
You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense for the remaining living crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 14 → 2.29/day in the week after.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
juegaso
крута гра
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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One of the GOAT for survival horror imo Pacing, interface, atmosphere and all those little details you dont notice until your second or even third playthrough. Game was ahead of it's time. 20 years later and it's still peak survival horror.
For a game from 2008, Dead Space ages gracefully balancing just the right amonut of action and horror to make it not only engaging but addictive. The game will flip from "I wanna go home, ♥♥♥♥ this hallway" to "send all the necromorphs, RIP AND TEAR". Issac is another case of (mostly) silent protagonist, which isn't an issue, but a few lines of dialogue now and then would have sufficed. As terrifying as it was, I never felt too scared to play, in fact it was very hard to put the controller down and I was always looking forward to getting back to it when I did. The story is nothing crazy but not bad, but the world building, enemies and combat are where the game soar. A seemingly abandoned space ship is such a great setting and paired with the decently aged visuals, made for a riveting start and a truly immersive experience. I love everything about the necromorphs; they are such well designed and unnerving antagonists that pair wonderfully with the combat. Fighting the necromorphs in this game goes against your instincts on what to do in a shooter. Head shots don't do ♥♥♥♥ and body shots should be avoided at all costs. The real way of taking these things out is by dismembering them. It is a really fun spin on combat in gaming that adds to the lore. Weapon variety is not great; sure there is a good number of weapons, but I hear that most of them are not all that great, so I stuck with the plasma cutter from start to finish and it was never too difficult. Using the starting weapon of Dead Space is comparable to using the saw cleaver in Bloodborne, it is easily the best weapon in the game and will carry you to the end. I had such a great time playing this game and cannot wait to play the second one. I would absolutely recommend this to anyone who wants an excellent horror game where you are not defensless.
the "mostly playable with your controller" is a complete lie. the deadzone is so large you need to move the stick half of its entire space just to move the camera (wont move otherwise). Even on mouse and keyboard you still need fixes because of the mouse acceleration.
hermoso juego, deberia tener una secuela
I LOVE THIS GAME
un clasico, de los mejores survivor horror de la historia, lo jugue en 360, ps3 y ahora en steam, y aun asi te sigue sacando los pedos de los sustos. aunque el remake es mucho mejor, este tiene ese sentido de mas vulnerabilidad por la torpeza del gameplay. aun asi super recomendado.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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