force to run through enemies which is a lot easier said than done, you have to doohickey together your first weapon while some poor bastard is getting torn open and it culminates nicely in you getting your trademark CEC suit. And then… well the first half of the game happens. I’m a fan of FromSoftware games so you better believe that I appreciate asset reuse when done tastefully, emphasis on that last part. While I can kind of see that it helps to sell the scale and realism of the station that the civilian quarters were all kind of the same, that doesn’t make the experience of going through the same 3 level layouts around 15 times give or take any more fun, there’s a few unique sections but for the most part, it gets reallyyyy repetitive. It doesn’t help at all that you don’t get the big open areas that you had in the Ishimura with each one having a distinct feeling and problem to fix. From the start of the game, you are put on a strict straight line to the end, to the point that the objective indicator feels kinda condescending for most of the game, because its like yeah man, you see that door that isn’t the one you came from, that’s where the objective is! Another issue I had with the first half is of how much little consequence Isaac’s engineering expertise factor in the objectives, EVERY chapter in DS1 had its own unique brand of space horror you could only find your way through as Isaac. Sure, there’s always the constant army of dismembering undead around, but you had to go fix trams, restoring oxygen, blasting asteroids, keeping the gravity of the ship stable and a ton of other stuff apart from just surviving the monsters around you. That doesn’t really come a lot into play anymore until the later sections, which makes Isaac lose his own special touch to the horror protagonist formula. But luckily, and I couldn’t tell you precisely when cause its gradual, the games picks back up fast, you start getting more challenging encounters, start getting into more dreading scenarios and yes, you start getting bespoke levels as you advance, whose layouts you definitely haven’t seen before. I ended this game feeling pretty satisfied with what I got, but I don’t think I would give it another playthrough in a while cause that first half is a drag. While I would certainly classify the first game as Survival Horror, the linearity and constant set pieces with little in the way of exploration make it hard for me to really give it that label. This is certainly a full-on action horror title with an amount of butt-clenching moments comparable to Resident Evil 4. If you liked the first one, while you may not like as much, as in my case, there’s still something for you to enjoy here and I would recommend you pick it up. As a personal side note, since I was 11 I had the cover of this game with Isaac in it as my profile picture on all my google accounts cause I thought it looked cool but I was too much of a pansy to actually pick up a horror game until I was a grown man, so I’m happy to say that I’m a larper NO MORE BABY.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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