
You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense for the remaining living crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 14 → 2.33/day in the week after.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
Aura, jogo favorito!
J U E G A Z O y eso que soy pésimo jugando esta clase de juegos aiusxnasx
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the atmosphere, I felt constantly on edge and it took me personally forever to learn what worked best for me gameplay wise. Some of the areas are just so stress inducing because you dont know if they will pop out from a vent or elsewhere and the game itself is so beautiful very stylised and the monster design is intricate. Super immersive game you feel like you're there with Isaac lol.
Trop bien, je kiffes.
"Oh bicho vino moleque!"
Terror de alta calidad, sonidos que te mantienen al borde del asiento, lo estoy jugando por segunda vez, y no pierde esa sensación de miedo que infunde en mi, definitivamente un juego increíble, totalmente recomendado comprarlo si aun no lo tienes, te la vas a pasar genial.
Amazing atmosphere, with enjoyable and satisfying combat and weapons. However, the level design is very boring, bland, and repetitive, especially in the last few hours, and it’s too linear, with almost no exploration. There are no puzzles either, which would have added some nice variety. The enemy types might be impressive at first, but after a while they become boring as well, with not enough variation. The final boss was also underwhelming. Hopefully, the second game has improved the level design.
bueno
Good game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 12.6K | 93% | $24.99 | |
| $5.8M | 4.7K | 94% | $29.99 | |
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| $5.8M | 23.1K | 97% | $14.99 | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $5.8M | 4.9K | 33% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 29.9K | 94% | $3.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $98 | 2 | 50% | $1.99 | |
| $24.5M | 31K | 92% | $39.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $2.1M | 18.5K | 81% | $4.99 |